Hey folks, this is off topic, but I’m just going to throw this out there…
You are a different group for the most part than I can reach on Facebook, so I’m going to post this here as well. I’m participating in the 2011 MS Walk here in Halifax, and am asking for support wherever I can get it. Even the smallest donation is greatly appreciated!
This is true with the height restriction, but it wasn’t that bad. Just crouch block and press LP+LK+HP, it’s the same OS you would use against Rufus. This pretty much cuts Cammy’s options to a delayed TKCS to go over the OS (if it even works on the character), or frame traps.
Yeah, I’ve hit 10k with her via ps3 pad. She’s pretty much my main in that sense.
I picked up a stick a few weeks ago, and I’ve gotta say that the transition is really rough for a lot of basic things she does. I can play Ryu/Chun to about 80% of my ability, but Viper is stuck at like 30%.
Main problems:
Seismo > SJC > Burn Kick
It’s such a crucial part of her gameplay that it’s ridiculous. The short cut (d, db, b uf > k) isn’t applicable in this case because that’s how you get the “instant” burn kick to come out, and it doesn’t reach the opponent if you launch them forward with seismo. When ever I attempt it, I just get: Seismo > SJC > JHK
It’s pretty frustrating, and I’m sure there’s some way to get it to come out every time. I don’t know what else to do because according to the training mode input display, I’m doing everything correct.
I can pull it off sometimes, but the way I do it with a pad works way too well. I do: HP d db b MP PPP HP
The ppp button really helps with the feint. The way I do it with a stick is: HP d db b LP(MP+HP for feint) HP
I do it that way because my fingers flow easier. My ring finger hits HP, index hits LP, and middle+ring hit’s MP+HP. I’d prefer to feint from the MP knuckle because it feint’s faster than LP, but in involves doing a really awkward double tap that scrambles my brain. I’d turn the PPP function on, however I get too many bullshit taunts/random HP’s coming out due to the super sensitive sanwa buttons, plus I feel like it’s violating the tourney standard. I feel less greasy using it on pad however.
On the plus side, there are a few things that I find to be significantly easier on a stick with Viper.
Seismo > sjc> Seismo is just ridiculously easy. I just do the first seismo, and tap df df ub + p to get another one out. It was nearly impossible with a pad, unless you get super lucky.
Also, super jump cancelling into U1 from a normal is stupidly easy to do on a stick. I’ve only pulled it off online using a stick, tbh. There’s nothing quite as satisfying as jumping in with an HK, linking into an HP, and SJCing into U1. So meaty.
Here’s to hoping, I can figure out some ridiculous shortcut/trick to get the sjc burn kick to come out. I’d like to actually play with you Xbox guys properly some time.
Nothing but Negative edging and TK motions. The rest is just timing. Those things can be self learned or taught fairly easily. If the effort and will is there execution barriers should never get in the way of character choice. Take it from me give execution the finger.
Edit: Meter-less saving cancel to sweep is just as important. Untechable KD <3
So basically Negative edge the initial fierce then rapidly tap fierce again quickly followed by a fierce to strong plink which gives you the fierce feint then another plink which gives you the second fierce.
Find this really easy cause your limiting yourself to two buttons.
I need help practicing. My current regimen is basically ‘10 reps, no drops or start counting from 0’ - I do specials (one set per strength, both to get used to how each strength affects the special and just to improve my execution) and combos (usually not target combos as they are hard to screw up (and I have the good ones memorized already), but with Dud I am doing such as lp->hk xx ex MGB into duck upper, duck straight, corkscrew, and c.HK, and trying to get the really hard links like c.hp -> hk and f.hk -> hk without losing my focus and forgetting to cancel into the MGB. I don’t usually go for 10 of those as I’m still lucky to be landing it more than two or three times - but I guess I should be.). I usually play a few rounds online after this til I get mad enough to quit playing. Here are some specific questions (and if any of the above is fucked, let me know.)
