I find NJP combos to be a bit unsafe(for me, anyway), since they leave me open to uppercuts and other AA moves. Also, I think most decent MK players will see that combo setup a mile away the instant you jump, so I modified Mileena’s NJP BnB to better suit my playstyle. Uses no meter and does 31% damage, plus it’s not as risky since you don’t go airborne to kick things off. Here it is:
Standard: B+FP, BK, BK, Roll, B+FP, BK, Uppercut (7 hits: 31% damage)
Note: Delay your combo after Roll. You’ll need your target to start falling before you can finish up the combo. It’s really easy to get the timing down once you practice only a few times. Also, if you don’t want any delay in your combo, or are having trouble following up after Roll, you can switch it out for an EX Roll. The EX Roll leaves your target much closer to the ground, allowing you to finish up the combo without waiting for your opponent to fall within range. However, although using the EX Roll will grant you 2 extra hits, the damage output only reaches 30%. In addition, the uppercut is very difficult to land this way. Therefore, it’s just a waste of meter, and you’re better off training yourself on the timing.
X-Ray Variation: B+FP, BK, BK, Roll, B+FP, X-Ray (12 hits: 38% damage)
Note: As with all variations of this combo, always delay a little after your Roll to ensure you keep the combo going. Also, the second B+FP can be skipped since it only sacrifices 1 extra hit and 1% damage. I just mostly like adding in the extra B+FP because Mileena will often glitch out and end up passing right through your opponent after using your X-Ray. It will still connect, but she phases right through your target and does her X-Ray opposite the side from which you executed it xD Other times, the X-Ray forces your target to teleport back in front of you after you’ve phased through them.
Neckbite Variation: B+FP, BK, BK, Roll, B+FP, Neckbite(10 hits: 26% Damage/EX Neckbite 12 hits: 28% Damage)
Note: If you go straight into Neckbite after Roll instead of performing the second B+FP, you’ll only lose 1 hit and 2% DMG(regular or EX). As always, it’s up to you. I just go for every little extra hit to be flashy xP
Teleport Drop Variation: B+FP, BK, BK, Roll, B+FP, Teleport Drop(6 hits: 26% Damage/EX Drop 7 hits: 27% Damage)
Note: Of course, the second B+FP isn’t really neccessary if you want to keep the combo simple. It’s a little tricky to land the dropkick after the B+FP, so feel free to go straight into your dropkick after Roll if you want. You’ll only sacrifice 1 hit and 2% DMG whether you do regular or EX dropkick.
As you can see, perfoming the EX of either Roll, Neckbite, or Dropkick won’t significantly increase the overall damage output of your combo this time around. Therefore, you’re probably better off saving your meter for more useful things. I usually don’t use the EX variants in my combos for this reason. I only wished to note the damage output for the convenience of others.
Sorry in advance if these have been posted or shown before.
Let’s Get Flashy!
If you’re feeling a little extravagant, and don’t mind burning some meter, try this out:
B+FP, BK, BK, EX Roll, B+FP, BK, Roll, B+FP, Neckbite(16 hits: 30% DMG/EX Neckbite 18 hits 31% DMG)
Note: The EX Neckbite is optional(preferably don’t do it; too much meter burn), but the EX Roll is essential. It resets the pop-up to get in those extra hits.
Instead of neckbite, you can also just loop another B+FP, BK, Roll(13 hits: 31% DMG). This really is a pointless combo, considering the damage scaling on it is ridiculous, but you can think of it as more of an intimidation move than anything else. Or if you just love playing with your food, like Mileena does. In any case, I think throwing out a 16-18 hit combo loop would unnerve many opponents, allowing you to manipulate the fight to your favor. Good mind game. I find that when I used this on other players, they backed way off and started hesitating a lot, exposing even more holes in their defense.
Hope this wall of text is useful to someone. I thought it was really a fun combo with many variations, plus it’s relatively simple once you get it down. Happy hunting!