I know this isn’t an aircombo thing, but I’m tired of seeing Icecream Icemans.
When you’re running away with Iceman, don’t do sj.hp icebeam, it leaves SO much lag, and you’re wide open since the beam is very narrow, try this instead.
call ground covering assist, superjump, sj.d+hp XXX
now from here, XXX can mean a NUMBER of things
sj. or j.d+hp has a stupid amount of lag, possibly the laggiest move in the whole game, so you need to cancel out of it, which is possible at any time during the move.
here are the four you should be doing most
HP icebeam: use this if you see the opponent call out and assist, if your aim is well placed, then the assist will eat the beam and that’s hella damage
LP icebeam: use this if your opponent superjumps over the d+hp and the ground covering attack (rocks work well here for chipping purposes, which SHOULD be the main purpose of any iceman teams, save for the occasional aircombo when you can get in and land a hit) if anything, you’ll put them in enough blockstun to save iceman/assist from damage and if they’re looking at you thinking you’re lagging from the attack, then you may surprise them and get an icebeam to connect.
LK avalanche: use this if the opponent superjumps TOWARD you after the sj.d+hp, it cuts off a large part of the screen and has good hit/blockstun so, you’re pretty safe using this.
HK avalanche: this is what I generally use. sj.d+hp goes fairly straight down so the opponent has no choice other than to really jump straight up and they’re likely to get pushed back down into the assist by the avalanche, or be kept in place for the assist to do it’s chip.
Basically mix it up. Not enough Iceman players use this move, they just sit back and abuse Icebeam because they’re scrubs, this move is hella annoying. I believe Iceman can duck under sent’s s.hp rocketpunch, so if he can, duck that, then superjump before the HSF gets to you, move forward a bit and toss this down on sent’s head, then follow it in for an aircombo. I’m not sure how long the hit/block stun is for this move, but it’s speed is confusing, if you toss it on the way down, iceman can follow it down to the ground safely to come in and start chipping w/ rocks or drones and avalanche/icebeams in the air.
Iceman isn’t as bad as people make him out to be, especially with his lack of chip damage versus laser attacks. Just don’t sit back and be a scrub all day w/ icebeams, they’ll get your ass OWNED. Mix it up, be annoying w/ sj.d+hp, mix up cancels.
Oh yea, sj_j.d+hk has hella reach. You can try using it after cancelling out of a d+hp in the air. Iceman can be a bitch, make him on.