Marvel 101 (MvC2 ---> Newbies)

Basic Top Tier Strats

Basic Top Tier Strats

Cable:

**AHVB **- The AHVB stands for Air Hyper Viper Beam. The air version of the Hyper Viper Beam has very fast start up, invincibility, and recovers as soon as Cable reaches the ground. By utilizing a technique that allows players to do the air version of the hyper viper beam roughly a inch off the ground it becomes a very potent weapon. It recovers so fast that it is possible to chain three of them together in a row.

The command is: down, down/forward, forward, up/forward + PP

You are basically combining the super jump command with the hyper viper beam command. Alot of it rests on you performing the full range of motion on the stick and timing the PP button press at the right time. Practice it in training mode and don’t expect to be able to do it consistently right off the bat. My best advice is to vary how early and/or how late you press the two punches at the end.

Storm:

Tri Jump Attack: A tri jump stands for triangle jump. It is called that because the arc of the jump resembles a triangle. The usefulness of the tri jump comes from the fact that it allows you to perform extremely fast overhead attacks you can combo off of. A overhead attack is one that must be blocked standing, any opponent who is crouch blocking will be hit.

It can only be performed by characters that typically have either a 8 way directional air dash, or one that has a air dash with downward angle (e.g morrigan). It is achieved by jumping (or super jumping) then cancelling the jump as soon as possible into a down/foward air dash which is then cancelled into attack.

The best way to do it is: Down, Up-Foward xxx PP (Dash Command) while holding down foward, then cancelling into a attack.

^ If that’s too convoluted to understand, I’ll write it down using more conventional acronyms:

d, u-f xxx ad-df + attack

Much like the air hyper viper beam you should experiment with when you press the PP button command. If you press it too early it will not come out and if you press it too late it will become less effective.

Comboes:

Standing HK (Launch) ^ lp, lk, mp, mk, Lightning Attack x2 cancel into Lighting Storm

Punish Assists:

Typhoon (qcf + lk) xxx hail storm (qcb + PP)

Magneto:

Tri Jump Attack: Done basically the same way as Storm’s Tri Jump.

Comboes:

ROM Infinite: Go Here -

5 Fierce Combo - Launch ^ HP xx AD/Down-Foward HP, HK, (Land) D + HK

Sentinel

**Hyper Sentinel Force - ** It is a extremely powerful super move. It’s most powerful asset is most likely it’s fast recovery time. It’s fast recovery makes it safe and allows you to chain many of them together in a row. It does good block damage and take ridiculous ammounts of life out of an opponent when it hits.

When Blocking:
(Full Screen Distance) C. HP (Laser) xxx HP Rocket Punch XXX Hyper Sentinel Force (HSF) is extremely powerful. It recovers so fast you can do another C. HP xxx HP Rocket Punch XXX HSF before your opponent recovers from block stun. You can basically chip your opponent as much as you want for the most part.

When Hit:
(Close) Standing Lk, Standing MK, LP Rocket Punch XXX HSF is a powerful combo and it recovers so fast you can chain another HSF by timing a S. HP (Laser) XXX HP Rocket Punch XXX HSF.

The Unblockable, Unfly, and Fast Fly

Please refer to this thread: Unblockable, Unfly and Fast Fly - What you need to know

Please note this may be a little more advanced than the other things we’ve discussed thus far.

edit by preppy: fixed links

thank you. A thread like this was needed.

it was i appreciate this thread greatly

Couple of things you missed out, feel free to delete this post if needed…

n = neutral
u/b = up/back
u/f = up/forward
d/b = down back
d/f = down forward

x = canceled with/to
xx = super canceled with/to

LA = Lightning Attack
LS = Lightning Storm
HG = Hyper Grav
MT = Magnetic Tempest

great sticky.

Team Names:

MSP = Magneto / Storm / Psylocke
MSS = Magneto / Storm / Sentinel
Matrix = Storm / Sentinel / Cyclops
Santhrax = Storm / Sentinel / CapCom
Watts = Blackheart / Sentinel / CapCom (Captain Commando)
Clock = Strider / Sentinel / Doom (Short for Clockwork)
MST = Magneto / Storm / Tronne
MSC = Magneto / Storm /Cyclops
MSentC = Magneto / Sentinel / Cyclops
SSC = Storm / Sentinel / Cable
Fiend (combofiend) = Ironman / Magneto / Sentinel
Julius = War Machine / Ironman / Dr. Doom
Duc = Spiral / Cable / Sentinel
Row= Mag/Cable/Sentinel
Team Zaza = Wolverine/ Bonerine / Sentinel
Team Shoto = Ryu / Ken / Akuma
Team Suck = Roll / Servbot / Dan
Team Balls = Any team with Zangief in it

That’s about it.

