Man considering both versions will be scaled down technically in some way to the rest of the versions of the game screw you buddy lol. I’d rather have a bunch of cool stuff for the better versions of the game than having some portable ports in lieu of more content.
Though I’m confident that people who can stretch by adding $26 or $36 for extra DVD or USB versions of the games will help push us to the last of the goals anyway. I might just spring for a USB version. I’ll give my friend my Steam code (I figure since I’ll have beta access anyway I can stand to wait a little longer if at all for the physical version).
What @orochizoolander said. Anything special skills beyond walking, jumping, and a basic attack (we don’t even know if shooting will be one of his basic skills!) is probably going to be a transformation.
I would like to see Beck be able to access transformations quickly like with holding down a shoulder button then in a wheel formation using the analog stick to quickly switch to one of like 8 transformations. A quick tap of the shoulder button can switch to the last one used. Maybe the other shoulder button could be used for mobility transformations like dashing, sliding, X style wall climb, jet pack, etc.
I think the hardest thing for people to get used to is dropping their expectations based on past experiences with Mega Man games.
That’s cuz it looks EXACTLY like a Megaman game. Can’t really blame them. I’m not trying to cry fowl or anything but it’s lookin kinda copy pasta at the moment.
Ok I have to ask this. If they can get that done in 7 days why does this need 18 months to complete? Just something that’s been really bugging me here. Not trying to troll or anything. I’ve just always been kinda iffy about kickstarter as well. And how it takes so long for something and they get to keep your money for that long.
It’d be awesome if some levels forced you to transform multiple times quickly, the the old giant monster chasing you so run the fuck to the right and avoid the shit we throw at you angle.
Obviously, it’s placeholder, but I’m not liking those distracting shot flashes and explosions. I hope they don’t go overboard with the effects just because the hardware allows it.