Matador Video Thread

@0:36: Well, only Makoto can pull jump-in Ultra 100% of the time :wink:

I always wondered: does it take you a long time to get to all these Northern California Events (and therefore money),or do you have the luck that all the tournaments we europeans can only read about are right in your neighbourhood?

LOL yeah I kind of second-guessed myself and screwed up the jump HP>U2. Need to practice it more.

And yes, I live in Northern California and most of the events are practically right next door to where I live. The only ones that are somewhat of a hassle to get to are the ones in the North Bay in cities like San Francisco, San Rafael and Petaluma. We have like two weeklies going on currently in the South Bay and we always bigger monthly events around here as well. I’ve been getting better at saving money for these events since I have a decent full-time job as well :slight_smile:

http://youtu.be/W5uqV1GfX3U

THE VORTEX!!!

http://youtu.be/97XqhYOUdxI

A couple of Dhalsim vids.

http://youtu.be/GvU98SzoWcg

Nice Izuna loop man. I do specially like to pull it out against characters whose reversals would normally be OP, but who can be beaten without too much problems by crossing them up.

The only thing being some of their moves can autocorrect sometimes. Specially ultras. é_è

Still nice win against that Adon (personally, I hate that MU ^^).

Sanford vs Zeus ft5- http://www.twitch.tv/nycfurby/c/2844473
Zeus Concept Matches vs DragonGod- http://www.twitch.tv/nycfurby/c/2850454
More zeus matches but in different parts during that same night, gotta search through it- http://www.twitch.tv/nycfurby/b/453538222

that sanford match, i hate those commentators, annoying as hell

Just fyi: makto went live again earlier today, and since he still deletes his archives rather quickly, once again here is the link to download the stream as long as it is online:

http://www.twitchtools.com/video-download.php enter this there:

mostly Ibuki and Makoto this time, nothing too exiting (exept a makoto jHP crossup, but too situational imo)

he’s also trying to see if he could cancel the kkk flip to a special move, similar to how vryu uploaded that video oh him using makoto’s first frame of invincibility of the dp and cancel to the karakusa to stop 4 frame safe jumps. the difference here is that i don’t know if KKK flip is considered a special move…

Ah that was the weird train room routine. Didn’t work did it?

Well I didn’t saw it working for a couple of minuts (I must admit I skipped some parts). If what I’ve been told is true there are several reasons for it not to work :
— KKK flip isn’t reversable (must be the only move in the game that has this property =o)
— most of claw’s special moves aren’t EX/Super cancelable, and only normals are throw cancelable. Makoto’s Ā« EX overhead Ā»can be super cancelable, so that might explain why they can cancel this move.

I thought he was trying to OS KKK flip/EXFBA in fact. But that would still be a bad idea IMO. ^^

Other thing I saw were izuna drop fsLP into safe jHK, but that may be an adaptation to makoto waking up a frame earlier… or a fake-jump, 'cause it would be too early against most of the cast. Unless delayed of course. I’ll take a look at the rest. =)

he did make it work, but once out of like 5-10 times. he was clearly frustrated. he escaped out of ryu’s sweep to j.hk safe jump. it’s so much harder since the kkk flip isn’t reversalable.

Damned, that thing is so lame designed that it is even hard to spell. XD

If you’re referring to the moment at 14:53, I’m note sure it wasn’t a regular EX-FBA coming out 'cause the jump landed just before wake-up.

that’s what i thought, that ryu landed early, but it’s recorded…this damn game…

I have tested it. It feels like a 1f window during wakeup. Hmmm mm… Really hard to execute…

Feels Similar to vipers wakeup hp TK feint. Or gens wakeup parry (fa stance change)… In terms of difficulty.

If done correctly ex fba or normal fba will get you out of meaties, safe jumps… Throws?

Visually it looks the same as regular ex fba lol.

i wouldn’t say tk feints are hard since tk itself is ā€œreversalableā€ which gives it a bit window to do the tk early, and do the fient right when you get up, or even a few frames later.

Ive been playing around with this idea since vryu’s post. With vega’s sucky hitbox on his specials, the lack of armor, no invicibility and long startup on his specials I didn’t even consider trying it on wake up but I really hope someone finds some new get-up options 4 us.

One thing I was trying though I cant seem to get working is to use his ability to cancel a normal attack into kkk flip and cancelling the kkk into an ultra.

What I have in mind is Jhp>clHPxxkkkxxUltra…Based on the frame data this should connect once kkk flipxxultra is possible.

The exfba application u guys are playing with could give us some awesome new options off crmkxxfba that will combo only on hit and frame trap on block…

If I come up with anything ill be sure to post…Time for lab work

you are a genius…
please make it a thing…
should be a buff in USF4! kkk flip to be ultra cancelable!!!

Lol wakeup kkk kara throw. Or kkk focus.

Honestly this is ground breaking.

Personally, I do not consider it proven yet. EX Oroshi is supposed to be cancellable according to frame data, and flips arent. But I’ve learned to respect Neth’s ideas (and Makoto0124’s of course), so I’m not saying it is impossible either, even if I’m not convinced.

The problem with Makoto’s training-test protocol is that it is unadapted : at wake-up KKK flips fails to start because not reversable, and on the ground without being attacked it is hard proving the flip has effectively been canceled (over FBA just coming out without flip). So if the attack is perfectly meaty, then flip startup will fail ; if it’s early or late if will just whiff by itself.

So to ascertain this, we would need to try it against an attack that is not performed at wake-up (or at least that does not hit at first wake-up frame), and which has enough active frames for us to make sure it would not whiff against a regular FBA. And idea could be to test against a fast projectile (and trying to cancel into forward wall jump), or against a MP shoryuken or a sumo headbutt… We should be able to see the move pass through Claw, and then the FBA…

Another way would be capturing it at 60 fps (without being attacked), and seeing startup frames of KKK flip.

i just tested it vs 4f safejumps.

kkk kara throw is possible and you grab ryu like vega is completely invincible to the safejump hk. as said kkk focus is also possible.