Another good option after AA normal is f.MK.
Fierce xx Hayate Feint works pretty well. I was having decent luck, though you have to anticipate the jump in pretty soon…
Just had some games against a chun and after a forward throw i was just in range to throw out a C.HP, i’m not sure if he she was walking forward but it worked.
I think the Guile match up is probably her worst match up, mainly because abare just doesn’t work in that match up at all, and it makes it almost impossible to get in on him, and then if he gets a knockdown he can rape you pretty bad before you can get away.
And I don’t know if this is character specific or not but T hawk’s condor dive fucking crossed me up from like half screen on wake up, twice in a row. And not normal cross up, corss up where he landed on the same side he came from.
i disagree. So far my worst match-ups are Chun, Rose and Rufus.(Ruf and Rose partly due to lack of experience there).
Guile match up have been getting better and better for me. I dont even use Abare(U2) anymore, i only use it against Dhalsim or sometimes Akuma(low health, punishable FB start-up/recovery). No use trying to time Guile/Deejay or even Sagat to hit an Abare.
IA AxKick made a BIG difference for me vs Guile, it gives HIM something to guess about and he most likely will fuck up.
Guile “lp SonicBoom walk up” is probably his best wall against you. You can play around with that; FA backdash, FA and release, block backdash, block exOroshi, n. Jump IA HK AxKick, n.Jump FP or HK(depending on how far he is from his boom),…ect. Dont be predictable, make him guess your reaction to his “Wall tactic”, you can turn his own tactic against him to get in. Try to push his patience, he’s trying to do the same to you.
its a tough fight, but so far its not lopsided for me
I don’t use Abare against Deejay or Guile. But I still use it against Sagat. It works against him reasonably well.
ok anyone having trouble vs akuma at all otisit just me???
I think it’s everyone who doesn’t play Akuma or Ryu.
Actually dee jay’s booms are pretty easy to react to.
vega, What do I do against his air dive, when he jumps on wall and either aerial grab or slash. I can dash to escape but I cant punish it.
What do I do against a good dhasim. fireball, poke, teleport behind me and repeat.
Yeah that is kind of annoying, but Mak’s dash comes in super handy in this match up. If he whiffs a j.fp even if you block it you can dash forward and gain some ground, and sometimes even catch him on landing, you can also use ex hayate to get in when he jumps Or leaves gaps in his pokes. If you have a health advantage play defensive. Wait for him to teleport and j.fp him. Then rush him down. I always have trouble with sim but I’m getting better. Against Vega, j.mp, dash under then mix up.
wow this thread help me alot.
blocked f lp late cancel into HP karakusa works like charm! but i found also blocked cr lk cancel into kara also worked and i think its easier.
for wakup game againts shoto after ex oroshi i often dash forward and jump over the grounded opponent which put me out of range of throw wakup a bit but still in range of Hp Karakusa. a slight delay of HP karakusa after mak lands give option select of blocking reversal srk and grabbing an out of range normal throw wakup opp.
Loving the thread, those match vids with the added commentary are brilliant.
Could anyone give some instruction on how karakara works? I’m aware of the idea behind kara with regards to throws (can’t do them reliably, but I know how they’re meant to go), but when using Mak the best I’ve managed to find is the entirely useless trick of f.HK xx throw, which results in Mak teleporting a good step backwards and going for the grab. Can’t get anything that looks even vaguely like karakara.
What normals does Mak use for kara? And is there a particular trick to karakara?
Makoto can Kara-cancel most of her normals, but you should use F+Lk for your go-to Kara-cancel. F+Lk~Lp is her best Kara-throw. Kara-Karakusa is one of the hardest ones I’ve seen, it’s gotta be done quick. Get the F+Lk~Lp Kara-throw down and then you’ll know how quickly Kara-Karakusa must be done, they have the same cancelable frames.
Check the Kara Compendium thread for more info and a couple tricks on how to execute it a little easier.
The only real trick to getting KaraKara down, is too make sure you’re hitting the 2nd Kick fast enough, as I’ve found that’s where I’ve screwed up mainly. I’ve got the speed of the motion down about 80%, but I sometimes don’t hit the Kick for Karakusa fast enough, and end up just getting the f+LK.
Shortcuts help. IMO F,D,DF,F+Lk~B+K is the easiest.
If done out-right F+Lk, HCB+K is faster, but since you generally want to use Kara-Kara as a tick you can buffer the input through another move and it works out fine.
i think maybe we should start separate threads for each character??? i know it’d be a freakin alot of threads, but this thread keeps jumping from char to char, and i think we can get in depth with the intricacies of each character matchup if we discussed only one character in a thread. what do you guys propose??
also i don’t know if you guys mentioned but what can we do against boxer’s jabs?? or boxer in general. i know st. mp beats dash punches pretty well, i’m sure st. hk can too. but i can’t get in and kara with him jabbing all day.
I made a separate document for each character and listed all of the advice that was given in this thread (kinda like my own separate match up threads). Some characters don’t have any info, others have a lot. I could send these documents to the best Maks we have at the moment (NinjaCW, Pimp Willy, V-Ryu?) so they can decipher what info is good and what is bullshit (while adding tidbits to the match ups we have nothing on). Then, that can go to the OP to fill the spoiler tags.
Honestly, 35 separate threads would be a bit much, especially if they were stickied. Hell, if they were stickied, would all of them even fit on the first page?
What do you guys think of my idea?
We don’t need 35 different match up threads honestly, we can do either a few people keep track of info in here, send it out to players to get all the good info or we can make match up threads based on Original SF, New Characters, Alpha/3rd Strike in separate threads that way it’s not a million threads. Something like that could work, just we gotta be on top of it cause the next few months will be massive people asking questions and info flowing through till some super top players use her if they do haha.
Kara throw (f+LK…LP) is helping me a lot after a MP Hayate, it can stuff Ryu Shoryukens (not EX) with no problem. It can even stuff his EX Tatsu, it stops other characters stuff too, so far is really good.