MK:Deception Strategy thread

I decided to make this since there is none to be found. I went to MKonline to look, and the sad thing is that they don’t even care about strats for their own game. It was buried underneath the threads looking for liu kangs outfit, or stuff about the storyline. So post up some strats.,combos,tier list etc. I bought the game on thurs. but i haven’t had a chance to play it yet. Post away!!

Spam pop up attack and long combo, lather, rinse, and repeat

Have you played online? Because against a good player, that doesn’t work. Against good players you’ve got to force 50/50s on knockdowns, work the throws, etc.

You can duck most of the popup attacks…

You couldn’t beat me (and I suck!) or half the people I’ve played with that “strategy”.

http://www.mortalkombatonline.com/content/forum/showmessage.cds?id=28633

Btw I will own all youguys.

Not turtle freindly…
All you have to do is turtle…Wait for your opponent to fuck up…

ya i to looked for some strategy stuff but couldnt find anything…is the strategy guide any good? is there one??

Yes there is a strategy guide. But midway wouldn’t allow for a full one. So I guess it’s in your opinion if it’s good or not, most would say no I think.

which character is a good starter? i used scorpion, kenshi and mavado on deadly alliance.

do they still play the same? also does kabal play like mavado but with his oldschool special?

i seriously need to grab the second controller and actually play this shit.

i just played with iloveu and he did a raiden pressure string that i couldnt stop effectively. What he did was, teleport->1 1 2 3. The last kick would push me just out of range to counterattack. So he would keep doing this freely because he teleports behind you instantly and there would be no sure counter (he can block jabs in time and throws didnt work all the time)

also abuse the crap out of throws(uncounterable) and Breaks (ideal when youre about to get pit fatalitied or in big juggles)

If you do a move right when he is teleporting It will hit him when he gets to the other side. He can not block after a teleport.

that sounds like itll work but hes still controlling the flow with you waiting for the tp. All he has to do is fake it/make you whiff and superfly. <–this is just theory fighter

Then Use smoke and randomly do up down 1. If he teleports he will go right into it. If he does raidens torpedo move thing it will go right into it :slight_smile:

ok, since I played some online games i’m gonna give some good things about kabal:

Sun Bin:
the lows:

d+4 is a good spacing move, kinda like Sub’s Shoto d+3, gives you enough space so it keeps you safe whem blocked or not. so if they relatliate you can backdash and counter them with an atack of your own. You can even hit them with a Cyberdash for combo opporitunities.use d+3 if you wanna move foward stagger the person for throw setups and mixups, but don’t use it too often cause the recovery sucks.

the mids:

3 hits mid so you can mix it up with other low attacts to keep them honest, This also opens up oporitunies for throwing.

a good combo from this stance is u+3,1,1,2,cs for 31% damamge, which takes you right into…

Gojuryu:

d+3 is a low attack that coms out very fast and has good recovery, you can mix this up with some mid hitting attacts, and Gojuryu has alot of them.

the mids:

f+2 is a headbutt that knocks the opponent down, which sets you up for 50/50 games.

3 hits mid and pushes the the oponent back, good for death traps

4 is a mid that hits twice and pushes the opponent far back to give you some room to work with and comes out farly fast

2 is the best mid in this stance, comes out quick and it juggles, which leads to a nasty combo which is 2, then 1,1,cs,b+1 for 39% damage, which brings us now to…

Hookswords:

the lows:

u+3 is a sidesteeping low that has good range and avoids most attacks. Only use this mid ranged attack to help you get in closer to your opponent.

u+2 is a low that hits twice, first low then high for a 2 hit combo that staggers the opponent. Use this move also in mid range.

d+4 is his best low of all the styles. It comes out very fast and it looks more like a mid then it does a low, which confuses a lot of people. it recovers really fast also. use this attack up close.

the mids:

4 is a mid that hits twice. This stance has a lot of good low so throw this into the mix to keep them guessing

in the 2,1,4 combo, the last hit is a mid which lauches. use this when you gave your opponent a good dose of lows so they 'freeze" because the combo by itself is really fast.

a good combo from this stance is 2,1,4, then 1,1,b+1 for 36% damage and 2,1,4, then 1,1,4, then 4 again for 39% damage. The timing is tricky on that last combo as far as juggling the 4’s are concerned.

