Basic Top Tier Strats
Basic Top Tier Strats
Cable:
**AHVB **- The AHVB stands for Air Hyper Viper Beam. The air version of the Hyper Viper Beam has very fast start up, invincibility, and recovers as soon as Cable reaches the ground. By utilizing a technique that allows players to do the air version of the hyper viper beam roughly a inch off the ground it becomes a very potent weapon. It recovers so fast that it is possible to chain three of them together in a row.
The command is: down, down/forward, forward, up/forward + PP
You are basically combining the super jump command with the hyper viper beam command. Alot of it rests on you performing the full range of motion on the stick and timing the PP button press at the right time. Practice it in training mode and don’t expect to be able to do it consistently right off the bat. My best advice is to vary how early and/or how late you press the two punches at the end.
Storm:
Tri Jump Attack: A tri jump stands for triangle jump. It is called that because the arc of the jump resembles a triangle. The usefulness of the tri jump comes from the fact that it allows you to perform extremely fast overhead attacks you can combo off of. A overhead attack is one that must be blocked standing, any opponent who is crouch blocking will be hit.
It can only be performed by characters that typically have either a 8 way directional air dash, or one that has a air dash with downward angle (e.g morrigan). It is achieved by jumping (or super jumping) then cancelling the jump as soon as possible into a down/foward air dash which is then cancelled into attack.
The best way to do it is: Down, Up-Foward xxx PP (Dash Command) while holding down foward, then cancelling into a attack.
^ If that’s too convoluted to understand, I’ll write it down using more conventional acronyms:
d, u-f xxx ad-df + attack
Much like the air hyper viper beam you should experiment with when you press the PP button command. If you press it too early it will not come out and if you press it too late it will become less effective.
Comboes:
Standing HK (Launch) ^ lp, lk, mp, mk, Lightning Attack x2 cancel into Lighting Storm
Punish Assists:
Typhoon (qcf + lk) xxx hail storm (qcb + PP)
Magneto:
Tri Jump Attack: Done basically the same way as Storm’s Tri Jump.
Comboes:
ROM Infinite: Go Here -
5 Fierce Combo - Launch ^ HP xx AD/Down-Foward HP, HK, (Land) D + HK
Sentinel
**Hyper Sentinel Force - ** It is a extremely powerful super move. It’s most powerful asset is most likely it’s fast recovery time. It’s fast recovery makes it safe and allows you to chain many of them together in a row. It does good block damage and take ridiculous ammounts of life out of an opponent when it hits.
When Blocking:
(Full Screen Distance) C. HP (Laser) xxx HP Rocket Punch XXX Hyper Sentinel Force (HSF) is extremely powerful. It recovers so fast you can do another C. HP xxx HP Rocket Punch XXX HSF before your opponent recovers from block stun. You can basically chip your opponent as much as you want for the most part.
When Hit:
(Close) Standing Lk, Standing MK, LP Rocket Punch XXX HSF is a powerful combo and it recovers so fast you can chain another HSF by timing a S. HP (Laser) XXX HP Rocket Punch XXX HSF.
The Unblockable, Unfly, and Fast Fly
Please refer to this thread: Unblockable, Unfly and Fast Fly - What you need to know
Please note this may be a little more advanced than the other things we’ve discussed thus far.
edit by preppy: fixed links