Special Thanks to: Mixah, for compiling most of the list

Unlocking All Characters in MvC2

In Arcade (Japanese Version?):

Code #1
Highlight “Sound Mode” and push the following buttons in order.
LK HP A2 A1 HK LP
Code #2
Highlight “Difficulty” and push the following buttons in order.
HK HP A1 A2 LP LK
Code #3
Highlight “Damage” and push the following buttons in order.
LP HP HK A2 A1 LK

Special Thanks to: Crunch, for contributing the above codes.

In Arcade (American Version?):

From Gamefaqs:

Unlock Characters Faster

If you have the Naomi arcade version of MvC2, you’ll need to wait for the characters to unlock either by waiting or by tripping the credits switch on the machine repeatedly. Alternatively, you can enter these hidden unlock codes to get the game ready for tournament play immediately. You need to do the codes in order, but if you’re already on level 25 then you can just skip the ‘‘jump to level 24’’ step.
Unlockable How to Unlock
JUMP TO LEVEL 24 (unlock 16 characters) Enter Game Test Mode. Move cursor to Demo Sound. Press in order: Assist 2, Assist 1, Roundhouse, Fierce, Short, Jab. Exit Game Test Mode.
JUMP TO LEVEL 48 (unlock 8 characters) Enter Game Test Mode. Move cursor to Damage Level. Press in order: Roundhouse, Assist 2, Assist 1, Roundhouse, Fierce, Roundhouse. Exit Test Mode.
JUMP TO LEVEL 72 (unlock 8 characters) Enter Game Test Mode. Move cursor to Continue. Press in order: Jab, Fierce, Jab, Assist 1, Short, Fierce. Exit Game Test Mode.
JUMP TO LEVEL 84 (unlock 4 characters) Enter Game Test Mode. Move cursor to Difficulty. Press in order: Fierce, Short, Assist 1, Jab, Assist 2, Jab. Exit Game Test Mode.

In Console Version:

You must buy everything. YES, you must even buy the concept drawings, and alternate colors.

Quick ways to do it:

  1. Put damage on max, difficulty on easy, and rounds to 30 seconds. Pick a good team that will take advantage of the increased damage scaling. (Power characters, sentinel, cable, good teams… just not chip characters for the most part) You’ll play through the game much faster that way, and aquire points at a much faster rate. I’ve personally unlocked all characters on DC in a single day.

  2. If you don’t mind running up your light bill then just put the game on training mode and leave it like that (pro tip: don’t pause :rolleyes:). You’ll aquire points at a much slower rate (something like 1000 pts. per hour, I’m guestimating, it may be less or more), but I suppose it takes less effort. My personal method is number 1.

Hope that helps

  • Jin

Is this tier list in order or is it just organized in groups?I agree with this tier list for the most part but i always thought storm and sent was over Magneto and cable.

Team Ilan - Ironman/Cable/Doom
Team angel - Magneto/Setinel/Ironman (iirc)

It’s in groups. Such single character rankings are useless anyways because there’s too much controversy attached to them. Hell even the third tier is somewhat up for debate, but I decided to include it anyways just so newbies can have a better feel of characters outside the top tiers.

Actually team Angel is probably Storm/Sentinel/Iron Man as I can’t see anything working too well with Mag/Sent… Besides Rocket Punch, HSF doesn’t DHC from MT as far as I remember…

Edit: Also, can’t forget team Z, Doom/Juggernaught/Tronne…

ok cool thanks.Btw thanks for putting this up.:lovin:

Where Row at?

Row= Mag/Cable/Sentinel

war machine is third tier

and skittles leaks are real.

Listen new guy, if you think he’s 3rd tier, great, we don’t care. Tier lists have been done to death, and don’t state how you feel as fact. Thanks!

(You can still make it!)

Useful Articles for Beginners
Learning MvC2 Part 1: Engine Basics

Learning MvC2 Part 2: Counter Characters

Special Thanks to: Magnetro for providing the links

do you have a notepad version of this thread?

i’d like to read all of this at home…

Why don’t you copy and paste the thread unto a email and mail it to yourself from work/school/whatever?

Hi, newbie here. I’ve been playing for about one week, and I had a lot of doubts about the game. But I read almost every thread in here, and I’m learning very fast. I have just one more doubt, how do you wavedash? I just play in arcades, so I can’t test in home, but I’ll practice anything you tell me when I go to the machines to lose with the good players

dash, tap down to cancel the dash, dash again (with 2 punches). It doesn’t matter how you start the dash, but most people wave with 2P d 2P, but you can F,F, D, 2P