From what I’ve read they gave U2 full projectile invul and then took away the startup projectile invul. Doesn’t that mean it’s still useful on the way down? It annoyed me because I couldn’t realistically use U2, an anti-projectile ultra, to counter sonic booms because of their recovery time being almost nothing. I’d either get hit by the sonic boom or guile would block and punish.
I’m wondering if Makoto lost her super or Red Focus attack killed everyone’s super ?
If i have 4 super bars, i’d rather keep one than waste it all for a quite similar effect.
I was probably unclear on how I meant.
I don’t get jabbed out of Tsurugi when using it as I said, it was simply a comment on how Ace2aKing said that Tsurugi is meant to blow up jab mashers.
Like I said, the change has me worried for the neutral game since it makes it a lot riskier to make a bad read. Currently, we can afford a few bad reads as long as we aren’t predictable enough for them to focus/reversal the start up. In ultra we still have to worry about that while also worrying about being punished on block. I’m not saying it’s going to be the end to Makoto, just saying that it has me a bit worried that the Ryu matchup (one that I enjoy polaying a lot) is going to end up being much more of an uphill battle.
I honestly don’t think it’s going to matter. If you guys saw Tinshi playing against daigo he didn’t punish the tsurugi on block and it wasn’t the HK version. If daigo isn’t doing it, I don’t see what the problem is. It’s not like he isnt used to SRK’ing on reaction. Let’s be real here
I’ve been extremely easily irritated by everything lately. Had terrible past few weeks.
I’m not even sure if I’m angry or not over the nerfs and weird buffs no one asked for. Probably more just angry at stuff that’s happened in my life recently. I do know I’ve been complaining about the changes though.
As for Daigo not punishing LK/MK tsurugi? He’s never had to before, so he’s never had to really worry about spotting the difference between them all. He will probably get used to spotting the difference sooner or later.
the 3 frame axe kick punish will be something people wait for. They will try to bait it out also.
Additionally I think some people will not expect it and not be ready to react. It will all depend on who you are playing and their familiarity with that aspect of the matchup.
I’d also bet that mixing up mk and hk axe will create a guessing game for those 3 frame reversal characters out there. Instinctively if they opt to reversal instead of starting a combo off jab they may be rudely punished. Maybe this is the right thing to do to train your opponent into doing reversals at the wrong time and then use mk version freely once they are scared.
You should be doing more whiff punishing in the neutral game though, believe it or not Makoto can play footsies with the right spacing. Same with blowing up jabs, primarily crouch jabs is what I meant but your spacing needs to be on point.
ahhh, i’ll be playing makoto anyway but this shit is still stupid. U2 loosing start up invincibility is an overall nerf to that ultra, the projectile invulnerability is only useful in a few MUs. I use ultra 2 a lot so this is very disappointing to me. lol i’ll write about it in the “loosing for all ages” thread come june lol
Edit: sorry guys, wrong window. I’m not really sure why they don’t want some form of reversal for you guys. It’s almost as if they want offense to be better by making sure reversals are ass. This would make sense If the character with the overall nest offense in the series (akima) didn’t also have good reversal options and good zoning.
Once I more or less feel comfortable with the new Makoto I’m going balls deep in another character to make up for her bad matchups. No idea what those matchups are going to be in the new version though.
Might have ken as my secondary. I like his changes
T-Hawk, Gief and maybe Hugo for me.U2 was useful for me against grapplers,I don’t love get to close against those 2f grabs, especially against those players with a Logitech steering wheel instead of a joystick. The DWU here can help us against their ambiguous jumpins mixups, but now get out from the corner via Abare is no more an option. Better don’t get cornered. I’m not afraid about the rest of the cast, they gonna die the same in USF4,only quicker.
My main concern for usf4 is that the metagame changed, the game is slower and more footsie oriented than ever. I fear makoto will have a hard time against usf4 top char like Juri, Chunli, Rose, Guile etc, top players are already switching to those (Mago Chunli, Momochi Juri etc). Yun Yang matchup will get harder, Cammy and Feilong more or less the same. I dont know, we’ll see but I fear she will have a hard time against usf4 popular characters.
Time will tell, but right now I would argue she does pretty well against characters like Chun, Guile and Juri.
They’re keep away character but they need to pester you with pokes and Makoto’s stMP and crMP just go at them right back.
I probably play Makoto vs Juri the most of anyone here, and I can tell you that match up is pretty easy.
Might become harder because of EX Pinwheel finally becoming a good reversal ( right now you just meaty stMP and you beat it everytime ) but I’m not worried.
Juri match isn’t too hard. If she gets fireballs going that’s kind of the only hard part however now we have a fireball invulnerable Ultra 2 if we want to use it, so that means she can’t even do that anymore.
I love U1 against her right now tho. Everytime you trade against her pinwheel you can just Ultra 1 her.
Also punish greedy resets during her U1. It’s not that hard to U1 her overhead in reaction during that shit