What are you guys using to punish blocked teleports/kanoballs/etc? I haven’t had a chance to test anything out so I’ve just been going with 2,1 upgrab for slightly more damage than an uppercut (it’s something like 17%). I wish you could set the CPU to just do certain moves over and over.
Also, and this is a rare matchup, but I’ve literally fought two Nightwolfs who’ve been able to repeatedly shoulder charge Sheeva for free. I literally can’t find one move in her arsenal to deal with it. When she blocks, he’s too far away to punish with 1 or 2. BF3, DF2, F4, sweep, and the DU stomp all get beat by the next charge on startup, even if you do them on wakeup. Jumping gets you away from him as long as you jump on block instead of wakeup, but once you’re back in charge range it starts all over. The hell is she supposed to do in that situation? Reptile’s got his elbow charge, Mileena’s got her roll, Sheeva’s got… run away and hope he forgets the move locks her down absolutely?
Nightwolf’s shoulder charge only hits high, and it completely whiffs if you are ducking without block, leaving you at massive advantage to unload on him.
yea I was gonna mention that although I haven’t specifically tested if Sheeva can in fact duck it because she is so tall. I know other characters can though. She can duck it for sure?
EDIT:
Also you guys should be checking this thread as well:
There’s a small amount of time after they’re ‘rolling’ that they land on the ground, giving you more than enough time to do a B2, 1+2, BF3/DF2. I’m wondering if there’s enough time to do a jump in though, granted the connection is fine.
I know your pain brother, tried that too. If she could connect quad toss in the corner, then she would probably be able to connect it mid-screen too after a 1, 2, B1. That would be sweeeet, also it would give some much needed carry ability.
I got it. You’ll love this. You CAN do b+2,1+2 > Grab N Punch consistently. You have to be facing the opposite direction of the screen as your opponent. Yeah, shocking; a use for Switch Stance. I believe the only character that this doesn’t apply to is another Sheeva. If you’re behind the opponent though, meaning you’re both facing left or both facing right, you have to both have the same stance direction for the combo to connect. Also, it won’t work at all at its farthest ranges.