Melty Blood ReACT

I’m very much with you on this. While I think that Melty Blood’s production values are WAY better than EFZ’s (the music, presentation, and overall vibe of the game seems a lot more solid), I think the gameplay and execution is far better in EFZ. It also brings a lot more innovation to the table. If EFZ had what I consider “cool” characters (which are not big-eyed anime-style girls…Miyako aside), it would be almost unbeatable.

And I did read your other post about the characters, I simply don’t know enough about the game yet to properly respond. I finally got a chance to play Bad Moon yesterday, and the game seems better than ever. I like how they refined the juggle system a little bit, the fact that the Vanessa clone can cancel normals into dashes is very cool, and I also think Doppler Nanase is THE TRUTH. I was waiting for a grappler character and boy did she come through. Seeing a lot of the ideas put into the newer characters was very cool also (that girl with the bird who can write on the ground to create an invislbe mine or paint in the air to create an airborne version is such a cool idea). Overall seems pretty damn fantastic. Probably something that’s going to dethrone Melty Blood for a little while. The music in Melty Blood is so good though… :(.

I know I get irritating for saying this one time and another, but I think that Watanabe, Type-Moon and Tasofro deserve better than this.

Buy the freakin’ thing. And if you are going to pirate it, at least do it on your own.

I also make a call for other forum members that if you are going to help with installing the game, do so after they get the game on their own.

a few nice combos: hxxp://breanoheya.hp.infoseek.co.jp/replay2.html

A bunch of replays that don’t work on version 2.002:
hxxp://members.jcom.home.ne.jp/masafumi-o/vsreplay.htm

The G Akiha time attack records site:
http://www13.ocn.ne.jp/~yukina/etc/react/g.htm

Random Miyako thoughts:
I spent a long time trying to figure out a good combo follow up after Miyako’s air throw in the corner but couldn’t come up with anything. Even though you can do: air throw, B while dropping, crouching B, you cannot jump cancel afterwards.

And I swear I’ve been able to juggle with the up kicks after HCF+C but I’ve only done it successfully twice. It seems like a glitch OTG or something.

Dude, if you like airthrows, go with ciel. Range is insane. You can do things like jump straight up, airthrow on a GROUNDED opponents.

6/23 patch has been released.

PLEASE OH PLEASE LET IT BE NANAYA GOT TONED DOWN

Sorry, nope. Eyes are still unblockable, can still dash in and out of chains.

Warcueid still has her infinite too. WTF, Watanabe?

EDIT: Ren has an intro pose! Oooo.

… and regular Eyes still take just 150%, and he can cover 60% of the screen with his dash.

Serisouly, between that and the retarded priority of his j. B, I am starting to hate him more than CvS2 Sagat and Cammy.

Well, so far Arcueid got upgraded:

2B > 2C chains

Link plz?

:smiley:

The link is a couple of pages back I think.

Nothing feels better than landing Ciel’s Blood Limit. :stuck_out_tongue:

WTF, i have melty blood but then it can’t install. As soon as it reached 99% some error shows up saying somthing in japanese.

Instead of installing it, go into the CD and just copy the Melty Blood folder to your HD. This way even if your comp isn’t set to Japanese you can still get the game to work.

Sion! Discuss.

I was about to post this on GameFAQs and then I came to my senses.

Anyways, been toying around with Sion for a bit. I didn’t like her very much in the original, but that was mostly because she didn’t really need to do anything besides Universal Infinite. Her ReACT incarnation has been turning out pretty powerful.

Easy air combos. Her launcher doesn’t go as far but it’s faster, so now you can do stuff like 2+A x 2 > 2+B > 3+B > j. 5+B > j. 5+C > dj. 5+B > dj. 5+C > airdash throw. Deals around the range of 3400, which isn’t bad at all. In the corner you can tack on j. 214+A for an OTG leg grab; I haven’t been able to get the EX one to connect consistently, though. Outside of the corner you can change your landing with a whiffed 214+A/B instead of waiting to land.

Lots of good moves. Anti-air whip is high-priority, almost as annoying as Arc’s 22+A; good for getting IADers out of your face (can super cancel into EX anti-air whip too, but won’t land all the hits). 236+A/B/C is good to throw out if she gets blocked. You can do some pretty fun games by jumping at an opponent and doing j. 214+A/B right over their heads so the block direction’s ambiguous. 214+A/B’s been toned down so you can’t OTG from it anymore, sadly, but the EX version is good. 421+A is good to get in an opponent, I’ve yet to land a 421+B or C easily but it leads to a free air combo. I’m thinking you can tiger knee 214+A/B to go against pokes, but I haven’t tested this myself.

Lots of good normals. 3+B’s speed is sick now. You can air combo off a charged 6+B just like her 421+B (provided you land it, and the lack of a charge flash makes this move a bit sneaky). 6+C, 4+C has sick range, tacking on 214+C pulls them back up for a free combo. You can do 5+B > 3+B off her B throw in the corner for… yep, another free air combo. 3+B’s speed also means you can land Black Barrel much easier than before, although Black Barrel itself is still not as good as her normal moveset IMO. C throw is untechable, but I dunno of anything good to setup with afterwards.

Black Barrel sucks ass compared to most of the supers; it’s basically useless on the ground especially because of the bullet flip before.