My biggest problem is working the combos I practice into actual play. I am assuming this is just an experience thing, being able to identify and react to openings, being able to toss out a jab and link into hk when I see it hit. I try to avoid lp -> lp -> hk due to the damage scaling, but I should be more concerned with how much easier it is to land that in an actual match, yeah?
Option selects, plinks/pianoing, negative edge - should I be bothering with this stuff yet, and how the hell do I practice option selects? To be frank, I know what they are but I don’t understand the specifics. e.g. I’ve read that db + lp + lk is a good Dudley os on wakeup, as it will tech a throw or stick out a c.lk you can hit confirm off of; I am assuming my timing has to be frame-on, more or less, because I have not been able to pull this off once.
Should I be doing any work on C to Shining C, a) because I am an achievement slut and b) because I feel like having a solid base of knowledge about EVERY character would be key to knowing how to play against them?
Watching highest-level play, good or bad for what I should be learning right now? Like I said, I watch a shitload of Marn. Other Dud player recommendations totally welcome, I’ve found a couple like iiperu.
Zoning. What do I did. Is there any way to practice this outside of offline versus?
I guess I feel like I am spending a lot of time in training mode, which is too much like theoryfighting, which is something I probably put too much time into. ANY suggestions are totally welcome, and I invite everybody to my house for some matches once this damn move is over.
I’ve all but got June 25th and 26th off so I need to get up to speed by then.
RE: MK, I know Jon’s pretty serious about Springhill (and AE more specifically) but I’d be willing to cart my PDP to TLG if we wanted to have a station set up during casuals. I don’t plan to practice too much MK after the move so I’m trying to get up to snuff right now, not expecting to get anything but my ass handed to me but I’d like to put up a fight. Messed around with Smoke and Ermac today and sniffed out some solid b’n’b stuff with them. Still don’t have that damn block button down yet, hahaha. Might try some online this AM.
Wingman: that wasn’t me. I’m the beardo playing Dudley who scrubbed out two matches in (first fight was a good loss, second fight was me being strung-out and nervous. Thanks, caffeine. (I shouldn’t blame caffeine - I fucked up and was underpracticed)). RJ was the dread-headed dude who plays a little tighter than me, I think he won one, and I saw at least two other Dudleys there. Which blew my mind a little. But yeah, if you didn’t already, add me: Dongbongchong
Transitioning training room combos to match has been and still is a problem for me. It doesn’t take as long for me anymore. Keep practising. Try doing things like recording Ryu to walk up and shoryuken you and downback block as he lands. Then set him to play, block his shoryuken, and punish with different combos for practise. Make note of the most damaging ways(and realistic for your self) to punish. Pick other characters and moves to punish as well. Try practising your combos from non neutral positions such as from db blocking or just dashing in.
I don’t know if going onto online is really the best place to test them out, esp if you are working on some hard Dudley links, but it may be your only option at times. Keep practicing and the combos will become second nature more and more.
I suspect the sooner you learn to plink the more consistent your links will become. It could possibly be too much of a change for you wilfth a tournament coming up. I don’t know. When you do make the switch, don’t revert back.
There are many different types of OS’s. The crouching lp+lk is one of the most basic and is fairly useful. Timing is indeed important. Set the computer to knock you down then try and toss you on your wake up.
That would be some of the best reaction speed at the club man. I would add the extra lp in for now.
I’d get together with you share with you what I know(which isn’t much) and get some practicing in.
The best way to learn something is to learn spacing and zoning with a character is to find a video and then pause constantly. On every knockdown pause the video and ask yourself what you would do in that situation and why. Then resume, see what they did, if it was sucesful, and even if it wasn’t sucesful ask yourself why they chose that option. This applies not only to when a character is knocked down but also during footsies and zoning, too. Just pause, ask yourself why they are doing something, then resume.
