Makoto Strategy and Match-ups

Every character plays footsies, Makoto is just not that good at it. Since she has poor walkspeed she can’t dictate the footsie game and has to try to let the other character get into the range she wants to press buttons, instead of moving to the range of those buttons herself.

You know he will get a knockdown.

Red focus if he’s really spamming.
Try using stHK after hands too. But its dangerous if he does buttslam/ex headbutt.

Btw, its ok if you get chip damage.

Just curious about yall’s thoughts on the Guile, Guy, and Gouken match-ups.

I remember Guile being free in AE (where he was admittedly weaker and Makoto was admittedly stronger), yet now it seems like most think this is now free for Guile (no thanks to Dieminion demolishing Haitani).

I realize Guile has improved tremendously since AE, but I feel his more offensive approach (less vitality, weaker defensive tools, stronger offensive tools) actually makes things a bit easier for Makoto. I feel, at worst, it’s 5-5.

As for Gouken and Guy, these were good matches for us prior to Ultra, and I still feel they are. Again, the chatter I’ve heard is that because Gouken and Guy got better, they’re now 5-5. Really, though, their changes don’t ultimately affect their character’s strategy against Makoto, so I feel they’re still AT LEAST 5.5 in our favor.

Thoughts?

I need to search for videos and stuff, but could anyone give tips/a general gameplan for playing against grapplers, mainly Gief, Hawk, and Hugo?

Play midrange, use crHK a bunch, stMK is also good.

s.HK can be useful too, and yamase seems to work nicely against Hugo (or at least Misse seems to like abusing it)

You can put some pressure from time to time but you better not do it for long, and have a good read, otherwise you can end up paying high for it…

if anyone hadn’t figured it out yet the invisible cross under works wonders against charge characters. for example blanka can only ex up ball to properly get out afaik. my timing might be off though.

Guys, how you defend against Decapre Scramble mixups? Guessing between the slam (especially the crossup one) and the ex c.strike is hard. Fighting a runaway/mashing Decapre is a pain for me, so any tips is appreciated.

I have issues against that as well. You can’t really focus since EX Ground punch is armor break, and ground punch fake can grab you out of it.
Unless someone has some tech, I’m pretty sure we just have to block by guessing correctly.

Ok, that’s what I find out tonight (it’s 1:30 a.m. in Italy now):

-EX scramble+EX Dive loses against DWU+EX Karakusa.

Decapre try to do that low as possible, but our ex Kara absorb the hit and grab that bitch. She’s gonna dive when she’s front of you during EX Scramble, not over your head. If we haven’t meter then better block low and leave after her lows.

-EX Scramble+Break crossup loses against jump away or (risky) st.lp/or reverse LP fukiage.

This is a bit tricky:Decapre can do HP Break even in front, but all depends if she can perform the Break meaty enough. If she can better block,90% of the time she goes for the crossup one. She’s gonna do the Break if she’s over your head. If we perform the DWU we are forced to block, the only thing who can beat EX Scramble shenigans is…U1. Seichusen can beat EX Dive too,but you have to do the Ultra when Decapre goes down from EX Scramble. St. LP beat Break clean if isn’t perfectly meaty.

After a backthrow (midscreen):dash,f.mp,IA Tsurugi LK make every Sting whiff, hit in front so you fall still in front even after the whiff. In corner,after an EX Oroshi,f.mk,IA Tsurugi LK. Same results like midscreen. When Decapre realized we can avoid her reversal we can do our mixups on her.

I’m a bit tired now, tomorrow I check something more useful against her EX Scramble mixups, that’s what I found in 30 lab minutes. Hope that helps.

a little side note on chun-li here. we have a pretty good chun/fei player here in calgary and his fei has become less of a problem so he’s more of a chun main now. anyways if chun focus dashes in we should be able to get a mk tsurugi free (even though she’s +1) as long as I’m timing stuff right with her. avoids normals/hazanshu(hits this). if she backdashes once she has to block. you can os with fukiage if she neutral jumps. idk though maybe I’m just an idiot and miss the timing on her normals. the jump and hazanshu is an actual thing and really take away a lot of her options making her scared to do it in general or at least scared to use those follow ups. meaning the next focus dash in could very well lead to an ex karakusa to grab the normals.

About Decapre’s EX Scramble: better block. Look at the red line during the Scramble (after doing DWU)and try to block standing. Of Decapre didn’t go totally over your head then she’s gonna do the EX Dive; the DWU makes the dive whiff, you can karakusa that shit. Do it EX to be sure in case Decapre do her dive with a bad timing. Against the crossup Break just block right. If she goes over your head is a sure Break. A blocked one is -9, but better don’t try a karakusa here. Honestly I need more tests on how punish hard this,atm I can just do a grab, that move has an insane range and an interesting active frames value (11f),I need to training myself for it.

Actually doing a lot better vs my previous worst matchups (Ibuki, Gief, Hawk).

Been getting destroyed by Rufus players though. I am at a loss against his “sneeze into Ultra” gameplan.

I think Rufus is the only match up worth bringing a counterpick against in this version.

Who beats Rufus?

Sagat

I use Yun against him. Yun beats everyone anyway.

I wish we had parry vs. Yun :frowning:

Clearly not serious, but I hate that matchup

I’ve been trying to build a pocket Sagat just for fun, but it might not be a bad idea to refine it for the Rufus counter pick. Interesting.

what do you guys think of the chun/fei match up for makoto? imo she beat chun in super but lost to fei. i think in ultra she loses to chun and goes even/wins against fei.