but that super doesn’t cause flying screen. it’s just a special super like doom’s where you cannot roll
:u: i never said this had anything to do with FS, but whoever maxv asked suggested that. i’m just pointing out a known scenario where pulling a special/super is more difficult than normal. i also asked maxv for specific examples in order to better understand what he is thinking of in particular so that i could check it out personally. it’s pretty interesting
I’ve never noticed the increased difficulty after commando’s super
I was going to link to magnetro’s page on FS, but cannot find it anymore
Umm, the situation you are describing sounds alot like FS. Specials and supers cant be preformed until flying screen is completed. And i mean, “special supers that cant be rolled” sounds alot like FS to me as well. Even if not in a traditional sense.
There is a state for sure where you are “stunned” on knockdown, with a longer time period for OTG, like the end of Captain Storm. You can remove this “stun” time through mashing. Just like situational gamma crush, captain storm, and several other supers.
Perhaps an added effect of this “stun” is FS like restrictions on the point (only person with the ability to act) or maybe the game treats being in this state just like FS.
Either way, im sure someone (cough) magnetro (cough) could try and help explain it better. If his site were finished im sure there would be a mini encyclopedia on this state.
well i was using iron man and i was doing a combo in the corner that went, hk sj. magic series, hp, otg with hk before u land, land hp and trying to cancel into proton cannon and thekidfromtheLBC told me u cant because of fly screen, and then he said its the same reason why u cant do a super after rocket punch in the corner or mag’s comobo that goes c.hp, sj hk addf hp hk c hk.
yes, that’s correct.
:woot:
oh…i didn’t know you meant stuff that obvious. cool beans you got it now
yeah beats, you kinda have to pause slightly in order to get a captain sword after the OTG following his qcf+2k super. i’ve seen some other posters mention this as well. it is either after OTG into launch xx captain sword or OTG into launch xx captain corridor xx captain sword iirc. if you captain sword immediately following one of those scenarios or both, for some reason the move just won’t execute, but as stated a slight pause first seems to rectify this
well yeah but wth is fly screen lol. like, i know “FS” is the reason u cant do the super but porque! im guessing there isnt really a specific reason other than thats just the way the developers programed the game engine.
anyways i dont want to come off as annoying so this will be my last post with this question
Fly screen is the state you enter after you get hit with a fierce in an air combo.
Opponent goes into forced dash, or maybe stays in the air, you get knockdown as soon as the fierce/roundhouse hits you. The time it takes for you to travel from air combo height, hit the ground and actually “wake up”, is the time period you are in flying screen.
Restrictions are placed upon the attacker during flying screen, probably because every character in the game would have an easy mode corner infinite out of a regular air combo if this state was not in place. Restrictions are noted as supers, specials, and maybe SJ iirc.
What you can do to get around this, is called FSD; or “Flying Screen Deterioration”.
A good example of FSD would be with the iron man combo you just listed. You may FP after the OTG, but the game will not allow you to preform the proton cannon due to flying screen restrictions on the attacker (you). What you can do instead, is use what is available to you, normals, and normal jumps, magic series, to preform the normal jump infinite after this FS to roundhouse OTG.
After preforming a rep or two of the infinite, the FS state will end. This just means the time it takes for them to fall, land, wake up, has passed, and even though there was no traditional “wake up”, you may now preform your specials, supers, and such, still in the same combo you were in when you started with your launch.
this is somewhat incorrect and missing info. I was too lazy to post the full info myself though, I wanted to link to magnetro’s page on it which I currently cannot find.
you may get hit straight down during FS, or all the way to the corner of the field. also, not any fierce airborn fierce will cause flying screen.
~if both players are airborn, 2 hits before the comboed fierce is needed.
~if launched, a hit before the the comboed fierce is needed
~if 2 airborn attacks on a grounded opp. before landing and getting the opp. airborn, then just a comboed fierce after going back airborn is needed.
~assist hits do not count to FS if im correct, so cyclops AAA knocks you up, 2 airborne hits then and airborn fierce causes FS
~if hitting an op and their assist, hits to the assist count. say you land a single airborn attack on a grounded opp+their assist. this counts as 2 hits, then you land, launch, fierce to try and rom. flying screen is activated.
~fierces like psy’s. up+hk, chun’s d+hk, and IM’s up+hp do not cause FS
~there are specials and supers that also cause FS. Juggernaut Punch, Gamma Throw (whatever the hell Hulk’s throw is) and Shinryuken are examples
~dashing, SJ, specials, tagging, snapbacks and supers are not allowed during FS
~Concerning the airborne causes of FS, the 1 or 2 hits and then the comboed fierce must both be while in SJ mode
I think that’s sorta everything
Also, 2 reps of IM’s FS infinite does not end FS. Wish it did though! :looney:
simple FSD would be launching+assist, causing FS into the assist special hit.
EDIT: I was not able to find the “link” to it anymore, but figured out the URL.
http://zachd.com/magnetro/if/system/flyingscreen.html
doesn’t look as full as when I first saw it
^
Thanks beats, I got tied up and had to post up before I had time to finish. There was alot of ghetto stuff like, air combo into FP/RH, instead of fully listing number of airborne hits needed, and assists hits not counting. How many reps do you have to do before you can FPxxPC? I thought I had seen it done? Prolly a throw into mags reset or something first I guess.
I prolly shouldnt have spoken on the FS infinite since I never use that setup XD
FS never deteriorates during the FS inf in my experience. you’d need to reset.
if he could do that, that would be super broke. no need for unfly in the corner
Yeah, my boy Fred uses that setup a lot, and i thought id seen him use it into the s.FPxxPC. He is also notorious for throw into magnus j.lk on the wall, so he prolly just did that and I was ignorant enough at that time to not really notice.
Thanks for filling me in. :woot:
What about the 1 hit FS? I have seen it randomly a lot. I do it with colossus more than any other character, but I have done it with others.
For example, say I do SJ. F+Fierce with colossus to someone else who is in SJ mode, and the fierce hits for FS.
Any explanations for this? I have wondered for a while.
yes, that is the odd FS event.
Magnetro mentions it and something called FS install in the link I provided.
I am not sure of the rules of that, but the rest I am sure of.
Ah, cool.
I mentioned it to my friend Spider-Dan, and he believes it has something to do with an assist getting hit. I am clueless though, it just seems so random to me.
thanks fellas for answering my question
rep has been spread
I see that random FS all the time with chun. I think I can safely say that it happens regardless of an assist getting hit, or even one being one screen. Sometimes I get FS with the upper shom (one hit roundhouse), and the linked s.jab still connects.
The only think i know for sure is that both people have to be SJ state.
how is that possible for you to get FS when you RH during the upper shom…that can’t be possible since you’re put into NJ mode from d+hk.