Still exploring it. I think there is some sort of healing process for the health on claw/mask
No modifications in this testing
Chun Li - crHP (2hit attack) back to back no delays done as quickly as possible takes 25 blocked crHPs and claw falls off on the 2nd hit of the 25th attack (E.G. hit #50 matching up with my previous findings)
Chun Li - crHP (2hit attack) did 20 blocked crHPs back to back no delays. Waited about 30seconds (aprox) it and tried to knock claw off with 5 crHPs and instead it came off on the 6th crHP FIRST hit (51 attacks total)
Chun Li - clsMK (3hit attack) modified so that the attack actually vacuums in instead of pushing out the opponent. Took 17 blocked sMKs to knock the claw off, the claw falls off on the 2nd hit of the 17th attack (16*3 = 48 so that matches up with the math of needing 50 hits.)
Chun Li - clsMK unmodified, wait a moment before walking forward after each clsMK to get back into range. Waited for Chun Li’s idle animation to cycle one time (where she moves her arms in a circle before returning them to normal stance) between each attempt. Took 19 clsMKs blocked, claw removed on the first hit of the 19th clsMK - consistent result. That is 55hits.
Not sure exactly how the healing process works yet.
Still a bit confused on how the healing works but here is some more of the test data I came across, maybe you can see some pattern.
I did Cody’s far HK and tweaked it as I went.
Far HK normal version is 29F total frame count. altered pushback so that I would be able to just hold down the button with turbo on and not have to ever reposition. - 50 blocked hits removed claw.
Far HK tweaked to be 45F total frame count. (with altered pushback) - 50 blocked hits.
Far HK Tweaked to be 46F total frame count. (with altered pushback) - 58 blocked hits
Far HK tweaked to be 47F total frame count. (with altered pushback) - 69 blocked hits
far HK tweaked to be 60F total frame count. (with altered pushback) - 69 blocked hits
Far HK tweaked to be 120F total frame count. (with altered pushback - 69 blocked hits.
Only thing I see to have found is that there is indeed a cap on the amount it heals over time at 190 damage.
Other noteworthy thing is that at 46F total it took 58 blocked hits.
Now if we look at the amount of frames that adds compared to 45F total that is 418F additional. 418 divided by 80 (since each hit = 10 damage and it took 8 more hits) = 5.225
Now look at 47F which had 69 blocked hits the frame count difference compared to 45F time between hits was 993F. 993 divided by 190 (since it each hit = 10 damage and it took 19 more hits) = 5.226
That shows there is a distinct pattern there given how close the time vs damage differences are. What the pattern means I’m not sure.
Still not entirely sure HOW it works but you now know the upper limit of how many hits it can possibly take to remove the mask on block if the hits are staggered long enough.
I did a little testing on my own as well. I wasn’t sure if you guys were only testing in training mode and if the regen of the mask/claw health may have been an effect of the training stage health regen. So, I took it to versus mode. Using Gief who’s cr. jab is 20dmg. In training mode, as expected, the 25 cr. jabs knock off the claw. If you delay one of the attacks it takes 26. Obviously you can’t turn off stun in Versus mode, but if you do 18 cr. jabs, stun, wait out the stun (so you don’t combo) then continue, it takes 8 more jabs to knock off the claw. So there does appear there is some health regeneration on the claw.
Also, I did a little testing with focus. I set the AI to lvl 1 focus dash forward, and absorbed over 100 cr. jabs from Gief. Claw never came off. Afterwards, I still had to do 500 dmg to knock off the claw. And just to make sure that they weren’t counting as 1 dmg each for some crazy reason, I had him focus 25 cr. jabs and then performed 4 cr. fierce punches (120 dmg each) it took 2 more cr. jabs (I assume it took more than 1 because of the claw health regen) to knock off the claw (I assume because of the claw health regen). So, from what I can tell, focusing attacks has no bearing on the claw health.
This is all fascinating info albeit, as Prof stated, very convoluted.