214+A/B doesn’t OTG anymore, haven’t found them very useful after that; they whiff more often than not.

Not sure how to get in on the opponent. She’s got a fast run, but her air moves aren’t so hot going from air-to-ground. 214+A is okay only a few times before they catch on.

That’s all I can think of right now, anyone else been playing her? I mostly fiddle around with Ren and Ciel, been trying out Arcueid too now that her 2+C can be comboed into…

Satsuki! Discuss.

Okay, so she got nerfed. No more 100%+ damage on a single Heat circuit. No big deal, Satsuki’s still pretty good, has some nice wicked setups with her throws.

A Throw/Air Throw: Tosses them the other way. You can dash and crossunder them, she’ll be at point blank. From here you can throw, tick throw or restart a throw combo.

B Throw/Air Throw: Tosses them down, where they bounce straight up. You can dash and crossunder, she’ll be slightly away from point blank. You can beat pokes out with her A Ground Pound super cancelled into EX Air Grab for another combo setup, A Punch super cancelled into EX Punch. You can tick throw, or if they don’t block, restart a combo.

Normal Throw: Tosses them away. They can breakfall this now, but a dash will not crossunder. You can throw them again, tick throw, or go into a throw combo.

Satsuki can basically mix up all the options she has to keep the opponent on their toes until she gains enough circuit to start busting EX Throws, at which point her game gets pretty messed up.

EX Throw/Air Throw: You can’t breakfall this, so the easiest option is to keep doing them. A few ways you can land this is comboing into EX Throw on the ground then repeatedly doing EX Air Throws. You can super cancel an EX Air Throw from her A Ground Pound as well. You can land EX Air Grab after a charged j. C. You can super cancel off her A Punch… and to finish, you can do a normal Air Grab (pick A or B depending on where you are on the screen) to conserve circuit, or an EX Punch. Finishing with EX Air Grab is generally not the best idea since it burns circuit for scaled damage. If you’re spaced about halfway across the screen you can chain two EX Punches into each other based on wallslam, then reset the wallslam counter with EX Air Grab, and add more EX Punches and/or Air Grabs afterwards for upwards of 7000-8000 damage.

A Punch: This is safe if blocked IF you space it right, but it doesn’t lead to any of her wacky throw setups. Generally I use it to super cancel into EX Throw or EX Punch.

B Punch: Mostly useless. It’ll combo off a 2+C if both hits land, has a bit of super armor in the front, but lasts too long to make it useful like Miyako’s 214+B.

A Ground Pound: Good anti-air, beats out pokes, super cancel into EX Air Grab for all kinds of fun setups. B version is a bit better if they’re closer, A version obviously has less recovery.

My main problem with her is that she has no solid way of moving in. She’s got a terrible air game, and a shielding dash but I’m not sure how you initiate all her grab setups. Once I land a lucky hit then yeah, go nuts, but otherwise Satsuki just kinda flails against a blocking opponent ineffectively.

EDIT: Some other things… currently using 2+A > 2+B > 2+C (2 hits) > 5+B > A/B Air Grab as her BnB. Also been swapping out the Air Grab for her A Punch, super cancel into EX Air Grab as needed. Dropping the 5+B and replacing it for a B Punch is good for a powerful combo, and it juggles them up which means more crossunder fun. Satsuki can also crossover surprisingly well with an airdash 5+C instead of crossing under, giving her even more mixup options. Satsuki at halfway across the screen is sick shit: can buffer two EX Punches together, reset the wallslam with EX Air Grab, and EX Punch some more for huge damage.

if anyone missed it heres my combo vid great game. so many left over combos… i might make another

http://www.angelfire.com/games5/burningvigor/

good job on the vid. I’m not familiar with all the mechanics of that game, but good editing and some good combos =]

-BlazeD

I’ll post the reply I put up at GameFAQs here…

Hisui & Kohaku: Very flashy and nice.

Miyako: Linalys says this won’t work anymore, but I’m not a heavy Miyako player myself so I can’t be sure. Otherwise pretty nice.

Ren: I liked this one quite a bit. They nerfed her air throw so badly, though…

Satsuki: Very nice reset here.

Walachia: Interesting use of his tornados.

Shiki Tohno: His infinite is weird; I haven’t been able to connect it successfully on Arcueid, Warcueid, Sion, V. Sion, or Walachia, but everyone else can be hit by it. Maybe it’s a vampire thing.

Nanaya: Sorry, this one was kinda lame compared to all your others in the vid.

Reversed Akiha: Using the activation as a hit was good; this was reminiscent of Akiha’s OTG Origami in the original.

Reversed Akiha has some pretty sick shit with her speed. She can actually launch, air combo, OTG, relaunch, air combo, OTG, relaunch, air combo so that a launcher basically leads to 45% life minimum lost. This doesn’t even include the damage you’d get from throwing in an Origami or EX Flame Tongues.

what are you guys using to play with MAS sticks on the PC?

also…how is it possible to play with 2 sticks on the PC if possible?

I use a USB Sidewinder gamepad, but I also have a RedOctane converter that I use for my DDR pad which I could hook up to a MAS if I wanted.

I imagine if you wanted to play two sticks on a PC, just get a PC that has a minimum of 2 USB ports and the two converters.