Umm… problem with the ghetto combo (the launch into LA with no super jump) is that you cannot DHC after it.
Actually, I think I’m going to try…
launch, / , hp, air dash d/f, lk, LA (through them), LA (back through again), xx, LS
Oh, and for combos starters you can do like c.lk+sent-a,c.mp,s.hp,(sent hits) s.hk
You can also do the same thing with Mags-a assist.
How about an unescapable resest?
ie: c.lp,c.lk,c.mp,zangief AAA,c.hk,xx whiffed LA forward, XX LS as Gief grabs them and chucks them straight into the center of the LS as it’s starting… (a good 99 damage… 110 if you came in with a j.hp first).
… okay (20 mins after what I posted above)…
There is a lot of variation. the 2nd part counting as a combo (gief assist into the LS), damage ranged from 62-72… I also got between those with 65, 67, and 69. If thy are basically touching you, I get 62, and if they are a ways off and completely only get nailed by one strand only, again you get 62. it seems to be a sweet spot, mebbe just a little off (two strands? no more, no less?) that it will do the full 72… also length from you seems to make a bit of difference in the final hits… weird.
Oh, and as for a ton more damage by activated LS from LA AFTER you pass through them, this is simply because if you wait until you’re through, if will split the combo by they must be blocking the right way by the time you activate fully… it’s basically just another reset that can take advantage of her 1 frame startup (after super screen flashes) for her LS.
~Murakumo