I know when they were there they had a few things to say about sub zero and the plus frames on regular jabs that were fixed while they were still there. Lets hope they listen after the game comes out too. When millions of us are playing and testing
Yup, fingers crossed. The fact that they were listening initially is encouraging, hopefully they keep it up.
Perhaps the main difference may lie in the fact that at least with NRS, we’re dealing with a fighting game developer who can understand what we’re saying, and don’t necessarily rely on English-speaking community managers to tell them a gist of what people are complaining about.
I believe that if Capcom actually took the time to fully investigate the reasons why people were bitching about Sentinel, they could have formulated a more appropriate means to tweak him, instead of just going with the knee-jerk response we saw weeks ago. If NRS is serious about catering to a competitive scene, then I’d like to think that they could certainly go about something like this more intelligently. Especially since, again, the lines of communication should be much more amiable in a case like this, and doing revisions for this new game should be even more amiable than when they did revisions for the arcade games back in the day.
Capcom does not now, nor has it ever cared about the competitive player base. They pandered to us with Marvel vs. Capcom 3 because it was an easy sell, and then they nerfed Sentinel because Little Timmy the MLG Call of Duty player said he was OMG SO OP!!!
Here’s hoping NetherRealm is different. Maybe they will be, since they aren’t Japanese egomaniacs.
Hey, regardless of whether you thought pre-patch sentinel was OP or not, you have to appreciate devs who actually take the time to respond to complaints. You shouldn’t shit on them; they probably considered alternatives that wouldn’t work out because of game coding.
NRS may talk a big game about how they want to appeal to the competitive scene, but they could easily just be gassing us up. Even if they are sincere, they might bump up against walls they can’t clear. I doubt we’ll hear much from them after release unless it’s to sell DLC.
But I know NOTHING of Sentinel. Haven’t played MVC3 much except for last night when I was getting raped like a Japanese girl on a train. Can someone PM me a link to a thread that explains this whole mess?
I think the fact that they flew out pro players and responded to their feedback indicates they aren’t just blowing smoke about trying to make the game appeal to the competitive community. Whether they actually have the skill to do so is another matter, of course, but they certainly seem to be trying.
I think what it will come down to is how much they’re willing to track community input and actually patch to correct issues. No game is perfectly balanced on release; it took several years of balance to get Brood War, recognized as one of the most finely balanced competitive games ever, to the state it is in today. It’s all about the patches.
you guys worry a bit too much.
If you’d seen the bad MK games released in the 2000s, you’d be worrying too. There’s a reason some of us are *just now *getting hope for the game.
^Im glad I never got a good look at them, stopped following MK after witnessing MK4’s reptile. Shivers
in any case how old is the demo?
I was hearing 8 weeks old.
I heard the demo was before the progamers tested the game.
I actually enjoyed most of those MK’s, cept for Armageddon.
Isn’t UMK3 the ONLY good 2d MK fighter anyway. I played the others and thought they were quite shit.
I adore Mortal Kombat 2, but that’s just me. Game blew my mind as a kid and holds up well today.
Mortal Kombat II is solid enough.
for my money, an early revision of MK 1 that was at my arcade beats out UMK3. unfortunately, 99.9% of arcade players never got the chance to experience it.
http://shoryuken.com/f345/mk-combo-faq-mk-i-ii-243156/#post9946392
WTH does going golden mean?
means the game’s done and ready to print