learn the combo system and how the combo works isntead of what buttons to press and when. you’ll be learnign new combos every day.
and a reset…
err…
hit hard punch… walk up, and hit it again…
essentially, this is “resets” in a nutshell.
when you do combos, every hit does less damage, which is why, with most characters, you get more damage from less hits. i’ll give an example…
Sentinel:
lot of hits, no damage:
call in HK drones, make the drones hit, dash in, s.lk, s.lp 2 hits, xx lp rp, xx HSF, s.hp, xx HSF, dash, s.hk, sj, lk, lk, fly, lk, hp, unfly, lk, fly, lk, lk, hp rp…
does like, NO DAMAGE…
whereas…
fly, hk, unfly, hp, land, dash, s.hk, xxsj, lk, fly, lk, lk, rp… does about the same in much less hits, if not more damage in much less hits. and it’s pretty easy a combo
with a combo maniac like magneto, you will get to the point where each hit does one damage much sooner than with sentinel. therefore, you need resets. what a basic reset is, essentially, just resetting the combo meter. keep in mind, there’s 5-6 ways to attack with each character, so you need to use all of them to reset.
basic reset with magneto:
c.hp, sj., hp, addf, hp, hk, land, c.lp, c.hk.
the c.lp is the last hit of the combo, and then the c.hk hits really close to the end. if they’re not expecting you to do th c.lp at the end, it’s likely they wont block the slide, and you get another chance to combo.