"Maximum Brofist" The Kanji Thread

So, I don’t have any amazing insight to share here… but I do want to chime in that when you get Kanji working, he is fun. I’ve already received a couple pieces of hatemail for using him; quote, “such a cheap char”. Apparently blocking Ride the Izanagi Car and the diving slash is unfair to them, who knew? Watching these same players have no Plan B whatsoever is hilarious.

I would love to know what they’ll be saying when they run into players who are both A> more skilled than I (this isn’t exactly super-hard to do, I am not some grand-master by any stretch of the term), and B> using characters with fewer rough edges (or rather, having more intuitively abusable tactics) than Kanji does. I’m putting $5 on them ripping their hair out and going into some weird Ace Attorney style mental breakdown.

As it is, casually punishing with a grab and chair follow-up for like a third of their life while I’m on the phone is pretty fun.

I’ve got a pretty good Liz player who comes to locals, but online I’m only B so I don’t know if I’m fighting Liz’s at the level you are.

What specific problems are you finding with the matchup? (Other than 2B all day every day) Maybe we’ve all found little tricks to help make it less completely one sided.

I hate mail the other day from a speculator telling me only scrubs play Kenji. Love dem stream monsters telling me how scrubby I am when he didn’t have the balls to play me.

I made it to B+ the Mitsuru’s and Shadow Labrys I’ve run into are very good. When Shadow Labrys gets going it’s hard for me to see what’s happening on screen. I thank the heavens that her Persona can be broken easily.

still need a practice partner? can’t say i may use other characters other than kanji so if mirror matches not your thing let me know.

Yep feel free to add me/ XBL ID = karanji

Also, I used to try adding people but most of the shoryuken people have full friends list.

Trying to get past an Elizabeth who can just burn lazer beams, and a grab/knockback to reset is rough. Pair in an annoying thanatos which I have yet to learn.

no problem will add you later on today.

i guess i should had message you again that my gamertag is antman9139. will try again later on tonight

updated first post with a frame data chart (alpha status; use with caution; will be updated with new information every now and then in the FIRST POST!!!). thanks to Krackatoa (dustloop) and Koopa_Klawz (mayonakamidnigh) for providing the information.

please let me know everything you can add or point out errors.

most recent version:

edit: damn you like the first post not this one :frowning:

the sweep and IK wrong lol
should be 2A+B and 222C+D

also the common norm for aerial moves is just j. like j.D, j.C j.214A

and they say 214C+D is a 2 frame grab not too sure about that
causes shock that for sure

updated the first post HEAVILY - including general information, notation, button mapping etc - check it out:

I dislike the number notation anyway. it’s inconsistent and doesn’t make much sense… might write j.
anyway, will change that. it’s 7 am now so it’s rather late and I’m fairly certain I mixed some stuff up ^^ (8 <> 2)

I’ll admit number notation isn’t intuitive for me but how is it inconsistent?

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zUkUu: Thank you for posting this! I have a few thoughts on both your specific chart, and some broad Kanji observations others might benefit from.

Tatsumi Style entry: Makes no note of the extra ‘chair flop/drop’ attack. You may want to mention this, since it is a significant part of what makes the move so unusual.

D This Will Hurt: While this isn’t precise enough to be frame data, I can fill in a few blanks here thanks to Kanji mirror matches (whee!). The startup is approx. 30 frames (that number is probably not precise, please don’t put it in a frame data chart)… and the invulnerability seems to only be on the start-up frames. When I try D This Will Hurt too early against a Kanji doing his B+D/Furious/R-Action, I get zapped. If I delay it a little so that the electricity fades before Kanji’s arm sticks out to complete the throw, D This Will Hurt wins.

