*** Transcript begins
<MikeZ> Oh, and also I have a story for everyone here that you may or may not find interesting, and that I hope somebody puts up on the internet because this is interesting.
*** Topic: This is interesting
<MikeZ> So here’s the story:
<MikeZ> I’ve seen a lot of people talk about how expensive this game was, blah blah-blah blah, characters cost a lot of money, and the development stuff.
(unknown) [inaudible]
(MikeZ) Nah, not the game itself, yes, the development. So, my story is this:
<MikeZ> I worked at Pandemic [Studios] from 2003 until they closed in 2008 or 9 or whatever that was.
<MikeZ> Now that Pandemic is closed, no one cares if I talk about what the budget for their games was.
<MikeZ> So, I worked on Star Wars Battlefront 2, OK.
<MikeZ> Which cost a total of twenty eight million dollars ($28M), minus advertising.
<MikeZ> So, with advertising, it was something like thirty-five (35) or forty (40).
<unknown> advertising is always such a huge chunk of [inaudible]
<MikeZ> So, I’m gonna break down that cost a little bit.
(unknown) Haven’t you already broken down the cost for everyone like a billion times?
(MikeZ) No, no, I mean of Battlefront, so I’m going to do a comparison.
<MikeZ> And, also, for everyone who played Battlefront 2, if you enjoyed playing as the heroes, or the droid… soldier – the battle droid – or the copilot, or any of the native creatures like the Wampa, or whatever, those were all me.
(unknown) nice job!
*** Topic: The SWBF2 budget
<MikeZ> Anyway, so, here’s the budget:
<MikeZ> So, Battlefront 2, twenty eight million dollars ($28M), right?
<MikeZ> Let’s assume that level design and implementing the levels cost half (50%) the budget – which it didn’t, it [levels] cost something like a fourth (25%) of the budget.
<MikeZ> But, let’s give it the benefit of the doubt and assume that it cost half the budget, OK?
<MikeZ> If the level design cost half the budget, that gives you fourteen million dollars ($14M) left over for the characters, right?
<MikeZ> And if you’re computing character costs as we are, which is basically one nth of the game cost, not, like, dividing out, like, meals and all that, but it’s just a fraction of the total game cost.
*** Topic: SWBF2 Characters budget
<MikeZ> Anyway, so, fourteen million dollars ($14M).
<MikeZ> If you count every unit, every vehicle, and every hero in the entire game as a separate character – most of which weren’t because a lot of them were re-skins and a lot of them reused animations and whatever… and even the vehicles, right.
<MikeZ> If you count every unit, every vehicle, every unit on every team, every hero from every team, and every vehicle in the entire game, as a separate character, there are eighty (80) of them.
<MikeZ> I looked this up earlier, there are actually eighty-one (81), but eighty (80) makes the math easier.
(unknown) [inaudible] was the eighty-first [inaudible]
(MikeZ) The Rebels and the Empire used the same vehicles so they didn’t even build new ones for that. But, anyway.
<MikeZ> So, if you divide fourteen million (14M) by eighty (80), you know what you get?
<MikeZ> A hundred seventy-five thousand dollars ($175k).
*** Topic: Cost of one character
<MikeZ> You know what that means?
<MikeZ> That means making a skin for the freaking clone pilot and one particle effect for his weapon – no animations, no nothing – costs a hundred seventy five thousand dollars ($175k).
*** Topic: More realistic numbers
<MikeZ> And the best part is, if you remember that Battlefront 2 was a SEQUEL
<MikeZ> we actually had about half of those assets left over from the first game.
<MikeZ> Which means you can double the cost of the characters and it’s still about right.
<MikeZ> So, three hundred fifty thousand dollars ($350k).
<MikeZ> For a first-person shooter character.
<MikeZ> And, if you count duplicate characters as duplicates – except for a skin or whatever – then you can basically take that number down by another third.
<MikeZ> And what that leaves you at is five hundred twenty-five thousand dollars ($525k)
<MikeZ> to make a skin for a character and a couple particle effects for his weapon.
<MikeZ> So, for everyone who is wondering what video games cost, that’s what they cost.
(unknown) [inaudible]
*** Topic: Skullgirls budget
<MikeZ> Skullgirls, compared to this game, is not only cheap, it is RIDICULOUSLY cheap!
(unknown) It’s also, well, I dunno … I guess saying it’s better is subjective.
(MikeZ) Well, better… you can’t compare… I wouldn’t compare them, it’s a fighting game and an FPS.
