Wonder if you can combo Ultra 1 after this. The damage would go to hell, but it’s an option.
I showed that vid in the video section
Well, he juggled with far s.HP with a lot of time to spare, and those moves are usually quite slow. He will most likely be able to land U1 and full U2 after it. So I guess you should always try to create a mix-up after the 4th EX slash hit, are you gonna block, throw, or delay into the 5th hit? Of course, assuming it has + frames on hit. Low-medium risk, high return in the corner methinks. You can probably juggle with HK Roll after it, maybe even MP/EX Palm.
are there any character specific combos yet ?
2nd hit of lk,mk,hk TC can be sj cancelled.
(Possibly into U1) you CANNOT combo st.mk off command grab if you can, than it must be extremely char specific since i tested it out various chars. far st. lp combos are char specific(whiffs on sim, guy, works on rufus, yun
) as is close st. mp, crouching mk link.(whiffs on t hawk) umm as someone already mentioned u combo juggle off of ex slashes in the corner. Perhaps juggling with standing mp xx teleport/command grab resets could be possible. After mp palm u can fadc combo a standing lp, cr. mk slashes. Ex command grab/throw invincible for sure. Whiff Dive kick standing mp xx teleport goes behind, fp xx teleport stays in front. reset time!!
Are you 100% sure on this? I was hitting it at least half the time on some pretty competent players, so I assume that they weren’t just not blocking…
You can for sure link a st. mk off of the command throw. It is pretty strict though. Maybe character specific, but I remember landing it on at least three different characters.
I believe its char specific but i hope i was just miss timing it.(Everytime) meaty standing mp, standing lk,mk,hk TC into ultra 1 might be possible. What chars were u landing it on?
is there a possibility there’s diff. advantage depending on the button used for the grab?
This is FACT!! it has been proven u can get meaty st. mp off certain versions of command throw. Ex not being one of them from what i have tested. Some concrete facts on this would be nice.
Evil Rahsaan i got one question man.
Can you do something like this?
cl.mk, sjc into dash and link u1 at midscreen? (like viper can sjc dash which looks like fadc without meter)
a few people have already mentioned that yang/yun don’t have super jumps. The jump after cl.mk has no start-up so you can’t cancel the jump into anything else…the only thing possible would be doing a dive from the jump and doing Ultra from there
Ahh ok im sorry about that
Thanks for the reply and i always thought they got sjc lol
EDIT:
I know that the dive trick does work with ultra 1 does it also work with ultra 2?
Since it tracks the opponent it should work right?
according to the first accounts by mago it should work
u can mk jump cancel during the lk,mk,hk target combo(possibly into U1) u cant jump cancel crouching mk
I don’t believe it’s character specific still. I didn’t find one character that he would do far mk against after the command throw, and character specific timing doesn’t make much sense.
I did it against Honda, Balrog, Ken, Sagat, among others that I can’t remember.
EDIT: Also Ibuki, Cody, and Yun.
I said cl. not cr.
my mistake, just hoping someone can define what the command throw properties are.
I don’t really have anything to add to this conversation at hand. Just wanted to say you were damn stylish at CTF Rahsaan. Good shit bud.
EX Slashes to far HP reset is either character specific or has some weird timing.
I tried it multiple times tonight and kept getting close HP, which doesn’t juggle.