Metal Gear Rising thread. Releasing in Early 2013 for PS3 & 360

good grief.

Aw damnit, now I wish that you could do rocket powersliding in this game as well. :frowning:

I ain’t trollin’ son.

Typical Japanese game naming conventions.

dis gaem gon suk cuz it not leik call of duty

you lie badly son.

Supposedly there will be some information on this game soon.

something that caught my eye in this thread though was this gif.

yooooo…where did this gif come from?

Edit:

found the source
[media=youtube]ECVmG-KNI3Y[/media]

That gif made my dick hard.

Lol at the YouTube comments. The epic butthurt is amazing.

The hate for this game isn’t making any sense to me since it’s not Snake. That and I’m wondering if the people who are upset understand that if Platinum Games hadn’t of gotten involved that they could have possibily either not gotten the game or gotten a game that was half baked in its ideas.

Most gamers are too stupid to realize that MGS:R had been in development hell for a while and probably would’ve been cancelled completely had they not rebooted the project as MGR:R. Hell, MGS:R didn’t look like it played like a real MGS game anways, so what is the big difference here? I seriously doubt there was going to be much of, if any, tactical espionage action in MGS:R, which is what the Metal Gear Solid series specializes in.

The farthest anyone got to see, gameplay wise, of MGS:R was pretty much Fruit Slicing Simulator. I don’t know why this game is getting any kind of hate. It’s not like the game is getting the DmC treatment the DMC franchise is getting.

People hate change of any sort regardless of the degree of change. Its like that with any game.

I feel like Platinum is doing the right kind of changes with MGR. IMHO Ninja Theory should take notes…

I finally am getting to play it and I just beat Screaming Mantis. Yeah what a sad sad game that doesn’t even beat out MGS2. This game is like doing the running man. It’s taking steps forward while taking steps back and being firmly locked in place. Gameplay sections in Acts are over so quickly and you never ever get to spend some meaningful time anywhere. Even when MGS2 had it’s two different areas you still spent a decent amount of time in both. MGS4 is on a damn track and it just hurts so much to see it become so linear. And the story, there are some great ideas here but so much of it, and the writing, are poorly executed.

If it weren’t for new weapon mechanics, the octocamo suit, Metal Gear Mk2 (which you never get to fully exploit by the game’s own design. Another shame), Drebin, and some pretty good, if easy, boss fights, this game would suck balls hard.

What heck happened during this game’s development that lead to us getting what feels like an unfinished product?

Rush to explain everything when some shit should’ve been left as a mystery.

I think a big emphasis was put on cinematics to convey story telling rather than gameplay. This has been the motto of every MGS but 4 had to wrap up 20 years of convoluted story telling. Not to mention the game focused a lot on the multiplayer aspect. MGS3 came out first then subsistence added multiplayer so it didn’t hurt single player development. MGS3 will always be my favourite Metal Gear game. Getting the big boss rank in MGS4 is easy because there is so much mk2 ammo lying around even on max difficulty. Not to mention Snake is the best he has ever been in terms of versatility. Which is a far cry from mgs3 because imho it was much harder to sneak around. You had to manually switch camos and mk2 ammo was rare. Plus you needed to refill the suppressor so yeah…MGS3 all the way.

Vanquish has codec conversations so I hope there are a good amount of them in MGR.

MGS2 Plant Chapter has about 1 hour of game play if you skip all the cutscenes and are somewhat decent at the game. Hour and a half tops.

peace walker is pretty disappointing…im hoping it gets better as I move on buts not happening…the enemy AI is just dumb…I do like the motion comic cutscenes

The reluctance Kojima showed in wanting to make a MGS4 shows up a lot in MGS4. The mech fight and final boss fight were amazing though.

Yeah I imagine you would feel that way. If the hook of “replaying missions to build your outer heaven” doesn’t snare you then yeah it’s pretty blah.

Makes sense. But even so, areas where you actually run around in are small compared to the scope of MGS3 and don’t interconnect like Shadow Moses in MGS. Just feels like you are being strung along. The most complex thing you ever do in this game is follow a guy in Eastern Europe. All the other MGS games had you running all over the place doing different things. But whatever. It’s not a terrible game and I’m excited to replay it with all my guns.