Marvel versus Capcom 2 - Ruby Heart: In depth

You might wanna change the order.
Having Tron 3rd lets you seriously hurt assists - Tron proj. ,Ruby Ghost super XX Soul eraser.

Gonna dust off this thread.

Recently I’ve been practicing this nonsense: c.lk,s.lp,s.hp,Flan directed forward,up/forward,up/forward,up,down,OTG c.lk+Doom Assist,c.hp,superjump lp,lp,air throw into Doom rocks, Flan

Not sure if you could OTG again, but it seems possible. Damage is around 120 for this combo.

Alright!! Lets revive this thread!!! lol

Ruby/Storm reset on big characters (sent, Colossus, Hulk). I use this in the beginning when they jump- j. lk+ storm, j. lk, j. hp (typhoon hits), jump again, j. hk, cr. lk, cr. lk, cr. hk (rollable of course) xxx sublimation, j. lk, j. lk, cross under, cr. lk, cr. lk, st. hp, st. hk xxx flamelle (4 times) DHC Hail, typhoon xxx hail for the chip kill on sentinel.

That’s 6 levels. You can just do Launch, Ghost super frame cancel to Hail, Hail again - combos on big char IIRC. Barrel super is kinda ass unless your using it for ghost xx Barrel tag stuff.

or Hyperschw’ xx Hail, DF airdash Lk, launch + Ruby AAA, sj airdash behind, Hp , LA xx LS.

you misunderstood. Flammelle go 5 ways with 1 bar. I meant redirect 4 times DHC into hail.

But that first combo works.

Your right - I thought you meant barrel - I’ve seen 3 - 4 different references for her ball super.

lol Imma just call it orange ball. Somebody called me out on a stream about the same thing.

Decent knockdown reset that may or may not of been addressed

Ruby/Tron

Launch, sj. lp, sj. lk, sj. lk, sj. hp, tron after fly screen, orange ball, cr. lk, cr. lk, st. hp, cr. hk xxx sublimation, j. hp xxx orange ball.

Its hot!!! Come on people! Lets revive it!!!

With the storm combo you listed - d + LK and storm proj, d + Mk, s.Hp, qcf +K
is the better option. If they push block use qcf + P to push them to the corner / stay close.

  • Re Tron assist stuff Mike_Z posted - d+ Lp and Tron, s.Hk, dash Hp, Hk combos. Linking s.Hp and Tron, HK outside of a j. cross up rarely happens.

  • Corner on Sent - D + LP, D + Mp, s.Mk, Hp, Hk combos - d + LP, d + Mp, mk, Hk won’t link on him - works on pretty much everyone else.

  • Linking jabs after Hyperschw’ ( qcf + 2P) - you can link df Hk as well - DF HK xx Ghost wave xx Hail links too.

  • GB from Ruby into Doom corner Inf. - j Jab / or Hp, pause, Hyperschw’ f, u, f, u/b xx Photon array super - unrollable otg, d + Lk, Launch into corner Inf - easier to do as the launcher puts them up higher than a non -otg one would.

Storm reset with Ruby AAA - D + Lp and Ruby AAA, d + Mp, Hk, sj Hp, airdash down - sj behind LK, Mk, LA xx LS

Messed around with Ruby / WM / IM - damn fun to play.

Ruby/IM? hm, high damage. Can you explain how they work?

Rubyheart’s Capture Assist can set up Ironman’s infinite. Japanese players used to use it a lot.

With Ruby / WM / IM you have Hypersch’w (qcf + 2P) xx WM’s qcf + 2k xx Proton cannon (does like 80%). Ruby gets tonnes of meter with sj HK’s.
Other stuff - she can throw onto either assist,

  • She can do d + HP Launch + IM, sj Hk, falling HP, HK, j. jab into whatever.
    And you have the ghost xx Hyperschw ’ tag option - from Magnetros Ruby vid.

The Inf set up from the anchor is on some the EVO2k9 Sunahebi vids.
You can also do crouching MP with IM, fly, LK + Ruby AAA, MK, u + HP, cancel fly , land - j Inf.

Also - WM can do s.Lk + Ruby AAA, s.Mp, s.Mk to set up his Infinite

I hadn’t played this game in years, but after finding my old Dreamcast in the attic, to my surprise, Marvel vs Capcom 2 was still in the loading tray.

I played a few matches, and I started remembering some of the old tricks and strategies I used to know back when I used to play.

Anyway, some brief thoughts about this character:

-Sentinel-Y is by FAR the best assist to pair her with. I don’t know how people feel about playing Ruby with such a high tier, but Sentinel augments her game to the same degree that Doom augments Strider’s game; she’a completely different character with Sentinel.

