I actually did read that part and it just raised further questions. If Comcept and Inti Creatives are shouldering part of the budget why do they need 900k from us? The gist of that portion of their faq seemed to say that they are veteran devs who have worked on multimillion dollar projects and want to go indie without a pay cut.
When I saw the sketches and concept art, I was grinning like a school girl. Mighty No. 9 has Mega Man ALL. OVER. IT. At the same time, it feels like an original game. This will be the first Kickstarter I throw money at.
And that dope Main Theme? That’s the brilliant work of Chanchacorin, AKA, Manami Matsuame, the lady that worked on the ORIGINAL Mega Man soundtrack. That woman has STILL got it.
They’re almost there after only two days holy damn. Inafune knew people were getting paid, laid, and serenaded this Labor Day weekend. Just fucking brilliant.
I could think of some stuff. Co-op, battle mode, a stretch goal for online of those features, challenge mode, playable Mighty No. 1-8, different difficulties (if they aren’t in the game already), there’s a lot you can do with this game.
In the “Isn’t 900K cheap?” question, they say if only the 900K goal was met both Comcept and Inti Creates would still have to pitch in to cover production costs which in the game industry are obviously expensive as ever. In the “Isn’t 900K expensive” question they mention possibly not being able to make rent which leads me to think despite having well known vets, both teams have probably invested a lot of their savings into startup costs for their companies which are probably being sustained by whatever they made. I’m sure if they could drop everything just to make Mighty No.9 they would, but in the meantime they need to make a living too, I got the impression this is a side passion project rather than a fully focused all or nothing effort.
-Mega Man Beck Must Die mode.
-Boss rush mode
-Playable Mighty No.1-8 with different stages tailored for each boss’s abilities
-Playable Zero clone
-Playable Sigma clone
-Hadouken and dragon punch powerups
-Combining powers
-Branching stage paths/multiple endings
-Zombie reploid mode
-A teaser hinting Inafune’s next game would be a Maverick Hunter clone (sure he’s never done an FPS before but it would be cool to see what he could do with Armature’s concept)
Ask Vanillaware. Dragon’s Crown costed 100 million yen, which the first cash converter I plugged that into game me 1,007,600 US Dollars. I’d say this game is in a similar scope and size, wouldn’t you say? It’s not using 2D sprites but instead 3D models, so there’s different works going on and different expenses, but can you not look at Dragon’s Crown and then imagine 900K being a reasonable number?