Specials;

use the plasma ball for those SUb’s and Nood smoke turtlers that like to hide beind there clouds/statues.

only use cyberdash when you bait out a move that whiffs like a sweep or an uppercut, you won’t be using this move that often.

Nomad’s touch is a great move to get your spacing back. I use this move against people that wanna sit back and throw projectiles all day. this move is more usfulthen it looks.

Final word is that Kabal is a very unique and deep character who requires alot of thinking and patience to roll with the top dogs. kabal is all about spacing. he either has to be close to you or mid range. And his Nomad touch is useful to get you back into this attack ranges.

Hope I help some of you would-be kabal players out there. Now I’m off to bed

I’m like the only kabal player out there. If you wanna test mine then go for it.

my bro has been playing ermac, he seems pretty decent but man nighthawk seems rapage.

I use Kabal… can’t say I’m all that great but whatever.

Using mainly Kabal, Darrius, and Dairou right now.

how is darrius?

Some basic Darrius bnb and/or high damage combos…

Shinto Ryu - pretty meh in general
:r:2, :r:2, :d:2 [3 hit, 20%]
2.3.4 [3 hit, 21%]
:r:2, 1.2.3.4 [5 hit, 28%] - most damaging shinto combo I’ve seen

Leopard - fast, but absurdly low damage. perhaps one of the worst styles I’ve seen in the entire game so far
1.1.:u:1 [3 hit, 13%]
:l:1, 1.1.2.4 [5 hit, 18%] - sad isn’t it??
1.1.2.L [4 hit, 16%] - just say yes to style switching

Gauntlets - most effective style
3, 3, :d:2 [3 hit, 21%]
1.2.4.4.4 [5 hit, 26%]
3, 3, 1.2 [4 hit, 26%]
3, 1.2.4.4.4 [5 hit, 33%] - most damaging Darrius combo I have found
:l:2 might be alright to surprise someone with at range if you are bored of target practice special

Tricky Blast - :l:, :r:2 - Projectile, 12 damage.
Twisty Kick - :l:, :r:4 - max 3 hit for 21%, if I’m not mistaken it hits crouching blockers
Chest Cruncher - :l:, :r:1 - 10 damage, it sidesteps and then does a dashing attack. hits crouching blockers. for wakeup mixups use this and…
Target Practice - :d:, :r:3 - 10 damage, this is a low hitting version of the chest cruncher, except it does not sidestep and it really fast and hard to react to. his best special move. knocks down and gives you lots of time to do anything you want when they wake up.

Darrius really needs to score knockdowns so he can control and hopefully dominate the match with target practice and chest cruncher mixups (which further knockdown and continue until they block right). Random target practice is good to get the knockdown, as its fast and hard to react to, then once they are down you move up and throw out lots of target practices and chest crunchers. If you think they will block mid, do a target practice. If low, do chest cruncher. Etc. Otherwise, get some gauntlet combos and throws going but no matter what you do, always rush down and press the action. For Darrius to win against an even matched opponent you really need to keep them on the ground so everything is a 50/50 to them, instead of trying to fend off their spam instead.

Wtf do youguys know about noob smoke??? Nothing.

Oh yeah darrius is really shitty. Only thing he has is that high low mixup special. Thats about it.

Scorpions standing 2 in hapkido is awesome. Instead of starting a combo with it you can wiff that shit over peoples heads as they are waking up and go right into f+3 b+3 sweep combo for mixup. The move actually leaves scorpion safe. You can also use it ro make the other guy block then go nuetral for a split sec and axe kick the bitches into a launcher for a juggle.

Also in his sword stance f+1 and D+1 are insanely safe to abuse. One is an overhead and the other hits low.

Thats all im giving you mk noobs for now. I dont want you useing my own shit on me.

wow taking my own strats and calling them your own, nice one there buddy :party: