The bear is doing Juggernaut’s head crush…
Wow, Fluttershy looks pretty interesting. Some of the animal attacks remind me of Nrvnqsr Chaos’ style in Melty Blood (particularly the way the bird and the back-hand bear function). And that stage theme song is really awesome! Cool new combo count look too. This video has a lot to get excited for
And there’s my main.
Finally.
Those animations are pretty great.
Good to see this is nearing completion.
I like how they got the tree to add a shade over them if they were under it.
lmao headcrush
I wonder how much work is left to do, since they have to be on the final straight by now surely?
I’m guessing its really only balance and adding an extra couple moves to the cast til they’re happy to release it right?
On the subject though, Fluttershy looks really awesome, especially with her using critters as part of her move set. Will give her at least a quick dabble, but I got a feeling out of all of these, Pinkie is going to be my main
From what I’ve seen so far, there are still many things that have to be completed outside of balance:
- There are still many animations that are unfinished for the characters. These include win poses and bears phasing into reality out of nowhere. I don’t even know if RBD’s walk animation has been implemented yet.
- There are still supers that need to be finished for all characters.
- I doubt that voice work has been completed at this point.
- Backgrounds need to be optimized so that the game doesn’t lag excessively (example: Twilight’s stage).
Given the team’s reaction to the possibility of being at EVO, I doubt the game will be releasable by that time. Anything’s possible though. I recently wrote my PhD dissertation research proposal in 6 months in my spare time, as I couldn’t work on it during the working hours of my internship. If I can do that, this team can certainly make things happen in 4-5 months. Additionally, things can be sped up if the team is more open to outside input on the TECHNICAL aspects of working with FM2K. I realize the team is EXTREMELY sensitive about receiving outside input about the core elements of the product such as gameplay and artistic direction, and they would like to keep that input to a minimum, if they listen to it at all. But I believe that they are more than happy to receive input about getting online play to work, or fixing tough problems with FM2K.
The thing is they now have access to other devs and good standing with big names for the FGC; so they essentially don’t have to risk outsider approaching when they can speak with people with direct experience to both the platform and releveant deving =3
Before Fluttershy this game had my curiosity.Now that my favorite has been revealed it has my attention.
Yo Jay, do you guys have any comments about your update hitting main page SRK, or things like:
[media=youtube]difZBfNv71Y[/media]
You can smell the awkwardness/embarrassment Mike has when he has to say the word “Fluttershy”. I love it!
Setups for days with her animal friends.
Looks like the one with the falcon hits unblockable too.
It seemed that way when during the trailer the eagle broke Twilight’s block.
I may be mistaken, but I’m pretty sure that the falcon was hitting as an overhead on Twilight’s crouch block. That being said, using the falcon to hit high while Fluttershy hits low might have a lot of potential for opening up defensive opponents.
I went back and re-watched her trailer and it really seems to be the case you described.
I believe the game specifically avoids unblockable high-lows; that’s why Rarity can’t do her jump C scarf strike to overhead you while you are stuck in blockstun from her D erruption hitting low.
Unless they removed that protection =3c
Wasn’t aware of that. Still, even if we can’t have true unblockables, we’ll just do hard-to-blockables like they do in xT.
Indeed.