well i’m not really a scrub, but i’m not really a regional tourney calibur player (maybe local). i have some general questions about cvs2 that most intermediate level players should be able to answer. FYI I play C Guile, Blanka, Sagat (2)seriously - along with all other grooves but A and S. I also switch around a lot to Rugal, Bison, Cammy, Vega, Terry, Iori, Terry, Ken, Ryu, Rolento, Geese, Kyo, Joe and Rock. I know most of the gimicks and combos. Combo execution is decent, but not perfect. I can RC, but I suck at it. I also suck at footsies.
So here are the questions (I know every single answer could be: don’t put yourself in the situation, but that wouldn’t answer the questions to my satisfaction):
When playing against characters with Fast Jumps (downward jumps) and good cross ups like Vega, Blanka, Bison and such - how do you anti air with characters who don’t have a definite anti air? For example, if I’ m a shoto, I just DP on reaction. However, if I’m Blanka I can’t seem to anti air a good placed jump in. I can try, but the best i’ll do is trade. Most of the time I’ll eat a combo. I know people say things like RC ball / electricty. And they say the same for any other character wihtou a definite invincible DP. IS that the only real option? I suck at wake up RC reversals and would prolly end up just getting hit by a cross up or close jump in. From what I’ve read, it’s either roll out or take the block damage. I find rolling works ok, but it’s risky at times. I roll out of cross ups when i’m low on guard.
How do you get out of guard crush strings? For example I love using GC strings myself. one reason I use Sagat, Blanka and Guile is because they have really good GC strings IMO. But when i’m faced against a character who does the same crap to me, I can’t seem to figure out what to do. If sagat crosses up and does that jab, jab, jab, short, short, c mk, cfp , etc. what should I do? Normally I just ride the string out. But if I have a decent counter, I’ll use the alpha counter. Any suggestions?
how does one get good at footsie?
I suck at this. I know I should bait stuff, put out short recovery moves, build meter, and punish shit … but I’m not really good at it. When should I roll? Should I roll? should RCs be part of footsie? I have no clue about this. The only character I’m half decent at footsies at is guile. And I realize this is only because guile has really good normals (frame adv, quick moves, priority, good block stun, easy punishment).
Tiers and matchups?
I believe I’m half decent at with many characters. i also hate losing, so i switch around a lot. i realize all fighting games are matchup based. if i lose, i just end up switching characters and winning or losing less badly. is this a bad thing to do? i realize i haven’t fully mastered many characters. how do the best players in the world play these games? with specialized specific characters? or with a wide variety of characters at their disposal?
Some insight: I don’t really have much competition around where I live now (pitt), so it’s hard to train execution under pressure. I realized that execution in training mode is a LOT different from a match. I can RC very well in training mode. It is also true in a match where I get my rythm down. But once I lose it, I can’t RC for the rest of the match very well. Any solutions to this? It’s the same with 1-2 frame links, and punishment combos.