New Seiei Enbu corner combo plus reset of choice. Not sure if this was mentioned but I’ll post for the sake of.
Quick Notes
MP Palm forces standing if the opponent is crouching.
Was tested on Ryu, Oni, Zangief.
Was also tested with a full Ultra meter.
Starters
-Cr. Mk, MP Palm, Seiei Enbu
-Cr. Mk, Seiei Enbu
-close St. Mp, MP Palm, Seiei Enbu
-close St. Hp, MP Palm, Seiei Enbu
Post Starters Combo
St. Lk, St. Mk, jump cancel, HK Dive Kick, repeat x3, Cr. Mp, Dash, Cr. Lk, Sweep to end
Damage is in the 370+ range
Resets
Once you get to the Cr. Mp stage of the combo, you can of course reset with a Cr, Lp, Lk or St. Lp which in turn sets it all up. The key is to reset close to the end of the Seiei Enbu gauge so you can connect an Ultra of choice.
Land an overhead and you get EITHER ULTRA of choice. (Preferably U2 which I’ll explain further)
Notes
*U1 *
-Overhead to U1 you can confirm from just 2 shadows connecting from Seiei Enbu for full animation.
441dmg on the reset.
-You can generally use a visual or sound cue to confirm in case. Not that hard to see overall.
PROS
Most damaging reset but not by much
CONS
Can miss if you miss time.
You don’t really have a low option reset outside of a Rekka setup or knockdown.
U2
-Overhead to U2 you can confirm with all 3 shadows connecting from Seiei Enbu for full animation.
435dmg on this reset.
-If they stand instead of crouch block during the reset, you can walk up, Cr. Mk, MP Palm, U2 for full animation.
495dmg on this reset.
PROS
More consistent due to U2’s start up of 0/4 (for those that don’t understand, its 0 frame on the U2 Flash Start up, and 4f to go active)
Almost impossible to miss
THE Ultra of choice in most instances save for a few matches like Zangief where U1 is more applicable and Seiei Enbu isn’t needed.
CONS
None. No reason to NOT use U2 for this powerful situation.
All in all you end up doing about 875+ dmg on this reset situation. Seiei Enbu is a dangerous tool indeed…nod nod nod
More to come soon enough…discuss yo~