I’ve posted some matchup info about Kung Lao in my Smoke thread. The Smoke boards don’t seem too interested in discussing matchups, so I was hoping people here are. If you could take a quick look at the info I posted and tell me where you agree and disagree, I’d be very grateful. It’s always helpful to talk about matchups from both sides.
Here’s what I have written:
Kung Lao
[details=Spoiler]Matchup: ?/?
Strategy: Keep him at full screen. Don’t jump.
At full screen he can only toss his hat at you and teleport. Hat loses to shake and smoke bomb badly. He can teleport, but you can uppercut that on reaction. His only real options are block-dashing, whiffing a dive kick, and en:teleport.
Up close, Lao absolutely wrecks you. Spin beats out all of your normals, and you have a very hard time punishing it with your slow normals (you might be able to get a smoke bomb, but I’m not sure and can’t test it). He can mix it up with throws, a very fast low combo into spin, and his usual 1, 1, 2 spin. You can’t win at point blank, and your primary goal is to get him off of you. En:shake can be a good desperation move. Your sweep goes under his 1, 1, 2 and out-ranges most of what he has. Block dashing backwards can work, as can enhanced teleports backwards.
Don’t ever jump. He can punish it on reaction at any range. From far away, he gets a free dive kick. Up close, he gets a spin into a combo. It might be a good idea to bring a separate controller/stick with a broken up button for this matchup.[/details]
This matchup feels like a 4/6 Smoke/Lao, possibly even worse. Smoke doesn’t have a particularly solid zoning game; rather, his tools are for beating zoners, not applying the same type of zoning pressure that Sub or Ermac can do. That means he has a hard time keeping Lao out, and he loses badly up close. Let me know what gives you a headache when you’re playing Smoke and what strategies you find particularly effective against him.