What i like about my Ghett0 combo (heh) is that it bugs the hell out of people…I get complaints about how “That Lightning attack shouldnt have connected!!” It seems like there’s a huge lag between the launch and LA but it still connects…much fun when combos annoy people.
yea, but only scrubs complain bout that shit =(like me)
umm
but i like to piss ppl off by taunting and ocving them if i can
=\
This is Tekuma but in my friends name is alot better if you just launch and do the LS once or twice and then super. Is simple and more damage done.
but it doesn’t
so wat’s ur point
it takes just as much as doing an aircombo
so
heh
Hell if you want ghetto just do C.lk, Cmk, OTG LS.
yes very ghettoo indeed.
i like to : lp +tron or sent (a), lp lightening storm.
if ya like fancy: lk + juggs, lk, fk, ld forward, ls.
now thats how you get some damage out of ls.
most damage=reset… though once you do it once they to block the right way… and if you play against someone you know… your screwed…
launch, lp, lk,air dash df, LA up left, LS
the lightning storm is hard to get off because you have to do the half circle motion opposite the side she’s on. confused? after LA, say you airdashed from left to right, then the LA connects and to LS you have to do it as though you were on the left side. hard to explain, but very effective if perfected.
My point is that you dont have to do extra work just to get the same thing when you can do it for less.
yea but doing a basic air combo builds more meter
=]
and if you can’t do that then you won’t always get the other combo to connect
you have a problem with meter? with storm?
just hide in the rafters and AAHH, AHHH to your hearts desire if you want meter
(corner)
tri-jump in fp, dash in s. fp, superjump cancel, air dash forward, LA XX LS
The most difficult part is the superjump cancel and airdash forward, but it’s not too hard once you get it down.
You can just leave out the airdash forward and just superjump cancel straight into the LA if you want to.
Umm… problem with the ghetto combo (the launch into LA with no super jump) is that you cannot DHC after it.
Actually, I think I’m going to try…
launch, / , hp, air dash d/f, lk, LA (through them), LA (back through again), xx, LS
Oh, and for combos starters you can do like c.lk+sent-a,c.mp,s.hp,(sent hits) s.hk
You can also do the same thing with Mags-a assist.
How about an unescapable resest?
ie: c.lp,c.lk,c.mp,zangief AAA,c.hk,xx whiffed LA forward, XX LS as Gief grabs them and chucks them straight into the center of the LS as it’s starting… (a good 99 damage… 110 if you came in with a j.hp first).
… okay (20 mins after what I posted above)…
There is a lot of variation. the 2nd part counting as a combo (gief assist into the LS), damage ranged from 62-72… I also got between those with 65, 67, and 69. If thy are basically touching you, I get 62, and if they are a ways off and completely only get nailed by one strand only, again you get 62. it seems to be a sweet spot, mebbe just a little off (two strands? no more, no less?) that it will do the full 72… also length from you seems to make a bit of difference in the final hits… weird.
Oh, and as for a ton more damage by activated LS from LA AFTER you pass through them, this is simply because if you wait until you’re through, if will split the combo by they must be blocking the right way by the time you activate fully… it’s basically just another reset that can take advantage of her 1 frame startup (after super screen flashes) for her LS.
~Murakumo
After my air combo i usually LA down then up then cancel into LS.
lol that is ghetto but the timing is >_>
can someone do these comboes and confirm which one does the highest damage
launch sj.hp ad/df lk_lp LA XX LS
launch super jump LA LA XX LS (what i do is i hold up on the joystick so storm “follows” the opponent and then do LA upforward, it connects)
This thread is almost 4 years old, man.
I don’t know about the second combo, but the first one does the same damage as s.hk ^ sj.hk adf sj.lk sj.mk LA xx LS, and it’s much easier to do.
cool necropost. recordbreaking.
IMO this does the decent damage with just fair execution difficulty
s.hk(launch) sj.lk -> sj.mk -> LA (up) -> LA(forward) -> LS
k thanks i tried doing launch sj.hp ad/df lp LA LA xx LS
and it did like 83 damage but my arcade stick for my xbox is broken i have to wait till i go to the arcade to fool around.
LS is affected my damaging scaling so much if u do some ground chain while sent drones assist hits and then do another ground chain to launcher to magic series to LS the LS does like so lil damage maybel like 10 points, its dutty yo u need to DHC out of that or just not do a LS.
sj.hp addf is inferior to sj.hk adf. Seriously.
if you close launch, you use the sj.hk. if you do a 3 hit launch thats somewhat deep, the sj.HP is more likely to hit.