About the game mechanics themselves:
Inputs are not like SSF4, you feel more in control and there’s less random stuff happening.
returning chars have altered moves/inputs and some are simplified. Everything is now out of DP, QCF, QCB and half-circle motions. Some examples are Cap And Doom He was having trouble pulling off doom rocks but then we figured it out
X-Factor seemed ridiculousto me! If you were thinking it’s something like Rage Mode from Tekken, forget it! it’s even worse. One air combo xx any hyper during X-F take out a lot of life (kanta’s Wesker was doing this a lot into Maximum Wesker) Madness!
Inicially, we would always end matches by time up, but that later revealed to be our noobness with the game, since it didn’t happen as much as the day went by.
CHARACTER SPECIFICS-
DORMAMMU: jesus! This guy is THE keep away character. His specials are all pretty fast and allow you to control space pretty well. His Hyper sends out a flame beam Chaotic Flame and it’s one of the fastest, with almost no way to escape it on reaction. (side note: if you super jump a bit before he activates it, and land right in front of him, he seems to have no attack hitbox there after the first few start-up frames, so he’s fully vulnerable. we tested it twice to make sure)
His Hyper2, also nightmarish. Imagine Dhalsim U1, but with infinite duration and fullscreen tracking. The character is really nice indeed. His normals didn’t seem nothing special though and he falls victim to pressure.
X-23- This char is the new wolverine of the VS series, IMO. Has really high damage output and her moves are going to be great for mixups because of her backing out, hoping in and swaying, seriously. Going to be great to rush down. However, she has really low health he compares her to Seth, but I don’t think that’s the case
don’t worry
WOLVERINE - Ah, this man is a lot better than on the last installment! Doesn’t lose life randomly like before and he can drop a serious pressure. His moves seem practically the same though. Seemed beter overall. Also, Kanta said his hitbox was tough to hit. Seemed smaller than regular characters. Dormammu’s Magic Series was whiffing on him when I didn’t start it point blank, there’s probably a solution for this
CAPTAIN AMERICA- damn… I was kinda disappointed. Couldn’t do a lot with him even though i’ve mained him since he first appeared on the VS series. Did better with the new character than with this guy. Switched moves inputs? don’t know what he means since I never touched Cap new normals and some changed properties added to my confusion (360 controller wasn’t helping). I’ll have to wait till the game comes out to re-learn him, if it’s even worth it.
btw, as an awesome Bonus, his 4th color was Punisher-like.
MODOK- A char I didn’t think was bad at all. Something like Dormammu, but didn’t seem as effective (then again, on the right hands, who knows…). Too bad he’s still fugly as hell. But his specials are all good for zoning and filling up the screen with his little thingies. Potencial here in my opinion.
DR. DOOM- His old Molecular Shield Assist doesn’t do nearly as much chip as it used to, even though it still has approximately the same number of hits. Then by mistake I picked his 1st assist… Godlike! It’s his normal Beam, But he barely shows up on screen (Hard to interrupt), the move is fast (interrupted hypers easily) and works as a combo extender (keeps opp airborne). As an assist he earned his spot on my team.
Seemed faster than on MvC2 and his moves are visually prettier. Hyper 2 Sends out a vertical flare that divides into smaller flares that rain down. think of HnK: Mr.heart’s special where he sends out steel pipes that rain down on the opponent, except I don’t think Doom’s are overheads. but they don’t really allow you to do anything before they fall either. his lvl3 is a close/medium range Command Grab that looks really good visually. Can’t make a lot of comparisons, but he’s great as an assist character.
[LIST]
[]Played a bit of S.Skrull, but didn’t pull out anything interesting with him.
[]C.Viper’s Focus is good but can’t be abused, since she still takes the damage in it’s entirety.
[]Didn’t play a lot of spidey, but Maximum Spider is a lot better thanks to starting a cinematic after the first hit, really cool to watch too.
[]Zero looked really good with BlueLightning, I think he was enjoying the character.
[*]Kanta was doing well with Dormammu and Wesker, but in Wesker’s case I think there’s a lot more to be explored. Both character seem very strong to me.
[/LIST]
finally…
DANTE - Main all the way! This guy has A LOT of specials! And each and everyone I used had it’s own utility. I think there’s going to be a lot of different playstyles to use with him.
He’s different from other character on a gameplay level, since his moves overlap:
QCF+C- he pulls out Lady’s Gun I think it was just his sword or some shit and a myriad of projectiles home-in on the opp. but if you Rekka it (QCF+C~QCF+C) he does the same animation but shoots out a harpoon instead, that works like spencer’s grappling hook.
As for another example, f+C = Stinger. But f+CCCCCCCCC (mash) = million slash, ending on stinger, which I believe can be cancelled into any special after that.
With him everything’s like that, moves that cancel into other moves. Going to learn this guy deeply. Didn’t get to try out Devil Trigger properly. No down airdash. 7-way i guess Low health.