-IMO, Sublimation is not Ruby’s best move, it’s Schwarzelle. Schwarzelle makes Ruby a very mobile character when compared to the rest of the cast, even when you take into consideration the characters that can fly. As far as play styles go, Schwarzelle-style Ruby can do things that Sublimation-style Ruby could never do. Sublimation-style Ruby makes her a stationary target with a relatively straightforward set of options, whereas Schwarzelle-style Ruby can use her mobility to punish many zoning attacks thought to be safe. On top of that, it lets her abuse characters that can’t change direction midair, and it puts her in position to challenge many lead attacks and tri-jumps against her. Most important is that it gives her some much needed rushdown and crossup capability, because she can attack at angles that most of the other characters in the game can’t.

-Schwarzelle chips like crazy. A simple block string like Sublimation XX Schwarzelle can do up to 12 points of chip damage. Something more complicated, like Sublimation XX Schwarzelle XX Hyper Schwarzelle, c.jab, s.fierce XX Schwarzelle can go as high 25 points of chip damage (not to mention that it’s a repeatable sequence for as many bars of meter as Ruby has in stock).

-Ruby’s variable counter just might be the best in the game. When Ruby is played off point with 2 meters, I think she can counter a wider spectrum of attacks than can any other character, Cable included.

First off… welcome back to mahvel…

Ruby is really good and much of what you mention are widely considered solid tacs for her… but there are many holes and weaknesses. Push block wreaks havok on sublimination b/c it pushes the “wavething” back… and ruby’s postion is relative to it… so she ends up way back and they can sj out…

Schwarzelle is not AS f’d by pb… but still wont get a lot of its chip if they pb… schwarz is also often not safe… sometimes or sometimes not… depending on how you end it.

The best team team for ruby has gotta have doom rocks or sent drones… if you want to work her lockdown, chip, ect… but I don’t think these teams are that strong for ruby compared to the few people I’ve run into who actually know how to play her fully. She has TONs of room for advanced shenanigans in her game and is capable of much more than just lockdown stuff. Also ruby lockdown often depends on sweep xx sublimination xx wtver… which is insanely easy to roll out of… just my 2 cents. I don’t play her that much… but run into her pretty often online.

Ten was the one who posted the vid on how to link multiple Hyperschw’ set ups ( 90 hits or so in the vid - I’ve managed 150 in training mode) and the UF schw’ into Hyperschw’ cross ups.

You can use her without Doom - its a misconception I had for a while ( Used Ruby / storm / Doom for a few years). You don’t need to use whip alot - it’s counterproductive when your main goal is to put them in the corner and keep them there. You can also do whip + Doom, Schw’ forward so when they roll, they roll into Doom due to the screen shifting.

When I play Schwarzelle-style Ruby, I have two main goals:

  1. Put my opponent in a position where he/she is defending in the wrong direction, and attack.

2)Move Ruby in a position where she can exploit her opponent’s startup frames when they attack her.

In this particular style, Sublimation and Fantome are used as tools to both make the opponent move as well as control how they move; locking the opponent down with Sublimation isn’t really the goal, although if it happens that way, that’s fine, too.

IMO, Ruby’s best defense against an opponent coming toward her is her movement; a very simple scenario, say, a standard jump-in against her, for example, can be exploited by either Schwarzelle + assist, or Schwarzelle X Hyper Schwarzelle. More specifically, if someone came in with the intent of landing j.fierce, for instance, I probably can jab Schwarzelle to get behind my opponent, then XX Hyper Schwarzelle (with invincible startup plus correct attack orientation) faster than the opponent can either a) recover from executing j.fierce, and/or b) land on the ground to defend his/herself. If not, I have four additional redirects available to me to land a crossup hit into combo.

As far as the argument that Schwarzelle isn’t safe, I think it’s definitely her most difficult move to learn, but a move is really only as unsafe as its execution. If the execution is poor, AHVB can be unsafe; it’s a matter of putting herself in a position where she can defend herself moreso than not using the move at all because she might get hit.

Ruby / WM - Jab + WM proj. Hp, qcf + Lp, pause, Hyperschw’ cross up.

I thought this vid by Vampiros was pretty good:

  • [media=youtube]OMJUjTAab0E[/media]

This is not really important, but does anyone know how to finish the lvl. 3 super? I only managed to do it one time( threw 4 swords instead of 2-3). It does alot more damage compared to an unfinished one.

Its not a level 3, but the super is so random. you have just guess right

hi i wanna learn ruby/ironman/doom.

im a complete beginner with decent execution, can someone post what combos i should learn first? plus and traps lockdown etc. that would be really appreciated cheers