for the newer sentinel players. also, for those who already seen/done this please let me know if i’ve missed anything. critiques are welcome!
[media=youtube]7hbww7i72O0[/media]
I should probably add the infinite to the guide, completely overlooked that.
yeah man it’s easy as hell lol
the beginning of this video is a lot of ray ray vs dragon god. some sick sentinel in there as usual.
special mention to 33:50 in that video. ray ray, sick combo man.
Some footage of my new Doom/Sent/Goki team, would like to ask for any advice on how I could particularly play sent better, or even the team better. On this team I try to rushdown with sent considering tatsu is tatsu… but I feel as though Im too impatient. The videos are the 2nd, 3rd, and 4th matches of a serious, no-mic F10 that me and a friend played over XBL. I lost the set 5-10. This isn’t my opponents main team, or even a team he spends time with.
[media=youtube]iXfyMcmm1WY[/media]
[media=youtube]S9rbmMUmK-M[/media]
[media=youtube]p5711xWO_7E[/media]
Thanks in advance for the help sent experts. sorry for the glare and the bad quality. Also I posted a similar post on the doom boards if you notice similarities.
Hitboxes [media=youtube]d9paOKgkSjg[/media] nothing really new but figured id post it anyway.
Cr. , st. :s:, and his air normals are insane!
Also, I didn’t know Plasma Storm’s Hitbox gets bigger at the end of the combo. Also, HSF’s hit boxes get wider upon contact.
[media=youtube]onwWTy7wR3Q[/media]
[media=youtube]zCGV10Dc_fY[/media]
[media=youtube]aAOOU1BEAmk[/media] Anyone else seen this match? Standard rayray stuff, but he had a hit confirm in the second or third match that was just amazing, I believe it was falling :h:, st.:h: fly up :l: unfly cr.:l: :s: regular combo. Shit had me spazzing out in my room.
i just flipped my shit when i saw that confirm. i had a feeling rayray had some of that newnew for sentinel
EDIT:
here’s an ugly ass command grab combo. you can get double bubble or if you want full combo into vergil, then just omit the j:s: ender and go for rocket punch
[media=youtube]RBCigrU_jC4[/media]
here’s another ugly ass combo
[media=youtube]MlbklRQb4c8[/media]
damn… it really has been a while. here’s a little something i’ve cooked up since my internet was down.
[media=youtube]RXDBYuXDHNE[/media]
Can’t lie, the vide was a little disappointing, it got repetitive really quickly. I was hoping to see some sick tech or something. Good shit to you for producing more vids, just don’t wanna be one of those people who says something is awesome when they don’t feel that was about it.
thanks actually. i do have some sick tech in mind regarding sentinel. i’m just trying to find the most optimal sentinel point team right now so that i’ll be able to actually come out with a better video. btw did you have anything in mind for a sent video that i could elaborate more on?
EDIT: stuff like air-to-air conversions etc
Three big ones for the Robot are:
- Air-to-Air confirms (you just mentioned it, but super jump height most importantly)
- Random solo hit confirms (normal jump height and below, and grounded opponent)
- Assist (or assisted, aka, you AND assist hit at the same time) hit confirms (whatever assists you’d like)
All 3 of these can be combined to get out either the most damage (via re-launch combo) or by meter gain (via magic series, into flight series, into unfly)
There’s also some resets (like I do with Nova) after doing any combo into a Rocket Punch :l:.
I usually do the BnB until I land (from re-launch) then I do one of the following after Nova’s B assist hits 'em :
-
st. :l:, :qcb: :s: and fly up for an air grab into Hard Drive/HSF and combo for 450,000+ damage.
-
If they anticipate an air-grab, I do: st. :l:, :qcb: :s:, air :l:, air , :s: (ground bounce) and combo from there.
-
Those with longer air throw ranges (usually swords/ Nova), I do st. :l:, st , st. :s: and beat out their normal with armor/priority (tip range st. :s: )
-
For those not paying attention (similar to Magneto TAC reset), I do st. :l:, st. :s: and combo once again from a raw launcher.
-
For the block-happy people, I do st. :l:, :qcb: :s:, air :s: and then go for a guard break if they block correctly (air :s: is blocked, then you dash up and air grab for free)
-
TBA
Three big ones for the Robot are:
- Air-to-Air confirms (you just mentioned it, but super jump height most importantly)
- Random solo hit confirms (normal jump height and below, and grounded opponent)
- Assist (or assisted, aka, you AND assist hit at the same time) hit confirms (whatever assists you’d like)
All 3 of these can be combined to get out either the most damage (via re-launch combo) or by meter gain (via magic series, into flight series, into unfly)
There’s also some resets (like I do with Nova) after doing any combo into a Rocket Punch :l:.