And you will need to add 2 lp, minimum, to really be able to hit confirm something. You’ll notice a lot in high level matches the first two attacks of any string tend to be c.lk or c.lp. No one has the reflexes to confirm that they have scored a hit off of a single jab.
Can’t really add anything that hasn’t been said already. You can plink the standing roundhouse for Dudley, which makes it pretty easy. unless it’s guaranteed, always go for the double jab hit confirm, you’re more then likely not going to get it if you don’t hit confirm. If it’s easier think which one you’d rather, a better chance at some scaled damage that still comes out to around 400ish, or a really shitty chance at some unscaled damage. Go for your guaranteed damage. As for training mode, take a look at the cast and find a move that you know they’re going to use in the match, set the dummy to use that move and find ways to punish it on block, this is pretty much what Pizza was saying, but on a bigger scale. It’ll help, or you can just visit the Dudley forums, as they have a list of punishable moves, but it’s more fun finding shit out on your own.
Blows that I work nights and weekends now. I was practicing in hopes of going to the tournament and then suddenly I have a fuckin job. Horrible timing haha
I’m probably not adding anything that hasn’t already been said by now, but…
You’ll need some insane abare skills to confirm off of one jab. You shouldn’t worry about the damage scaling from a jab in a combo, learn to hit confirm and the combo you’ll end up doing as a result can be damaging to a point where the scaling from that one jab won’t matter. Also, online matches are not combo friendly. You can learn a combo that is nothing but 1fls, have it down 100%, and 2 frames of lag can make it almost impossible.
To practice an os, you have to record yourself doing the os in training, then take control of the character you want to try the os on. For example, record yourself setting up a safejump, then do a jumping HK~jab MGB, into a block string that ends in a combo. If you back dash as the character and the MGB comes out and connects you did it properly. If you do a reversal and the recording blocks, or if you try a non-invincible reversal and you get a counter hit, you also did it properly. The crouch tech os is universal and can get you blown up pretty hard if the other person sees it coming, or if you mistime it. As for plinking/double tapping: learn them. It took me about an hour to consistently plink combos in matches, and about 15 minutes for double tapping. They double your link timing, so this should help out your high level combos a lot more.
It never hurts to try and identify what os/setup/combo Marn used on a character, the spacing he was at, and what he hoped to accomplish by doing these things. Not only should you pay attention to what he’s doing now, but look where he is when the setup ends and see where he is compared to where Dudley players want to be to make them more effective in a match.
Good luck! Transitioning to a stick is a lot easier for some. Glad Ryu and Chun have come easier, and hope you get to where you need to be with Viper.
Personally, I’ve been using a stick for over a year now…and I’m still pretty terrible with it. My main since Vanilla has been Honda, and I prefer playing him, and all other charge characters on stick. However, my other characters, Guy and Makoto, I like them on pad better. I make a lot of execution errors with them on my fightstick. I thought about switching back to pad, since I want to play Makoto exclusively in AE, but I don’t think I will. There’s something more fun about playing on stick.
If that guy from Texas can learn to play with his tounge and face, then I’m sure we can master our characters on stick
Plinking is the #1 execution trick every player should use. It’s easy and the benefits are ridiculous. Anything outside of a one-frame link becomes dead simple if you can plink it.
Plinking really, truly is quite easy and worth learning. I’m better at plinking than I am at hitting buttons simultaneously for some reason. Maybe because I learned to plink before I weened myself off the 7th and 8th buttons.
Yay advice! Gonna start working on my plinking then - pausing during videos is a great idea and really obvious, not sure why I haven’t done this before - Motorack, that detailed practice info is super-helpful (I have trouble figuring out what to record in order to practice stuff), and safejumps are something else I need to work on for sure, as well as FADCs - and WAMO, oh my goodness. I’ve gotten to the point where frame data makes sense when I look at it so that is going to be a useful tool. Had much better luck yesterday morning just slowing down, holding position outside of normal range and countering people all day; even took a round against a Guile (probably my worst matchup) with like 3x my PP. Best SF community ever!