MK Netcode - is this for real? UPATE: 1.02 PATCH IS LEGIT!

Well I’d love too but its in an unplayable laggy mess :rofl:

Online is fine for me, I’m sorry if players are still having trouble playing people online. All my combos that I can do with ease offline work just fine online ( Including KoTH MoDE ) etc, etc. People love to complain these days, its just the times were living in unfortunately = (

its never going to be as good as offline, but its still doesn’t justify all the baseless hate that is spewing out of peoples mouths. I honestly think most people wouldn’t know good net-code if their life’s depended on it.

So it’s a Tuesday night, I just got home from work and I’d love to play some MORTAL KOMBAT!!! But the problem is, playing the AI and going combo video is fun for muscle memory, but not as satisfying as playing a real person. My friends who play and the local scene were playing while I was busy, and they’re all an hour away because I live in the suburbs. If only there was a way to practice against real players without having to radically alter my schedule. . . hmm.

Too bad, eh?

(Also I do respect what Tom Brady has done, I also think a scene is a good thing, you’ll see that I try to go to local events as often as I can and this weekend I’m driving 5 hours to go play in Powerup, and most likely go 0-2 just to play other good players and support the community. But here’s the thing, while that’s great the once or twice a month they actually hold casuals, and it’s fine the three times a year there’s a major in driving distance, what do I do when I just want some casual games? And I live near an urban-ish center. I can only imagine it’s worse as you get further out. Not everyone is in LA/New York.)

You have to be trolling. . . or something. If you think this is good netcode. . . what is the combo you’re doing with ease? I can barely ever land Sub-zero’s BnB and it’s piss easy, a combo that takes some timing like Stryker’s is utterly hopeless. You can’t block anything on reaction, as far as I can tell Raiden teleport/Torpedo might as well be an unblockable, and Sonya Dive Kick x whatever is practically an infinite.

Seriously who do you play? What combos do you do? Who are you playing against? I want to see this magic, because even when I have a fantastic connection it’s as I mentioned earlier not unlike closing my manbits in a door.

yeah… I’m not buying that, I’m lucky if i can even go 2 matches in koth without the game dropping me or my opponent, smells like blind fanboyism to me

Dude if that’s the case it is without a doubt your ISP that is causing those problems, Ive played with many of my friends and that kind of thing never happens to us.

Stop complaining to us about your personal problems and go get a better ISP OR Upgrade your Existing Package.

  • this is exactly the kind of baseless hate for the MK9 net-code that Ive been talking about.

What does that have to do with anything? People are commenting on what he said about mk netcode, nobody is hating on him or whatever success he’s had.

Online is fine for you because you probably don’t know how to play fighting games. No offense. Best case scenario you have like 10 frames of input lag and no frame skipping. Thats not fine.

MK9’s online play is sub par compared to literally every other fighter I’ve played this generation. If that’s not bad netcode, I don’t know what is.

It’s not baseless. There’s a very clear, reasonable basis for it, and it’s not hate, it’s a desire for necessary improvement. The fact that you’re against the improvement of something says a lot about how stupid you are.

Get it through your head dude: Your opinion is not law, you’ve been denied, and disproved, and basically slapped around like a $2 hooker on the matter by pretty much everybody in this thread, so get off your high horse, go home, and take your fucking troll act with you. You’re not convincing anybody.

He said that every 2 matches he was getting kicked out of rooms, that is not the Net-Codes fault, that would be his connection. I find it a tad bit shady how you could leave that out of your argument…

the reason some people are saying they can do combos online just as easy as you can offline is because … you can. they come out much later than when you input them because of the huge ass lag and frame delays, but you can still do them. with scorpion if you press 1,1,1 as fast as you possibly can, even pressing the 3rd 1 before his 1st move is finished animating, all 3 will still come out. so yes, anyone mashing 1,1,1 will get that combo online or offline.

