Ok so I thought I would post how I generally like to pressure people with Kung Lao.
Basically my Kung Lao gameplan is based around “The best defense is a great offense” I am constantly trying to be the one pressuring (with Kung that isn’t too hard as he has so many options). Even if it means I get bopped in the process a couple of times. I want to get them to the corner as fast as I can because I dive kick/spin landed leads to big damage.
Mid screen I like to get in and abuse the shit out of his 1121 string. If I can hit confirm it early then I can land a spin into my BnB dive kick combo. If I see that they block I will follow up with the following options.
- Another 1121 string
- F+2 overhead
- Sweep
- Throw
- Teleport 1/2/3
Generally i really like option 1 the best because I feel if you go at it long enough they get impatient and eventually stop blocking it. However, I always mix up options 2-4 just so they know I have those options to keep them honest. Option #2 is fairly slow but for people who like to block low it is a good way to get in a 7% and continue the pressure.
Option 5 is very gimmicky. I think Kung Lao’s teleport is pretty bad if you rely your offense around it. It seems like it is fast but how slow the attack comes out gives the opponent plenty of time to punish it with an uppercut or whatever. I will only do it on somewhat a rare occasion if I know the opponent isn’t expecting it because of how much I barely use it. IMO besides this, teleport should only really be used to punish an EXPECTED projectile, basically a guess far in advance.
As for getting in I really like his F+3 roll. It is the quickest an safest IMO. I already described why I don’t really like his teleport and his Dive Kick, although very quick, is punished by basically whatever on block. I used DK’s to punish or if I am very close to them in the corner so I can land a giant corner combo (I find it opponents don’t expect DK’s in the corner if you are fairly close). I also like the DK, not necassarily as an attack, but to cover ground. I use it low to the ground so I can cover a decent amount of space but not hit the opponent, which usually sets me up for a F+3 roll.
As for meter, Kung is one of the best in the game because he can use it in so many ways. His Xray is very easy to land off of his brainless spin hit confirms and can be followed up with his ff,2,3,1+3-(2/4) chain. His EX BF hat can add like 7-10% on a lot of his BnB combos. He also does decent amount of damage to where you can save meter for Breakers to frustrate oppoents even more.
Kung IMO at this point is no doubt top 5 in this game. I think early on he will be the character people have the most problems with until they learn his weaknesses and how to punish him. You can punish his spin on block which people aren’t doing currently. I also feel his low game is somewhat lacking (his sweep feels like it is one of the worst in the game). At this point, everyone wants to be playing offense and not defend so Kung Lao will eat people up.