The LK Tsurugi is not plinked, it’s just performed quite late in the jump arc (around the top or just a little after the top of the jump arc). You can also perform fake crossups on some characters with j.hp
After EX Oroshi in corner
Dash^2 > jf.hp works on:
Ryu
Ken
M. Bison (this is preferable to the lk tsurugi setup due to the fact that the tail end of a reversal EX psycho crusher will hit Makoto, also with the j.hp setup you can os s.hk to tag him if he does try to crusher out)
Guile
Ibuki (much easier to perform than the lk tsurugi setup)
C. Viper
Dan
E. Ryu
Hakan
f+mk > jf. hp works on:
T.Hawk
Fei Long
El Fuerte
Rufus
Zangief (Makoto will fall through a reversal lariat, but hit by a delayed lariat)
Blanka (EX up ball will hit unfortunately)
Guile
Hakan
Dee Jay
Cammy
M. Bison
C. Viper
Abel
Juri
Gouken (EX and high counter will beat it out though)
Seth
Dudley
So far the only characters we dont have fake xup setups after EX Oroshi in the corner for are Guy, Vega, E. Honda & Akuma (and Adon too, forgot about that annoying bastard)
I’ve been trying to emulate the safe jump/xup delayed tsurugi setup on Cammy/Sagat with no success, the xup delayed tsurugi is fine but the safe jump setup whiffs, I tried again with s.hk instead of throw and it’s a perfect safe jump setups against Cammy/Sagat but I couldn’t get the xup delayed tsurugi to work (also a 5f sj vs normal wakeup timing characters).
I found some new tips againt rufus and shotos :
Rufus(Corner): Ex hayate =>Fukiage => Jump forward => J.Hp Fake crossup if he tech
Ex hayate => Fukiage => Jump forward => J.Hp => S.mk => J.Mk (unblockable) if he don’t quick rise
Work on viper too but you have to change s.mk to s.lk
Vs Shoto : Ex hayate => fukiage => dash => s.lk => neutral Jump => J.mk (Unblockable)
This works great, so basically you can just os the s.mk/s.lk into the j.hp fake crossup and if the s.mk comes out just jf.mk for the unblockable, great find.
While trying this on the cast I noticed the the first part (the j.hp xup) works on:
Dudley
Seth
Gouken
Juri
Abel
Cammy
Hakan
Zangief
Fei Long
T. Hawk
as well as C. Viper and Rufus
Oh man had the honor of playing AGE Snake eyes yesterday for about 2 hour it feels like zangief has a huge advantage Walk speed let’s him play footsies that makoto can you dream of and zangiefs SPD range if actually farther than makotos cr mp. Wiff one and get walk IP SPD the only light I see in the matchup is don’t get cornered and you might live longer. 7-3 gief favor turns to about 8-2 if your playing a gief expert like snake eyes there just ain’t much she can do I have to find serious tech for this matchup
Not related to anything in this topic specifically, but anytime I see a Makoto vs Hakan match, I feel like someone really should’ve called child services before it got to this point.
Going on from what LiorFromSpace posted earlier in the thread
The fake xup portions upon quick rise (EX Hayate > LP Fukiage xx jump forward > jump forward hp) also work on:
Dudley
Seth
Gouken
Juri
Abel
Cammy
Hakan
Zangief
Fei Long
T. Hawk
(Of course these setups will whiff if the opponent delays their quick rise)
Here’s a setup for when they don’t quick rise
EX Hayate > LP Fukiage xx jump forward > jump forward hp > cr.lk > jump forward hp will work on:
Dudley
Seth
Gouken
Abel
Hakan
Zangief
Fei Long
For Cammy and Juri replace cr.lk with s.lk and for T. Hawk replace cr.lk with s.mp.
Now with these set ups should I land in front or behind Rufus if he doesn’t quick rise. I’m guessing in front. In that case I’m not getting it properly I have been trying something’s out myself and one thing I found against gen. Ex Karakusa>lp fuki>jump forward hp>jump forward mk(nothing special just crosses up and avoids reversals) if they don’t tech then corpse hop tsurugi avoids reversals. Now here’s the tricky part. If they wake up standing they block normally but if they are crouch blocking they have to block it as a cross up.
Is the timing for the J.hp really late? I can never get it to cross up consistently and i noticed that if i whiff a stand jab after jump canceling the fuki i have a slightly easier time timing the j.hp, but i’m pretty sure most characters can just hold forward/forward dash out since its much later.