$20 donation right now enters you in a raffle for a fucking badass Baby Metroid perler, a ukyo-e print of Samus, Japanese Super Metroid cart and some other stuff.
Garrison has the current world record on Super Metroid.
Edit: He just beat it in 49:35. A race of Metroid Zero Mission is up next.
Man this Metroid Zero Mission race is not even a race anymore. The guy on the left is choking really hard and you can tell he’s on tilt. I just think he’s getting nervous on stream and chat is just going in on him. He’s wasting too much time even on something like the cocoon.
Canonically yes, but Other M was released after, and no matter the canonical placement, something made after is influenced by what was made before. See also: Star Wars prequels, and why watching them in order feels odd. Or Memento.
Haha yea I get that. Fusion was the first to have a good deal of hand holding, and you can’t really sequence break the game killing a lot of the magic that makes Metroid so fun, finding your own path. Other M takes those things from Fusion and just runs with em making a super strict, linear game out of something famous for being nonlinear.
That’s what happens when you get a Metroid game made by any team other than Deer Force.
Prime was great, but it was a huge departure by an obviously very capable team that had close direction from Miyamoto and company. Now if Deer Force directed Retro or Team Ninja, you’d have something amazing.
This reminds me of a Super Metroid article that goes over the game’s very subtle guiding hand. So, it was a very good balance between exploring, but not having some sense of direction like the original Metroid - though that could be due to a lack of maps at the time.
The problem with the post Super games is that this subtlety is lost in favor of hand holding. This isn’t just with Nintendo games, but with most games in general as people have seemingly lost their ability to experiment and think. There’s also a video that goes into depth as to how Megaman X also had this.
While Sequelitis is awesome, there still is a place for well-made tutorials and button prompts. Don’t let one ideology blind you to other methods of sound game design as too many Egoraptor fans already have.
f course of course never close your mind of to an idea, but they are great examples of looking at something critically and noting how it works. Blind devotion is always bad imo. It’s why i disagree with you about the Wii-Mote being a bad thing, and with a lot of people about QTEs being bad. They are usually bad, but they have been done very well.
It’s to bad people always latch onto ideologies like they are law, instead of just different recipes to creating something.
Egoraptor doesn’t think his opinion is the end all be all either. He actually uses Sequalitis to explain where he’s coming from a bit better than just being a guy who says ‘THIS GAME IS BALLS’ and then doesn’t explain himself. He actually said something along these lines at one of his panels at Magfest.
AM2R is the shit. Just saying. Metroid Confrontation is pretty good as well. I love fan games. Speaking of which, this is a really nice looking GameMaker engine for Metroid.
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Fusion was my first ever GBA game, Prime was my first Gamecube game, and Prime 3 was my first Wii game. I’ve always loved Metroid. I finally got around to starting Super Metroid. I’m loving it so far. Just got the Varia suit.