I usually do the BnB until I land (from re-launch) then I do one of the following after Nova’s B assist hits 'em :
-
st. :l:, :qcb: :s: and fly up for an air grab into Hard Drive/HSF and combo for 450,000+ damage.
-
If they anticipate an air-grab, I do: st. :l:, :qcb: :s:, air :l:, air , :s: (ground bounce) and combo from there.
-
Those with longer air throw ranges (usually swords/ Nova), I do st. :l:, st , st. :s: and beat out their normal with armor/priority (tip range st. :s: )
-
For those not paying attention (similar to Magneto TAC reset), I do st. :l:, st. :s: and combo once again from a raw launcher.
-
For the block-happy people, I do st. :l:, :qcb: :s:, air :s: and then go for a guard break if they block correctly (air :s: is blocked, then you dash up and air grab for free)
-
TBA
Three big ones for the Robot are:
- Air-to-Air confirms (you just mentioned it, but super jump height most importantly)
- Random solo hit confirms (normal jump height and below, and grounded opponent)
- Assist (or assisted, aka, you AND assist hit at the same time) hit confirms (whatever assists you’d like)
All 3 of these can be combined to get out either the most damage (via re-launch combo) or by meter gain (via magic series, into flight series, into unfly)
There’s also some resets (like I do with Nova) after doing any combo into a Rocket Punch :l:.
I usually do the BnB until I land (from re-launch) then I do one of the following after Nova’s B assist hits 'em :
-
st. :l:, :qcb: :s: and fly up for an air grab into Hard Drive/HSF and combo for 450,000+ damage.
-
If they anticipate an air-grab, I do: st. :l:, :qcb: :s:, air :l:, air , :s: (ground bounce) and combo from there.
-
Those with longer air throw ranges (usually swords/ Nova), I do st. :l:, st , st. :s: and beat out their normal with armor/priority (tip range st. :s: )
-
For those not paying attention (similar to Magneto TAC reset), I do st. :l:, st. :s: and combo once again from a raw launcher.
-
For the block-happy people, I do st. :l:, :qcb: :s:, air :s: and then go for a guard break if they block correctly (air :s: is blocked, then you dash up and air grab for free)
-
TBA
Three big ones for the Robot are:
- Air-to-Air confirms (you just mentioned it, but super jump height most importantly)
- Random solo hit confirms (normal jump height and below, and grounded opponent)
- Assist (or assisted, aka, you AND assist hit at the same time) hit confirms (whatever assists you’d like)
All 3 of these can be combined to get out either the most damage (via re-launch combo) or by meter gain (via magic series, into flight series, into unfly)
There’s also some resets (like I do with Nova) after doing any combo into a Rocket Punch :l:.
I usually do the BnB until I land (from re-launch) then I do one of the following after Nova’s B assist hits 'em :
-
st. :l:, :qcb: :s: and fly up for an air grab into Hard Drive/HSF and combo for 450,000+ damage.
-
If they anticipate an air-grab, I do: st. :l:, :qcb: :s:, air :l:, air , :s: (ground bounce) and combo from there.
-
Those with longer air throw ranges (usually swords/ Nova), I do st. :l:, st , st. :s: and beat out their normal with armor/priority (tip range st. :s: )
-
For those not paying attention (similar to Magneto TAC reset), I do st. :l:, st. :s: and combo once again from a raw launcher.
-
For the block-happy people, I do st. :l:, :qcb: :s:, air :s: and then go for a guard break if they block correctly (air :s: is blocked, then you dash up and air grab for free)
-
TBA
Well if you know of any throw conversations that don’t require meter, maybe some cool reset set-ups, id love to see them.
Oh and co-jones really wanted you to hear what he had to say eh.
I have my latest installment of my Giants of Science CMV featuring my team of Hulk/Nemesis/Sentinel. For Sentinel, even though I have been playing this team for awhile, I feel that he is my most under developed character. Any players I should watch to improve my Sent? I watch a lot of RayRay’s Sent and Infrit when he used to play him, but anyone else I could watch and learn from? Anyways, enjoy!