i just wanna say that shuma is godlike in this game and probably the best character in the game. its a shame that shuma gets progressively worse each game despite him having more tools.
why hes god like has mainly to do with the game engine.
- no pushblocking, in msh pushblock is absent, which means its much easier to tick throw, especially into his command grab and chaos dimension. shuma is a grappler.
-variable meter building. not all characters can stock 3 meters in msh which means that you don’t need 3 bars for the chaos dimension
-air movement. air movement in (u)mvc3 is severely gimped from its predecessors. in pre mvc3 games, shuma can sj forward/backward and still be able to steer left or right in the air. this is one of the reasons why his jumping mk is so good. you can make this move totally ambiguous since its one giant hitbox and it crosses up. it also option selects with his godlike throw.
-there is no set amount of health you can recover with his throw. every game shuma has been in post msh vs sf, he could only recover red life. in this game, shuma can practically recover all his lost life via his life drain grab.
-gems. combine the soul gem with his life drain grab, you’ll get back and absurd amount of life. and thats not even his best gem. his best gem paralyzes the opponent. he never got this move back post msh.
even though he takes good advantage of the engine, theres other non game engine related reasons why hes good.
-he has the best throw in the game, the life drain
[LIST]
[]its done with mk or hk
[]mk is also his launcher, so you can basically option select this move. launcher is pretty safe on block too.
[]it can be done in the air
[]j.mk is his best air to air move, so you can option select that
[]it recovers health (duh)
[]it can be comboed afterwards (doing it against psylocke and probably spiderman is a bit tricky, although in the corner its guaranteed)
[]the range is on crack. shuma probably has the best throw range in the game
[/LIST]
-mystic stare is actually good in this game.
[LIST]
[]it has no recovery, at least one of the versions,
[]does a lot of chip
[]all versions go full screen
[]the eyeballs do not latch on when it hits the opponent. the latch on mechanic was retarded.
[/LIST]
-chaos dimension. its probably the scariest super in the game.
[LIST]
[]its one meter
[]invincible startup
[]startup is safe on block
[]he has guaranteed followups after able to followup, which almost leaves the opponent dizzy.
[/LIST]
-good normals. they are not on spiderman or blackhearts level, but its still really good
[LIST]
[]as mentioned above, shuma copter (j.mk) hits on all sides, crosses up and option selects into throw
[]j.hk has good reach and good priority, although a tad slow.
[]c.mk goes under fireball and reaches more than a quarter screen
[*]lp, c.lp is one of the fastest jabs in the game.
[/LIST]