Marvel Super Heroes thread

Shuma should be using low RH (into FB) as air defense, and c.strong or c.fwd into FB, at mid-to-long range. In close, he should be doing dashing jabs into command throw (his s.jab is the fastest in the game), or the kick throw if you can get it. Kick throw = free launch (and super) against all characters.

Against the pixies, the dash jab into command throw is not really worth it. The most effective strategy is to proceed directly to your corner; do not pass go, do not collect $200. Once you are in your corner, you can play your air and ground defense game, and do things like jump and airblock an air attack at the last second, then land for a 50/50 throw attempt. Spidey and Wolvie can’t follow up their throws with anything in that situation, and if you get the throw, they should be dead. If Spidey tries to throw FBs at a distance, dash under them and c.fwd him.

Spidey’s is great when Power Gem is active (~40% life). Spidey also has no other use for his meter, so AC away. Jug should not really be wasting meter on ACs, as he needs them for supers. You can AC a cornered opponent, then do OTG c.short-Headcrush; if it kills them, then it’s worth the two levels.

As far as the others, Cap’s is also pretty good, and as mentioned, Hulk’s is as well. You can combo off of either of these (but it is not guaranteed). I don’t think I’ve even seen Shuma’s AC, as he needs meter for CD. Psylocke’s has pretty good priority, as far as that goes.

The characters with the worst ACs are BH (I believe Dark Thunder’s invincibility frames run out before the hit frames actually appear), Iron Man (pixies can duck under Repulsor Blast at point blank range, making it useless as anti pixie-rush), and Magneto (the 1-hit Shockwave is fairly easy to bait-and-block with a c.short, as it’s pretty slow). Of course, considering IM and Magneto have essentially infinite meter, that’s not so bad.

Runaway photons. Believe it or not, Anita has very little in the way of block damage (the super is not easy to land on someone intent on SJing repeatedly, especially someone with flight). Also, in general, never use Doom’s RH dive (it can’t be cancelled into flight, and is very vulnerable). Use the d+Short dive, chain to j.strong, then cancel to flight.

can i get some IM infinites plz? i remember that old j.chen site with tons of shit, but i have no idea where it is.

ive been playin cap alot and his AC’s are fucking powerful.

my new B&B- c.lk, c.hp, mp stars n stripes, otg c.lk, c.hp /\ sj.lp, lk, mp, mk, fp, fk (add another sj. fk, land s.fp if in the corner)

Hey dan I have a few questions for you .

1-Can’t blackheart go into aircombo after a standing forward.

2-Also what was blackheart’s double demon link? I can’t remember what it was, I think it was rh demons into something with his fierce demons then launch and do air combo.

3-Was blackheart’s dark thunder really good for any combos at all?

Actually, dr doom’s cr. short, cr. fierce does combo. He can cr.short, cr. fierce, sj. short, sj. strong, air photon super, sj. strong, air photon super again, otg and so on.

reviving dead thread to those who want to see my recent msh match videos…

http://www.combovideos.com/page.php?id=1153

and older matches from long ago…

http://darktemplarz.com/addictz/downloads/index.php?SortBy=1&fdir=./Match%20Videos/Marvel%20Super%20Heroes/

enjoy

I watched the MSH videos and most of the COTA videos as well. I’ll have to see if I can get some vids put up on the net. You guys have some nice things I haven’t seen (a lot of new combos I hadn’t thought of) but there are a lot of really effective tactics that you guys don’t use, especially in COTA.

Maybe we can organize a Kaillera match online sometime… in COTA, I’m sure you’d get the hang of a lot of stuff really quick. Cyke vs. Sent and Colossus vs. Sent should be a drastically different fight than the ones I saw, IMO.

Here’s one vid of my Shuma in MSH:

Not the best matches I’ve ever played, as I was having a really hard time getting moves out on this particular cabinet (couldn’t do command grab at all). But you can see the gist of how my Shuma plays.

Nice stuff, if you’ve got any more footage old or new of MSH and COTA, CV would love to host it.

I’m always up for COTA on kaillera; EC, Central or WC. I can’t say much about tactics since there are very few of us that get to play regularly.

wtf? shuma can grab magneto out of his forcefield?

anyways, that vid was dope.

how does that match bh vs shuma goes? i played the matchup like thrice on kailerra back then.

it seems like a really stupid match, especially when its at shumas stage.

shuma cant seem to get in at all but once you land that chaos dimension, bh has like practically no way of making a come back.

this match is especially dumb at shumas stage. bh can run forever since there are no corners.

wtf? shuma can grab magneto out of his forcefield?

anyways, that vid was dope.

how does that match bh vs shuma goes? i played the matchup like thrice on kailerra back then.

it seems like a really stupid match, especially when its at shumas stage.

shuma cant seem to get in at all but once you land that chaos dimension, bh has like practically no way of making a come back.

this match is especially dumb at shumas stage. bh can run forever since there are no corners.

thanks spiderdan…

i will be releasing more msh matches in the future when i have the time…

Pretty good matches. I’m sure you guys could kick my ass any day of the week.

Just one suggestion to the guy that kept trying combo into Cr RH into Shield Slash… I find that any string into standing RH into shield slash works a lot better. More damage, longer range on the RH and the opponent won’t be able to roll.

Anyhow just one question. Is the game more balanced playing with gems or without??

I never, ever play the game with gems off. I see that as playing MVC2 and saying “no guard breaks allowed”… it affects some characters a hell of a lot more than others.

Juggernaut and Psylocke, in particular, benefit GREATLY from gems. I wouldn’t even bother playing Jug in a no-gem scenario.

Marvel Super Heroes is too good!

They’ve recently put the game back into our arcade, and people are beginning to play it again.
Here are some vids:
http://neoempire.com/forum/viewtopic.php?t=218
http://neoempire.com/forum/viewtopic.php?t=228

It’s mainly just rusty bums (who are playing for the first time in years) whoring with Spidey/Wolverine, but it’s a start ^^

Just curious is there a 99 combo for shuma or iron man for msh?
All I know is of wolverine… And Ive heard theres one for spidey too…
Havent played this game in a while…Wanted to try it again

You can download the GameST vid for MSH over here:

http://www.zachd.com/mvc2/bernie/

Yo, wassup ppl, could someone provide me with some Ironman 101s plz? As well as combos. Thanks

The character I liked using the most out of the Marvel characters is a tie between Captain America and Spiderman. I practically knew these two move for move and could pull off some sweet counters from time to time. Although I would tend to overuse the double team specials.

Cool, nice vids. Couple random comments:

Blackheart stand short is great against pixies.
Captain America’s strong shield slash is the fastest projectile in Capcom fighting game history. (I think…certainly can’t think of anything better)
You can combo Final Justice off a standing roundhouse.

COTA Sentinel could use a lot more SJ roundhouse and a lot less drones/rocket punch.

How well would MSH CapAm fair in MVC2?

I’m pretty sure everyone can grab magneto out of his forcefield.