Kanji’s B+D Is Fun: This is a general observation. While you should never over-rely on it because that builds nasty habits (as one guy reminded me last night with a very well-deserved beating by baiting my B+D), the move is unusually good and beats things you might not expect it to. For example, it wins clean against Yu’s B+D. Also, it reminds me of Colossus’ ‘mutant power yell’ from the 90s X-Men arcade brawler:

Spoiler

[media=youtube]wPLpovcDujw[/media]

8 <> j. for instance ^.^

I can’t write anything that doesn’t sounds stupid for tatsumi style ._.
“after cinematic another hit occurs” is too vague, but writing “the chair will fall down” sounds dumb. x)

for the D version I heard that number as well. as for invincibility someone pointed out that the it takes effect after a few frames and not from frame one. so you got beat by his reversal due to that I think.

Yeah, it is a weird thing to write a note for. Perhaps I can offer some wording for it? Something like:

Thrown chair ricochets on hit or block, attacking twice.

I could refine it a bit (‘ricochet’ is an odd word choice here, but I did not want to use ‘bounce’ because that refers to attack effects that knock your opponent off of surfaces, e.g. wall bounce and so on), but the basic premise of “the chair keeps going for a potential second hit” is conveyed. …And yes, it does the second attack even on block. I’ve scored KOs this way against people who didn’t know about it. Tossed out the chair at full screen, they block the first hit and start to counter-attack… only for the chair’s mini-ricochet to clonk them in the head, finishing him off.

Well if you think of it this way, j and 8 aren’t actually interchangeable. Since j denotes any attack used in the air and 8 denotes an attack requiring an up input. For example, s.lab’s 8C (shadow goes underground and uppercuts) does not require a jump.

added all burst frames, movement frames and more frame data etc! check first post

This is a dumb question but when I look at Kanji’s combo lists a lot seem to start with the character crouching or include OMC or something. What’s Kanji’s go to meterless combos against a standing opponent?

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I want to give thanks to everyone sharing information about Kanji data. Us bro gotta stick together against the keep away-er.

zUkUu: I appreciate you keeping all this updated, it’s nice to have a ‘quick reference sheet’ on Kanji!

Though if you’re doing any more revisions, I’ve found a few minor grammar issues to clear up. None of these are urgent, the reader can still easily understand what you’re telling them… so just whenever you feel like. There is one thing of game play relevance, regarding Kanji’s SB Gotcha.

  • ‘Glossar’: Should be ‘Glossary’

  • “One of the few characters with a Command Grabs” - Should become either “a Command Grab” or “Command Grabs”.

  • “Arguable the best Reversal Action” - Should be ‘Arguably the’

  • ‘Delinquent smack talking’ - Might look better as ‘delinquent smack talk’ since ‘smack talk’ is usually used as a noun rather than a verb. This is admittedly arguing grammar over slang, though.

  • In the image itself, typo in “Burn To a Criisp” - Should be ‘Crisp’, just one ‘i’, unless there’s something I’ve missed.

  • Same entry, ‘To’ should probably become ‘to’ in order to match your capitalization style in the other attack names.

  • Same entry, ‘must be in awakaning state’ - should be ‘awakening’ (typo correction) or possibly Awakening (do we capitalize Awakening state, much like we would capitalize Ultra when discussing certain aspects of SF4?).

  • Brofist entry in image, ‘matchpoint’ should be ‘match point’.

  • SB Gotcha!: May be missing some info. I’m going to double-check this in training mode once I’m at my Xbox again, but I think the move also auto-ends after X amount of time. That is, if the opponent doesn’t jump within X time, Take-Mikazuchi either vanishes or goes to the air anyway. I seem to remember it happening the last time I tried the move. I’ll get back to you on this later today if someone doesn’t beat me to it, because I might be wrong.

…Yeah, I’m being a Grammar Nazi aside from that last point. None of it is super-critical to fix, just thought these would help a good resource look even better. Thanks again for your work so far, it’s great having a chart like this handy!

wow, thanks. you never see your own errors and typos.
I think SB Gotcha leaves if he doesn’t jump.
as for the names, I copied them pretty much, so any error there isn’t directly my fault :stuck_out_tongue: “Criisp” actually has its charm x)
I’m totally at fault for some typos tho (grabS, awakening) and for my shitty english skills (glossarY, arguablY) ^^

will fix everything later and upload another version.

edit: done - check again :smiley: