Marvel 101 (MvC2 ---> Newbies)

I had an idea for a new compilation thread in effort to aid the referencing ease eczangief mentioned in his recent thread.

Character-Specific Combos
*character names are listed alphabetically
*combos are tested on 100% character (Ryu) for standardized damage…unless the combo is character-specific of course
*damage, therefore, is reported
*combos are listed from weakest to strongest…with infinites falling at the end
*for any combos with existing vids, they will be linked for viewing
*for anyone with ideas for combos, this thread would be the place to get it mentioned and gain the credit for

I don’t think I would include DHCs in this as there are just so many, but with the combos alone, DHCs from that point would be a matter of personal fancy. I would, with the help of any interested, read back-threads and quote those who already posted character combos.

Before creating this new thread: yay or nay? First 3 votes in either direction will let me know if this is worth doing.

So, one thread, where you find character combos? I like it. Assist…Um, assisted combos, too? I say YAY.

Really dumb question alert

Is there any difference between War Machine and Iron Man?

That’s not a dumb question at all actually. A lot of people aren’t familiar with the intricate differences between War Machine and Iron Man. What helped me out though, other than checking the character threads and actually playing with them myself after looking at their movelists and what-not, was thinking of the two like comparing Steve Fox in Tekken with Dudley in SFIII:3S…but in mechs.

IM’s Proton Cannon is a lot more reliable. Of course, WM has War Destroyer. I do believe IM normal attacks come out faster but WM hurts more.

War Machine is abit slower in general. Different smart bombs range IIRC.

Same combos, different speed due to normals speed.

War machine has an extra DHC.

IM has godlike framekill with PC.

Alright cool, thanks guys!

Hello all, I was wondering if anyone could please tell me how to do a snapback on a character and make the corresponding character automatically come in on the ground, instead of comming from the air down like normal. Thanks for the help and sorry for such a newbie question…much luv!

M N N

i think you’re talking about the situation where a character is snapped out, the new character that came in is killed quickly, and then the still snapped out character if forced to come in…and they come in on the ground

Doesn’t that only happen if assist snapped in is the only one left?

A typical scenario for that situation:

MSP vs Storm/Sent/AA.

Storm calls assist at start of the match in hopes of getting some space. Mags says ‘fuck that shit’ and connects with short, short, psylock aa(or some fancy shit that hits both Storm and AA assist), snap. Kills assist character.

Magneto dashes to begin the vortex on Sentinel. Sent gets scared and starts mashing AA assist out of panic. Psylock aa hits again while opponents assist is out, mag snaps, kills that assist.

At this point the screen will move rapidly to an invisible Sentinel that becomes visible again when he either moves, or gets hit.

At this point Sent goes bananas and makes a clutch comeback, or gets raped.

GG.

:rofl: Sent forgets that his aa is already dead :slight_smile:

sent is a robot, his partner’s death does not compute

…and Magneto is the therapist (or the engineer?) working to help him actualize to this fact :frowning: lmao

ok does anyone play on a JP stick? I use a JP stick and personally cant tolerate US sticks at all but Im kinda worried since I usually dont see people play on any other type of stick then US sticks. are there any mvc2 players playing on a JP stick? Im sure this question has been asked before but Im just wondering.

yes.

i played on both sticks, imho, it’s difficult to do a shoryuken :dp: motion in JP sticks, so i prefer US sticks.

I play on both, but I may switch back to JPN style permanently. The shorter throw suits my style of play better (I let the joystick reset to center before I do something else)

It makes rapid fire directional changes a lot easier IMO. Mags resets, FF UF combos, stomp patterns, and mashing out of tempest are all easier because I can hit more directions faster.

dunno who here lives in the hampton roads area of VA, but this Saturday there will be a gaming session for tvc, sthd, sfiii3s, mvc2, tekken5:dr, etc, etc. if any marvel heads are in the area or will be who read/post here, send me a PM or visitor msg for more info. saturday 3p-1a

marvel low-tier is what i’m strictly running according to nec rules. food, games, comraderie, beef, competition, let’s get it

MvC2 Casuals

I have some MvC2 casual of the Augusta crew. Check em out!:tup:

CoosCoos vs Antonio The Sexi Mexi:

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