(unknown) Battlefront’s not bad, it’s just… I dunno.
<MikeZ> But, anyway, someone should paste this crap – someone should write this down [because] I don’t want to.
<MikeZ> And paste it to ChrisG because I am tired of people complaining about, “oh man that character costs more than my house.”
<MikeZ> You know what?
<MikeZ> If we were any other game company, that character would cost more than three of your houses!
*** Topic: Costs of other games
(unknown) The only problem I have with this whole spiel is that you’ve broken down the cost in every single way possible. Anyone that’s too stupid to not realize it’s a steal at this point, probably isn’t ever going to get it.
(MikeZ) Having a comparison is useful because a comparison is, like–
<MikeZ> Also, that was in 2005, so that was a LONG time ago and games were costing this much.
<MikeZ> If you look at something like God of War 3 whatever, I would be surprised if that game cost them less than eighty million dollars ($80M).
(unknown) Halo 3? [inaudible] I probably don’t even…
<MikeZ> Anyway, the thing is, if you don’t play fighting games, you don’t understand what goes into a fighting game character.
<MikeZ> But, breaking down a game that most people have played, because…
<MikeZ> The reason I chose Battlefront 2 was because it was the best-selling Star Wars game of all time.
<MikeZ> And, also, I worked on it, so I knew, but, I mean, I could have chosen something like Mercenaries 2 or whatever.
*** Topic: SWBF2 returns
<MikeZ> Battlefront 2 sold eight and a half million (8.5M) copies, OK.
(MikeZ) If you multiply eight and a half million by s… I think it was fifty bucks back then, it wasn’t sixty for a PS2 game. I can’t remember spending sixty bucks for a PS2 game.
(unknown) [inaudible] [forty-nine?] ninety-nine (49.99?)
<MikeZ> If you multiply eight and a half million (8.5M) by fifty bucks ($50), what do you get?
<MikeZ> Four hundred million dollars ($400M), OK?
<MikeZ> At the point… even if the game cost you forty million dollars ($40M), you are making a thousand percent (1000%) profit.
<MikeZ> So, yay, costs for video games.
*** Topic: Costs for video game characters
(unknown) [inaudible]
(MikeZ) Oh that wasn’t Pandemic making that, that was… actually, we were the publisher!
(MikeZ) We had to pay LucasArt fees, but I’m sure that we got, like, more than half.
(unknown) [inaudible]
<MikeZ> No, but it’s just funny, because consumers don’t know what games actually cost.
<MikeZ> So, I’m trying to bring that into perspective.
<MikeZ> And the Battlefront 2 thing was really funny [because] I was just like, “I’m gonna figure this out for the hell of it.”
<MikeZ> And I originally did it for just the characters.
<MikeZ> And I was like – well, nah, if you exclude vehicles and all that stuff – I originally did it for just the characters, [because] there were way more vehicles than there are characters.
<MikeZ> If you do it for just the characters, the characters cost like nine hundred and fifty thousand dollars ($950k).
(unknown) I believe it! [inaudible]
(unknown) [inaudible]
(MikeZ) Oh, TF2, yeah yeah yeah.
*** Topic: Mercenaries 2
<MikeZ> I’m actually gonna answer this person’s question [on stream chat] because I can’t believe they remember it.
<MikeZ> I used to know “Oh no you didn’t,” and I thought it was the dumbest thing I had ever heard in my life.
(unknown) [inaudible]
(MikeZ) No, no, the Mercenaries 2 did a “Oh no you didn’t”… song.
(unknown) [inaudible]
(MikeZ) Oh, are you out? What? Yeah! Big Band!!!
(unknown) [inaudible] I actually thought that song was funny [inaudible]
(MikeZ) It was alright
(unknown) You didn’t work on it, the game?
<MikeZ> Oh, actually, what the hell.
<MikeZ> So, I can sort of talk about Mercenaries 2.
<MikeZ> So, I don’t know what the actual budget number is.
<MikeZ> But, what I do know is, it was MORE expensive than Battlefront 2.
<MikeZ> And, that was the actual budget that they had, like, budgeted for it, which meant that it was more than thirty-five (35), because we did our own advertising.
<MikeZ> And, it was over budget by, I think, something like ten (10)
(unknown) oh so they got it done and they just had extra money
(MikeZ) No, it was OVER budget, the other way around.
<MikeZ> Meaning it wasn’t done when it was supposed to be.
<MikeZ> And they spent an extra, like, seven (7) months on it.
<MikeZ> And that game… that game was not very good.
*** Transcript ends