Gaming Generations in Wausau will be hosting their regular spring FIGHTERS event on Mar 30 '13![
Event Details
Date: Mar 30 '13
Start Time: 12PM
Location: Gaming Generations & BIGGBY Coffee, 3140 Rib Mountain Dr, Wausau, WI 54401
Main Events
Tekken Tag Tournament 2 (PS3)
Super Street Fighter IV AE (PS3)
Super Smash Bros. Brawl (Wii)
Side Tournaments
*Announced as we get interest.
Equipment
Bring your own controller/fightstick.
Pre-Register (Entry Fee)
$10 per game.
Late (at-the-door) Registration: Additional $5/game.
Online Registration: http://tournaments.ggwausau.com/’]tournaments.ggwausau.com
In-Store Registration:
Wausau-Rib Mountain
3140 Rib Mountain Dr
Wausau, WI 54401
715-843-GAME (4263)
Wausau-Rothschild
1043 E Grand Ave
Rothschild, WI 54474
715-298-GAME (4263)
Payouts
1st Place: 60% Pot + $20 GG Gift Card
2nd Place: 20% Pot
3rd Place: 10% Pot
Sponsored prizes will be announced as we get them.
*Assuming max turnout for main events.
*Subject to change at anytime without notice.
SUPER STREET FIGHTER IV: AE 2012
[]Pre-register NOW http://tournaments.ggwausau.com/
[]1v1
[]Double Elimination
[]Using PlayStation 3 consoles (USversion)
[]Playing on 23” Asus VH236H monitors
[]Normal matches are best 2/3 matches
[]Winners/Losers Finals best 3/5 matches
[]Grand Finals best 4/7 matches
[]In finals, player from losers bracket must beat player from winners bracket twice
[]Winner of match must use the same character, but can change ultra
[]Loser of match may switch character and ultra
[]Button mapping/binding that is allowed in-game is legal
[]Turbo/rapid fire/programmed combos are not allowed
[]No character bans
[]Controllers must be turned off after the tournament game is over
[]Pausing during matches will result in a warning and possible forfeit of that match depending on if it seemed intentional
[*]Please bring your own controller/fightstick
TEKKEN TAG TOURNAMENT 2
[]Pre-register NOW http://tournaments.ggwausau.com/
[]1v1
[]Double Elimination
[]Using PlayStation 3 consoles (USversion)
[]Playing on 23” Asus VH236H monitors
[]Normal matches are best 2/3 matches
[]Winners/Losers Finals best 3/5 matches
[]Grand Finals best 4/7 matches
[]In finals, player from losers bracket must beat player from winners bracket twice
[]Default Settings
[]Random Stage Select
[]Loser may change characters or stage, but not both
[]Button mapping/binding that is allowed in-game is legal
[]Turbo/rapid fire/programmed combos are not allowed
[]No character bans
[]Controllers must be turned off after the tournament game is over
[]Pausing during matches will result in a warning and possible forfeit of that match depending on if it seemed intentional
[]Please bring your own controller/fightstick
SUPER SMASH BROS. BRAWL
[]Pre-register NOW http://tournaments.ggwausau.com/
[]1v1
[]Double Elimination
[]Nintendo Wii
[]Nintendo Wii Controllers & Nunchuks Provided
[]3 stock
[]8 minutes
[]Items are turned to off and none.
[]If time runs out, the winner is determined by stock, and then by percentage.
[]If both stock and percentage are identical, or a game ends with both players being KO’d simultaneously (typically because of a Sacrificial KO via Bowser’s Flying Slam or Ganondorf’s Flame Choke), then a tiebreaker is played. A tiebreakers is a 1 stock, 3 minute match with the same characters and the same stage.
[]All sets with the exception of winner’s finals, loser’s finals, and the championship are best of 3 matches (best of 5 and above should be played out for any “finals” matches).
[]Controller ports are determined by Rock-Paper-Scissors if there is a dispute.
[]All people are responsible for their own control scheme/name tag and must make sure it is set before the match begins. Both players must agree to restart a match on account of a controller problem.
[]Meta Knight is banned.
[]Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling, but using chain grabs infinitely against a wall beyond 300% or using Sonic’s Homing Attack repeatedly underneath the stage is.)
[]Any action that prevents the game from continuing results in a forfeiture of the match for the offender.
[]Some interactions (for example, interrupting a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is considered stalling.
[]Final Destination is only map