Wiimotes don’t work, but the Wii Classic controller that plugs into a Wiimote will work as a game pad on the NES Classic.
The Home Button doubles as Reset. I wonder why Nintendo neglected that on the Controllers? Authenticity?
The Famicom version has hardwired controllers just like it’s original console.
I think that is a mistake on their part.
Yup, remember that little board. Haven’t seen it around since forever. But yeah, was just looking to utilize the Cthulhu as the classic go to PCB for all those systems. Gonna do some other testing to see what I can get to work with converters and recommend the best one.
Now i know you’re trolling lol. I have this pad and it performs pretty well.
Build quality is decent and the wireless works well. At first i was skeptical about how comfortable those “square” buttons would be but, they are nice. Ergonomic-wise, it’s about as comfortable as the standard NES controller.
I have found a PS2-> Wii Classic adapter that works for me and gives me all 8 buttons. Haven’t tried it with a Toodles MC, ut I’m getting one in the mail, and then getting assembly work done… It should work rj45->PS2->Wii Classic, which should also work for NES classic.
The Mayflash version has a reputation of only working with a Mayflash PS2 controller. All other PS2->Wii Classic adaptersd are not tied to being a Mayflash specific version and currently does work wit my righthanded PS2 SF15 stick. I’ll update if that setup works for MC Toodles.
Is the RJ45 standard SNES fixed within the Cthuhlu and pin swapping won’t give you a different results, becuase it converts discrete inpiuts to coded?
If it isn’t, can you make an SNES with Ascii/Capcom stick mapping of:
L X R
Y B A
Mega Man X, Super Mario, Super Ghouls N Ghosts, Casltevania IV and Contra IV ( an possibly quite a few others) come out better with THAT mapping.
Also the Raphnet SNES-> NES adapter would work out better with that SNES arrangement, because it maps SNES Y=NES B and SNES B=NES A, and is a direct hookup and contains no circuitry. That’s QK and MK in a Capcom/Ascii standard, but is QP and QK in the “pad standard”
If you can’t rearrange the SNES mapping, maybe the NES RJ45 adapter would come in nicely. Especially if B=QK and A=MK.
Also I might also want a TG 16RJ45 adapter, and a maybe, if a Raphnet GC->N64 adapter doesn’t work with a PS2-> GC adapter before it, a Game Cube RJ 45 adapter, to see if a more direct route would work.
I was talking to someone and he misunderstood my clarifications as passive aggressiveness. I don’t want to mention him. And Yes I understand a one-off is more expensive than if a run of 5 or 10 is made.
What are your plans for making SNES and NES adapters? Are you planning to build in bulk (at least by SRK standards) or one-offing them?
Will you do a TG16 and a Game Cube adapter? I know custom requests might cost more.
I have found a PS2-> Wii Classic adapter that works for me and gives me all 8 buttons. Haven’t tried it with a Toodles MC, ut I’m getting one in the mail, and then getting assembly work done… It should work rj45->PS2->Wii Classic, which should also work for NES classic.
The Mayflash version has a reputation of only working with a Mayflash PS2 controller. All other PS2->Wii Classic adaptersd are not tied to being a Mayflash specific version and currently does work wit my righthanded PS2 SF15 stick. I’ll update if that setup works for MC Toodles.
My Toodles didn’t come in the mail, but I will check it with hopefully a Jasencustom Brook Retro Board. I will check if my RJ45->PS and then the PS2-> Wii Classic works or not. It works with my PS2 SF15 going straight to Wii.