Pryde… Nice List. I appluad your work. This should be a sticky/ put into the user database. A couple of Points.
1)Magneto can use Kick throw + Storm A and combo after it. Unrollable.
2)Would it be useful or hard to put the Throw-> Assists that you can follow up on? For example, Cyke can do Kick Throw into Storm A, then follow up with Mega Optic Blast. Should we deliniate which character/assist setups can lead to supers/air combos, whatever?
3)I know this would be a pain in the ass… but corner/open considerations are a big thing for me. Using Cyke as an example… If I kick throw into Storm-A in the open, I can use MOB. However, in the corner, it does not work. However, in the corner, I can kick throw into Doom-B, and then follow up with J. RHxx SOB. These considerations weigh heavily on how and what type of team you use.
As, for the haters… I’m very sure that throw into assist combos can make some low tier characters ALOT more playable. Wheras before, basic pixies were shut down by simply blocking low… now you have a whole array of things you can do.
hey pryde what a waste of time! why would you do something so stupid. god dont you have a life? jk. but like this probably did take you way too much time. get a job =P thanks a lot though.
How do u grab with magneto into sents ground type while doin the japnese infin? o yea the grab is the high kick n’ its when hes at the wall. thankx for answern’ this
Seriously, this is cool and all, but I don’t know how the freak to use it. I don’t throw often at all I throw whenever it just happens to slip out. I don’t know how to link them from combos or anything. How effective is all this info to everybody else?
Captain America can kick throw into the IM-b assist with shocking and devastating results.
Call IM, kick throw, outranged charging star into Final Justice, DHC proton cannon. Dead character from full if Cable with a possible additional DHC to end Sentinel.