these are the characters that give me trouble so far…
makoto vs. alex
-ok this match is a weird one, they say makoto wins this match by far, but if you take alex vs. shotos, alex has a way of being very annoying up close…applied to a shoto style makoto, this can be the same fashion…however like makoto, alex has ways of upping your stun meter very well with a few fuckups…although many of his normals are outprioritized by most other characters including makoto, alex can still use the right strategy to outguess the other guy into the right position if all else is left equal…with alex, it’s all about taking advantage of a fuckup by makoto and pressing on and continuing with the pressure, otherwise there’s not really much he can abuse freely…which can also be considered an advantage as well to some…
makoto vs. hugo
-the main urk about this match is that you cannot get close without putting yourself in a 50/50 of hugo’s…doing distanced damage much like most other characters is what seems to be most efficient, but like most other characters, hugo can come back on them with just a few fuck ups…it’s seems like you have to plan things out carefully, some characters don’t have to worry so much with the mobility that is possible, hugo is just one mindfuck after another in the right position
makoto vs. twelve (MOST ANNOYING!!)
-this match has got to be the most endurance based matches under the assumption that twelve is an excellent reader and if the makoto playing him is just relying on the “top-tierness” of the way she just is…twelve has many options in many situations, an excellent get away character, he can get out of many situations and the ones he can’t, he just waits on it…doing damage little by little may take some work, but like a chess player, staying many moves ahead of the opponent is a plus and is beneficial in the end…twelve after all beats dudley, urien, and I forgot who else…I’ll mention it later if I remember
makoto vs. elena
-this is also an awkward match, someone who can go toe to toe in footsies with makoto definitely deserves a mention…elena does damage in the same way alex does you could say, however there hasn’t been too many of these so this is all until further compensation comes into play…to be continued…
makoto vs. yang
-now this match can be tough considering that yang is an excellent punishing character, so you cannot abuse too many dash punches against him…with a slightly weaker defense, throwing in a command grab on makoto at the right times adds to the guessing game as well…the only way to have a sure advantage in this match is to be able to red parry the mantis slashes, which basically forces yang to mixup better, and being a more ground based character as opposed to yun, using yang’s air game frugally (don’t know if this is the right word to use) can help at crucial times as well…basically this isn’t exactly a washout, but looking for fuckups and setting aside assumptions will help alot against yang…
makoto vs. remy
-now under normal conditions which most people would say (i disagree in this case but whatever), makoto sits in the corner, remy follows, command grab, 1 meter, ggpo…but that’s not usually the case most of the time, he’s more of a “get the fuck off me” character much like say…elena, oro, alex, ibuki (don’t know if these are good examples), and so he relies a lot on pokes and a decent throwing game as well as an air tight defense to keep out those that would rush in foolishly (ie. makoto)…breaking his defense takes work but it’s possible…it requires patience much like against twelve…
makoto vs. urien
-now this is an interesting match, it’s basically a risk/reward type setup, you have many options, urien has to setup for the right situation…makoto continues play, any fuckups urien has to watch for and take advantage of…requires patience on the part of urien, but is worth it in the end…urien in the head of makoto can be deadly, and as of now, I’m not sure what makoto can do against this…still working on a strategy, any ideas, feel free to respond
makoto vs. necro
-not much to mention here other than it’s really a race for stun, but not really a race in terms of looking at the battle…necro has to basically get in your face to do damage, makoto is more mobile and has an advantage in that area, being ranged doesn’t hurt, but positioning may be a turning factor mid battle