^ Having played a lot of Blazblue, I find it a lot easier to input half-circle back > forward than the actual input. That might just be me, though. And again, the stagger off b+3,1+2 is looking preferable for the most part; you only need one bar, and you do more damage and continue pressure.
So far, it’s looking like the generally preferred midscreen combos are:
j.1 > b+2,1 > dash > b+2,1 > dash > b+1,1 > Trance > 1,1 > Sky Drop (37%) No Meter (Staggers)
j.1 > f+1,2 > Trance > b+2,1 > dash > b+2,1 > dash > b+1,1 > Ground Burst (Far) (38%) No Meter
j.1 > f+1,2 > Trance > b+2,1 > dash > b+2,1 > j.4 > Sky Drop (36%) No Meter (Downs opponent near Quan Chi)
j.1 > b+3,1+2 > dash > b+2,1 > dash > b+1,1 > Trance > 1,1 > Sky Drop (32%) No Meter (Staggers)
j.1 > u+3 > Trance > b+2,1 > dash > b+2,1 > dash > b+1,1 > Ground Burst (Far) (40%) No Meter (Difficult)
j.1 > u+3 > Trance > b+2,1 > dash > b+2,1 > dash > b+1,1 > Sky Drop(whiff) (36%) (Downs opponent near Quan Chi; some characters can punish)
j.1 > u+3 > Trance > b+2,1 > j.4 > Sky Drop (32%) No Meter (Downs opponent near Quan Chi)
Would this be inaccurate? Perhaps the Nj.1 version of the last combo? The other two starters’ stagger combos?