i was actually doing 10+ hit combos w/scorpion consistently tonight, simply because i got the muscle memory down in the training mode prior to going online. and this included doing a lot of juggle combos as well. i was hitting the following pretty consistently…

jumping 1, 2, 2+1, teleport, dash forward, 1, 1, 1, spear, 1, 1, leg grab

the problem is, this shit is not happening as quickly as it should after I press buttons, because of the fucking shitty online lag and delays, and i am probably landing it because my opponent can’t even block cause the lag online is fucking ridiculous. i mean there is really no mindgames or baits or ANYTHING online because of the shitty netcode. it is simply hitting the opponent first and random shit hit confirming.

if this is what boon meant when he said “the same combos that work offline will work online with the same timing” then he is an asshole. it is basically the whole premise behind the dial-a-combo system in this game.

anybody who is saying that MK’s online gameplay is “fine” and “they don’t see anything wrong with it” is just extremely uninformed in the whole fighting game genre, there is really no other way to explain it. they just are ignorant of how a fighter should and has been able to perform online (compared to it’s offline counterpart). i would also think it is pretty safe to assume that they aren’t good at fighters too.

I know some people with great connections who’ve had the same problem, and some people with poor connections who haven’t. It’s probably a server issue in actuality as opposed to netcode in this case, but my point still stands.

And I wasn’t making an argument, I was telling you to suck a dick.

Must be nice to sit in the comfort of your home hurling insults at people that you would never say to me or anyone else face to face.

( OH HOW I LOVE E-THUGS )

If you have to snoop that low to get your argument across, I don’t give you much credit. Usually people with poor arguments have to say BOLD things like that to make their argument seem better than it really is.

Tom Brady really made himself look like a douche with that video. Doesnt make him a bad person, but what he said was the type of thing I would expect a mentally challenged monkey to say. This games is amazing. The online play is ATROCIOUS. Its even more aggravating because the game itself would be so fun if you could actually play other people. :stuck_out_tongue:

Except i frequently play on SSF4 and GGPO with absolutely zero problems, funny how that works…

It doesn’t really matter who he is: NRS aren’t communicating and the game doesn’t work. It’s fortunate there’s some considerable weight to the offline content, but the online is where the game and the franchise’s future is headed.

I guess the question is: how much time do we give NRS before giving up? I’ve sent a few tweets, i’ve emailed wb customer support, i even sent NRS an email as well as posting on their forums. You can call me a troll for that, but i’m not going to just abandon another game because the devs couldn’t be bothered to code their online properly, and i’ve been looking forward to this game for months.

That’s a server problem. Something else that wants fixing. Servers that can be down, yet you can somehow still be able to find a match (assuming you have the patience to wait six hours).

EDIT: here’s more from Tom, crossposted.

MK9 = bad netcode, and KOTH with more than 3 people = almost unplayable.
that being said, the buffer does work to your advantage online. however, that doesn’t mean much when it’s almost impossible to anti-air on reaction or sometimes even properly punish on block. i play online, i’ve gotten used to it, but i still consider it to be terrible compared to other fighters.

QFT. Holy Batman negative edge + input memory online. The netcode funny enough doesn’t drop your inputs as a rule, but stores your button presses till the lag catches up. Folks shouldn’t be using chain combos or w/e you call them to gauge netcode.

For all it’s worth, you can do 1-frame links fine if no inputs are dropped and you have it down in muscle memory. But the fact of the matter is… fighters aren’t just about combos. You need the flexibility of timed inputs and reactions. Else it is… just a button masher - dial a combo and pray it hits 0.5 seconds later. Or in MK’s case, pray that pressing block allowed you to do so versus a ridiculously fast move.

Yeah I agree you can but the flow of things on screen not going with your button inputs fucks everything up. Also I use visual cues of whats happening in game to help me with tight juggles, not just muscle memory so it makes it hard. I can however do reptiles easy fp, bp, bp, force ball, fk,bp, force bal, fk, bp, fp then ex slide without much problems but even confirming the first 3 hits is insanely hard without throwing out an unsafe forceball when being blocked. The delay ruins any reaction based gameplay also. It just sucks.