Match up tier list in my own opinion

Yea I’m definitely impatient, except the usual viper, rufus, akuma I struggle with heavy zoners like sim and guile the most (not sagat though, I find him much easier to deal with).

I only seem to get decent damage on guile if I can bait a whiffed flash kick and punish or I punish a predictable boom with u1 (I can only punish booms with ultra if the guile’s being predictable with them - I have to know it’s coming as my reactions aren’t good enough otherwise). Both of those scenarios involve the guile player doing something sloppy though and against patient ones I get mauled pretty badly.

You guys have brought up some things I wasn’t doing though, such as building meter before going in (I’ve always tried to close the gap as early as poss and thinking about it this must just reek of impatience and play into the guile players hand). Azrael’s post was helpful too as I don’t hang out at that sweep range enough. I do try to use it to bait fk’s or to safely hasanshu over boom but I’m not protecting that range long enough and I try to get up close too often - definitely should be picking my moments more carefully.

I can see the case for it being even I guess (though I’ve yet to see a guile player agree) It’s still a matchup I find an absolute chore though and not very enjoyable :frowning:

you can fight guile mid screen tho

using df.hk after any knockdown because he can’t use fk because it will whiff (u1 does work for him but is really tricky) from there you can punish any focus backdash with st. mp or ex legs if he decides to block the fun begins as he doesn’t have charge for fk (df. Hk is an overhead) so he have to take the high & low or throw mix up into the same situation again

Does the autocorrect technique guile’s use by cancelling the pre jump frames work against df rh? Because I’m sure I’ve been flash kicked out of it before but it could have just been spacing/timing mistake on my part.

Actually I’ve just found a thread on this already, it does beat df rh apparently :(.

yeah but you can mess with the timing

actually the last weekend I played a mm and won it 10-2 using df. Hk as a staple move of my game plan

I also like df+hk in the guile matchup, if it hits you get cl.hk x legs, c.hk and can do that same thing over again.

Dieminion stopped going guile on me. Either bored, or frustrated. https://www.youtube.com/watch?v=dQy5P3tdrFE

So what is it that you do against Honda to have him be the lowest? I’m always getting beat by Honda’s I can’t see how the match up is that big in out favor. I see Zangef he is free, ST RH for days.

I need help with Honda especially if Chun has a big advantage like that.

No really. Lame him out as much as you can. Know what his strongest jumpins and don’t let him use it.

Don’t eat too much random headbutt/buttslam damage. Punish any non-EX headbutts hard. Don’t even let him get started.

http://www.youtube.com/watch?v=qoe1AlpAUVw

How did I forget to check back here?

I thought Chun/Guile was 5-5, others said 6-4 Guile. Interesting that you think it’s 5-5 also. I basically just wanna scumbag him and Honda as I’m a Bison main, in 5-5 or 6-4 matches. Pick a top tier is useless since they all suck/nerfed in Ultra. Either Chun/Juri/Vega for me.

Edit: Removed the rest of the post, found out my answer.

Wow, been awhile since I’ve been here. What would be a good pocket character considering her bad matchups?

Decapre :stuck_out_tongue:

Cammy and Fei Long
Ryu is never a bad choice either :3

… or Decapre.

I use a pocket Yang but he suffers the same bad matchups lol. Maybe except Viper.

Has Honda ever been considered difficult for Chun Li in any version of Street Fighter series in its history? (lol)

Oh, and Guile is definitely one of the few characters Chun Li can take the risk of jump-ins. Risk-reward tilts toward Chun Li.

^Yeah, I like to jump on Guile, although if he goes air-to-air with you, his air-throw always wins. If he tries to flash kick and it isn’t ex? j.hk beats that, kinda like j.hk beats Boxer’s non-ex-headbutt.

Jf.mk beats guiles air throw

honda has been 6-4 for chun since vanilla BUT im not that sure about ultra. He got some decent buff and we lost the st.hk hosenka punish so it may be evenish for now.

and yes YOU have to use u1 in the honda mu if you are having problem is mostly footsies and punish stuff you are missing probably

EX headbutt is (easily more) punishable now, so there’s that.