Makoto Video Thread/Match Critiques

Louffy is so on point with his anti airs and so good at applying pressure with U2. It’s really hard to get momentum on Rose in general, let alone against the best Rose player. Hes a low risk low reward control player. That’s like a Makoto player’s krypotnite.

@v-ryu you went with W Ultra? wat

yeah that was difficult. I missed some stun opportunities (fuck that hurtbox xD) but even with that, the result wouldnt change.

yep i chose UW to not let him spam soul spark (and charging his super) during his U2 AND rose fireball have a lot of recovery (like dhalsim)

I didnt play him since ultra so I was not sure if he would do more EX spiral (since no more throw invulnerable). I think I could use more karakusa in the corner

Fighting characters like Rose or Chun is really hurtful now.

Play footsies against Rose is almost useless, her spacing,walkspeed and zoning are just too dominating now, even crouch teching against her is a risk thanks to that fucking st.mk. Playing against Luffy myself few weeks before EVO I find our cr.lp/f.lp very good, the problem is the range, he’s too good in space his spirals. Like Chun,Rose don’t love HK Tsurugis that much, but connect with those avoiding her cr.HP isn’t easy. Push her into the corner and kill her there is our only chance to win IMO. Reduce her movements is vital, challenge Rose midscreen is crazy. Since she has that close mk I don’t rely on ex karakusa that much on defense,better block first then leave if possible. I prefer U2 over U1 here,just because I feel I can get much closer than with Seichusen,but it’s just a choice.

Annoying match.

It would have really helped if ex oroshi had throw invincibility…

Misse is really not mix up heavy. He goes for damage only it feels. Really confident in his ability to out footsies this Akuma.

Misse should really be playing a different character, maybe Chun. The two strengths that I can see from these matches are 1. Footsies 2. A good sense of when to backdash. He has no idea what to do out of a knockdown and eats a ton of damage because of it. He also doesn’t really use any mixup or complex frame traps.

I think it’s a result of being a heavy arcade player.
You don’t really become #1 of your character in japanese arcades by playing bad.

But I agree his style is kinda weird for this character.

the beauty that is makoto! there are so many ways to play her… I agree about his post KD setups though!

I think the way he plays vs gouki is correct. You cant really mix him up before of teleport AND dp. And he has low life, so using maximum damage output is the key, i guess (same as vs yun or seth).

But gouki could punish more LK tsurugi I think

I agree with Vryu in fact i think going for the hard reads is why i have a tough time versus top level Akuma’s, most time my only damage after a knock down comes from predicting teleports since he can escape very easily. Misse played the ground game brilliantly and took from what i saw no un-necessary risk. Well played!

Yeah but if he isn’t going to mix him up on wakeup then why is he trying to jump at weird times? He gets hit everytime. It’s so weird

It’s not the first time I see this in Misse’s gameplay. It’s like he doesn’t know what to do on a knockdown, telling himself “I must do okizeme” and then trying something that is definitely not a setup :slight_smile:
His neutral and pressure are solid though.

Too stay unpredictable,

I mean, you can pretty much say that about anything lol. I did something clearly bad I was just trying to stay unpredictable

But it wasn’t bad, cause he won

Every match has mistakes, even if you win. This is almost like arguing semantics.

I gruaduated from highschool even tough i had negative marks

Kappa

Edit: If you catch a backdash with a meaty mk tsurugi can you follow up with u2 or only ex hayate?

There isn’t enough hitstun on a MK Tsurugi to allow for a U2, you can however U1. There is a point where during the backdash you are considered airborne though, and you would create an unintentional reset if your tsurugi hit at that point where you would probably be punished.

no yeah what im asking is if they are airbourne during enough time to make u2 connect , because they enter a jugglestate there. Maybe someone floaty like dhalsim can