I found this long time ago
[media=youtube]ZX4sqzg2-Qs#t=0m8s[/media]
but yesterday, i put time into it to try different setup on fei and chunli (because they annoy me!!!)
note: tsurugi must not be done at the very first moment of the jump. You must wait a biiiiiiit. Same height as when you “miss” your instant tsurugi.
imagine you’re in the right corner (makoto - fei - wall)
backthrow (put fei in corner, to the position "makoto - fei - wall) -> LP hayate (whiff) -> MK tsurugi.
if he tries to guard high, he will be hit.
if he tries to guard low, he will be hit.
if he tries to guard to the other side (push left), he will guard, but stays in position “makoto - fei - wall”.
if he tries any reversal, a strange thing happens. The position will still be “makoto - fei - wall”, but fei does his move in the “wall” direction xD. So mega punishment in his back.
EX oroshi -> back dash -> forward dash -> MK tsurugi
if he tries to guard high, he will be hit.
if he tries to guard low, he will guard, but stays in position “makoto - fei - wall”.
if he tries to guard to the other side (push left), he will guard, but stays in position “makoto - fei - wall”.
if he tries flamekick, makoto avoid it, the position will be “fei - makoto - wall”.
if he tries chicken wing, he will go out of corner. Be ready to punish with EX hayate.
both options are avoided if he jumps on wakeup.
i tried it on some other characters. Some things change:
chunli:
backthrow setup:
- MK tsurugi will hit standing chunli
- HK tsurugi will hit crouching chunli
- Both tsurugi beat EX sbk reversal.
EX oroshi setup:
same as backthrow setup
when i did my older test, i’ve found that MK tsurugi (EX oroshi setup) didnt crossup shotos, but work on abel, cody, sagat, rufus.
I have to put time into it to see if it can actually work versus any characters, using different tsurugi, or different height.