This series of threads is all about counter play. I will update the first post to always have the most relevant information of the entire thread, so please share what you know
Here are my notes from testing Kenβs V-Trigger and run cancels.
**
Frame Advantage after V-Trigger Cancels on Block**
[details=Spoiler][list=1]
[] St.MP xx VT: +3
[] Cr.MK xx VT: -3
[] St.HP xx VT: +5
[] Cr.HP xx VT: +3
[] St.HK xx VT: +2
[] Cr.HK xx VT: Neutral
[] B.MP xx VT: +1
[] Hold V-Skill xx VT: At least +7
[] Point blank st.HP xx HP Hadouken xx VT: At least +14
[] SRK xx VT: -5
[/list][/details]
**
Frame Advantage after Run Cancels on Block**
[details=Spoiler][list=1]
[] St.HP xx VS: -5
[] Cr.HP xx VS: -10
[] Cr.MK xx VS: -11
[] St.MP xx VS: -6
[] Cr.MP xx VS: -7
[] St.MK xx VS: -9
[] St.HK xx VS: -9
[] Cr.HK xx VS: -11
[*] B.MP xx VS: -8
[/list]
[/details]