I need to work more throws into my mixup game. Any certain attack strings I should toss a throw in after?
Seems any time I try to work one in I’m just out of range or my attempt gets stuffed.
Any uses for the “Pretty Kick” (d.b.3) other than a random combo ender?
I seem to have a hard time with the ‘crossup’ punch after my strings get blocked. Any strategies to combat this?
I’m a little embarrased about asking this, but any strategies for the scrub scorpions that just mash specials the entire fight.
This matchup feels more and more like rock-paper-scissors and less like MK. Or maybe even like an El Fuerte match gone horribly wrong.
A friend of mine used to main Raiden, and it may not be much help but Ive had success by playing very defensively. You’re going to have to make him mess up to take it.
Once you punish him 30-40% for a blocked superman, he’ll either be more cautious in randomly tossing them, or he’s going to hand you the game.
Seems like quite a bit of the online Raidens will Teleport and immediately sweep, so I get in a habit of blocking low where I can.
Always expect a tele, Always expect wakeup superman. (at least online)
From a JPS, use f41. They are forced to block it high and if it hits you can combo, if you see they are blocking then cancel the f41 into her df2 cutter. This blockstring gives you 7/12 of a meter and does like 5-6% chip damage which is huge. If the Cutter hits, you get a free safe jump into jps~f41~cutter all over again.
She doesn’t really need overheads, but she has this one and it’s best use is what I just listed.
Does anybody know how to do Kitana’s Instant Air Fan? I’ve been Tiger Knee-ing it for the longest but no success at all. I’m almost ashamed to do this since I’m a MK Lifer, but I’ve been playing other fighters before this one…
When I IAF I use the negative edge to my advantage by holding down on 1 as I hit up. So, my input is up+1(holding down),Down,Forward+1(release). Very easy way to do it.
EDIT: I would also like to add that if you end up getting a jump punch instead then you need to adjust your timing.
Mk is a game where I don’t think you’ll hear about people claiming to need a certain method. The motions are 2-input as well and you don’t see things like 720s etc.
Where would you guys rank Kitana? She seems pretty A-tier to me.
Definitely A Tier. Can zone with the best of them, half of her moves are safe, she has a wealth of Anti-Air options and her juggling combos are almost unmatched.
Just signed up for this site because I want to get better at MK. Someone explain what the letters mean i.e. nj? Also I was playing around and ended up with a combo that needs something to keep it going for more damage. Didn’t see another like it but if there is sorry:
Forward HP, LP, LK, LK, Uplift, ?
I tried fan throw but nothing seems chainable from there (of course I’m not super great at MK) then tried Dash, Dash, Back LP AirFan to no avail. Any suggestions?
I’m trying to work my way to those really tough combos there, since I never really was that into MK until I got ahold of this one.
If you have any problems don’t hesitate to ask, or even better yet, visit testyourmight.com, they will certainly message you back almost instantly. That website is dedicated to MK.
Thanks I’ll try out that combo. Just trying to work up to the bigger ones. Do you have a suggestion for something I could add to the combo I mentioned?