Marvel 101 (MvC2 ---> Newbies)

there’s two…

launch, call clops, sj, lp rp, clops hits, hp rp

corner (my favorite)
launch, call clops, sj, hp, lp rp, clops hits, hp rp, hp, hk otg (doesn’t work on everybody)

I find those do more than the other one…

s.hk sj, lk, ffly, lk + call clops, hp, lp rp, dp rp

I’ll get to practicing. Thanks!

double’s with Cyke off a launch…Garbage, unless you hit them while they are in the air.

With cyke, if you catch anyone with a Launch that they are close to the ground you do.

Sj(forward if they are alittle far) lk, fly lk, lp rp, Lk+Cyke, mk, Dp Rp, cyke hits, Dp Rp.

Triple Rp combos ftw, instead of doing the last Rp, you can just do a Dhc to Hailstorm to continue.

if you catch someone higher than you with either the sj lk, or Launch then you Do, fly lk+ cyke, mk, dp rp, cyke hits, dp rp.

Don’t do Fast fly combos on Cable that send him far/higher than you cause if you don’t have unfly or Dhc he can AHVB you on recovery, sometimes it’s better to just Break FS with a sj lk, mp, rp combo to send him to the corner cause there you get wAAAAAAAAAAAAAAAAAY better positioning, and you can follow up a Fast fly combo with a fly forward grab if you space it right, or a another FS combo to set him up for an unblockable on wake up(watch out for perfectly timed tags though) so master that Unblockable timing on him in Trainning mode.

Best way to Practice it is to set your 2P control to hold back so you can him low, but he blocks high/Air block, and do C.lk, s.mp, call cyc, Rp, cyc hits, sj lk, rp, hp, Hk(hits him on the ground to cause Forced roll), then time the C.hp to hit at the Last Second the hit box is out there. Mess with the timings to figure it out.

Check out mixup’s Bazzlebot combos thread, crazy stuff there. http://forums.shoryuken.com/showthread.php?t=118409

IMO Santhrax(sentinel on point) does better vs Msp than Matrix, The reason why Matrix does better over all vs all mag teams is that they can’t counter Cyc Assist with Doom or Tron like how they can commando.

I know and agree with this, but I think it is really a different story if you call cyc at the right time. Just call him a sec after they are gonna call cap and cyc snuffs him everytime. yes cap+hail will kill easier, but only if you call wrong/can’t defend etc. which can be said for pretty much every assist.

Good stuff. That triple RP is gonna be a bitch, but I’ll work on it. Thanks for the help!

when you are going for the Triple, Space the timing between Lk+Cyc, Mk as late as you can, because sometimes the bullet will miss after the second Rp if you do it too fast/Too high. Best way to get the feel of it is too just get into Trainning mode like you said, and Go Nuts on it.

that’s true
Touche! to you sir!

I still feel that commando can knock out cyclops as an assist… but it might be more dependant on the idea that I play a LOT of storms and sentinels, and not a whole lot of Magnetos. Therefore i see a greater benefit by using commando, because he’s more effective versus the people I play.

indeed…but cyc helps a lot against sent too.

cyc definately beats captn point on point though, just gotta watch out for random s.hk/qcb+p>>>captn sword

can dead body infinites be done on any character? i’ve only seen it on a dead sentinel.

still waiting on a response to this question guys. =/

im not sure… but i can also do it on juggz and blackheart.

i recently started playing mvc2, im a 3s player, and this thread has helped allot. one thing i was wondering however is why i don’t see many people playing cable/sentinel/pyslocke.
i was wondering if it is considered redundant to have psylocke as an AAA if you have cable and can then use his AAA instead.
i really enjoy using pyslocke’s assist with sent as it has been helpful in getting me out of pressure strings and giving me a free rocket punch at the very least but is it just better to sub her out for storm or mag?

psylockes ok, but in terms of damage potential and usefullness to cable/sent (and fast/unfly combos) other characters like captain commando are better.

psylocke doesn’t help that team much at all.

cable is bleh with psy… and sentinel can barely even put her to use at all

a better option fo ra third character on that team would be one of the following…

BEST: captain commando / Cyclops
Second: Storm / Magneto / Spiral
Third: Dr. Doom / Blackheart

that’s probably the seven best characters to go with cable / sentinel… jsut, aside from capcom / cyclops / doom, you’ll have to rearrange the team a bit to suit the others.

Storm / Sent - Ground/ Cable
Cable / Storm / Sent - Ground
Mag / Cable / Sent - projectile
Spiral / Cable / Sent - Ground
Blackheart / Cable / Sent - Ground
Sent - Ground / Cable / Dr. Doom

magneto is the only character that really benefits from psylocke. storm can… cable can… but magneto + psylocke = rushdown… it’s almost scary actually… cable needs more of a vertical lockdown (blackheart, commando, cyclops) or something that will make his horizontal control unstoppable (sent drones, doom rocks)

as already said, psylocke in a team without magnus and WITH cable is… big time bleh.

i have two questions since i dont want to be a newb anymore

How exactly should i train in order to discover combos just like you tournament players do. I play day in and day out and end up playing the same way it feels so hard to discover new combos cause it feels like everything i do is set in stone also i wanted to understand what exactly a reset is thank you

learn the combo system and how the combo works isntead of what buttons to press and when. you’ll be learnign new combos every day.

and a reset…
err…

hit hard punch… walk up, and hit it again…

essentially, this is “resets” in a nutshell.

when you do combos, every hit does less damage, which is why, with most characters, you get more damage from less hits. i’ll give an example…

Sentinel:

lot of hits, no damage:

call in HK drones, make the drones hit, dash in, s.lk, s.lp 2 hits, xx lp rp, xx HSF, s.hp, xx HSF, dash, s.hk, sj, lk, lk, fly, lk, hp, unfly, lk, fly, lk, lk, hp rp…

does like, NO DAMAGE…
whereas…

fly, hk, unfly, hp, land, dash, s.hk, xxsj, lk, fly, lk, lk, rp… does about the same in much less hits, if not more damage in much less hits. and it’s pretty easy a combo

with a combo maniac like magneto, you will get to the point where each hit does one damage much sooner than with sentinel. therefore, you need resets. what a basic reset is, essentially, just resetting the combo meter. keep in mind, there’s 5-6 ways to attack with each character, so you need to use all of them to reset.

basic reset with magneto:
c.hp, sj., hp, addf, hp, hk, land, c.lp, c.hk.

the c.lp is the last hit of the combo, and then the c.hk hits really close to the end. if they’re not expecting you to do th c.lp at the end, it’s likely they wont block the slide, and you get another chance to combo.

I posted in the jugg forum but not much response

i wanted to know who works good with Juggernaut

i was thinking about Jugg/Cable/Sent

I got beasted by somebody’s Jugg/Iron Man combination once.

Not sure if it was my inexperience or if that guy was just really good.

i consider my iron man to be top tier, it can beat a p*ssy cable any day and can beat magneto on a good day.