Hmm, wonder if anyone can help me out with this one… When my sent launches another sent in the corner, i go for the corner combo, unblockable reset. Now, the probability of me hitting it isn’t as high as a normal non super armor character, but it’s fun to go for it. I found the secret of connecting it is a fast cancel from c.fierce to rp cause sent’s armor will flash only briefly.
Anyways, i hit this on some of my boys sometimes. and it jus struck me, because of his super armor, can sentinel
a) normal jump or super jump out
b)super
c) anything else?
Just saw that weird FP XX infinite thing on Sent. I’ve been out of the MvC2 loop for a while, that’s pretty dope. Is it really unblockable? If so, time to abuse that shit.
wait a sec… tevale since now u know the answer, could u post up kens infinite with mayb some info on timing? thatd b real nice since ive been trying to figure it out for a while… thanx in advance
no dc + no marvel makes skisonic something something…
nothing new cuz i can’t reasonably come up with anything right about now, but I noticed someone wanted a psylocke reset a little while back, so heres a couple
c.fierce, [slow] sj.jab,sj.short,sj.strong,[fast] sj.jab, sj. strong, uf+jab,u+RH, qcf+k,qcb + KK
-this looks sort of like the cyclops infinite, only you double jump up forward and come out on the other side pretty quickly. you can also jump straight up if you think theyre going to block the other way (but who really expects a psylocke reset?)
c.RH xx qcf+jab, wavedashX3, c.short etc.
-this is really a solo tumble reset, but its pretty fast and weird looking, with psylocke running all over the opponents body. you can dash twice and end up on the front too.
my other one is kinda lame and ghetto, but if anyone wants it let me know. (i end up playing psylocke a lot since i MSP MSP tyranidman a lot…plus i’ve been playing her for ages
aiite this is just lettin people know one way to do it, cause i’ve researched it, other ways can be revealed by other people when they feel like it =]
you all know about
s.hk, rh ad df rh, c.short, (pause), c.jab, j.lk lk hk… sometimes crosses up
well i got a list on what to do on certain characters to ensure a crossup. I’ll just list the jump string to use
on characters with more than one option, easiest one will be in bold
Strider : j.lk lk hk, j.lk hk, j.lk lk hp, j.lk hp
Commando : j.lk lk hk, j.lk hk, j.lk lk hp, j.lk hp
Cable : j.lk lk hp, j.lk hp
Doom : j.lk lk hp, j.lk hp
Magneto : j.lk lk hk, j. lk lk hp, j.lk hp
Storm : j.lk lk hk, j. lk lk hp, j.lk hp
Cyke : cant connect the jump string
Ironman : cant connect the jump string
Tron : looks like c.jab wont reach
BH : think he falls too fast
Sent : think he falls too fast
any corrections are welcome, but this was my observation
share new stuff plz!
hey mike, i got a question bout storm ima pm you about dealing with her standing rh…but in the meantime, my boi joe played these no name guys from cali that were very solid, he said they were doing some pretty crazy shit with magneto, one dealing with triple fierce, c.lp, s.fp for positioning purposes (it takes people to the corner like CRAZY)…anyways, he said they did some shit so that they could triple fierce and get to the other side of CABLE for a reset while he is rolling…kinda like when u otg and dash past them, only after a triple fierce, and he said they were doing it with storm and magneto. yeah…just was wondering bout that, i’ll wait to PM you about the storm question until u get back from winning ECC9…hopefully:D
yeah i heard some crazy shit from joe bout isaac showing him some dumb shit with s.rh with storm…dunno if niggas want me to spew it out so my mouth is shut =x
yup that c.lp sfp is sick but tight timing on some characters…
mike told me this, but its after ecc9 so i spose the crossup can be spilled… just do fierce fierce rh, when they are rollin, hold up, dash down forward, but delay the kick a bit… easier with storm cause of float but still pretty easy with mag
koo, i ain’t know about that cross up, but what i hear these guys were like wavedashing past cable out of a triple fierce…they said u can only get past cable, not storm mag or sent…but still…mag hits cable a lot so i wanna know:p i think joe said their rational behind it was sometimes you can do a sj tri jump out of the triple fierce really quickly, so then u can wavedash too (ehh, im still not sure why that makes sense but u know…hehe) juss wondering if anybody knows anything bout that weird stuff
i cant get why dis team is so hot… i think santhrax is better…
but i’m better with cyc…
my question is what are the benefits of cyclops with this team?
i know some shit with storm and sent… but i dont know where and when will i use cyc and what are the things that i can do with him instead of cap
peace out
ps. i already posted dis question in blaze’s thread…but no answer