I don’t have the game myself, so I can’t check this on my own =/
First question about repeated attacks: I just read on the brawl dojo website that attacks are gettin weaker after spamming them. Does anyone know the exact mechanics behind this? Is this just for a period of time, or for the whole match? Is this an ordinary complication, or is this affecting only after excessive spamming?
Second question about a evo rule:
So, is the luring which a metaknight player showed in this -> http://youtube.com/watch?v=4-ZTIjutk00 video prohibited? And if not: How else can a player get any advantage by hiding?
In any case, I believe MrWizard meant by “excessive stalling” is that you avoid the character all the time not letting the opponent approach you whatsoever. Such as Sonic’s neutral B stall under the bridge in Final Destination.
When you land one attack repeatedly, it gets weaker. In order to rebuild it’s power, you got to either land other attacks, or die. B-moves seem to be excepted from this, barring a few examples. All your moves are returned to full power on a fresh stock. Basically, if you spam Forward Smash all match, don’t expect it to keep doing full damage or do anywhere near it’s full knockback unless you’re using a lot of other moves between smashes. For some characters, it’s important to save the powers of your kill moves (Like Wario, who needs to keep his F-Smash and U-Air fresh so they can actually work at reasonable percentages)
Excessive stalling is basically performing infinite runaway or setting yourself up in an area your opponent cannot follow, or at least not follow without such a high risk of death that it’s not worth following. The alpha example is getting under Final Destination with Sonic and repeatedly using the Neutral B. Another (banned but more recognizable) example is using Pit to make Hyrule Jumps/Reverse Hyrule jumps on the right side of the stage to stall out the opponent whenever they get close.