Makoto Match ups- THe good, the fair, the bad?

No, After the Hp Fukiage xx S.A. III. you must dash (sorry for the “run” term.) into the falling Shoto to do other Hp Fukiage. If the Shoto is Gouki, you put him into dizzy. If the Shoto is Ryu or Ken, the Stun gauge is around 95% full, you only needs connect a “Strong” stun hit (like Headbutt catch or Mp Hayate) to put Ryu/Ken into dizzy. This combo have a normal-to-good damage too.

If you activate the S.A. III by error before you do the Fukiage, you can use the frame invencivility to parry the coming kick and do a Hp Fukiage jc. Hp/Rk

I don’t try do a dbl Hayate, but i go now to try it.

No, After the HP Fukiage xx S.A. III you can chain the Mk Tsurugi, but i’m trying to chain it with Hayate and its whiffs… :S i dunno if another move can be chained after the 2nd Fukiage or Tsurugi… ^^U

I don’t know if you can combo a Mk tsurugi off of 2 Fukiages because I think that may go over the juggle limit, you may be able to link and FP or RH if you can hit them on the way up. I’ll play w/this also to see. I thought I translated what your were saying right though I know you can hayate after a fukiage timing is a little different than getting the juggle from Mk tsurugi seems like. I’ll mess w/it and see what I come up with.

Ok so what does it take to beat chun-li. I’ve watched a lot of vids and so far I’ve learned only that S.RH seems to kill wake up spinning bird kick. I would like to play her w/SA2, but it seems a lil more reasonable to play SA1 because if she sticks out any S.FP or Back-S.FP ( I’m not sure on this one I’ve yet to test it) I can Hayate and link SA on her. Can anyone post up any really decent strats, adive, or opinions on this match up?

Havnt seen anything about makoto vs makoto, so i just got a quick opinionated question.

Which Super Art do you guys suggest and why, Im really only looking for an answer between SA1 and SA2, but any tips with SA3 would be cool?

In most matches Ive seen with makoto vs makoto its an SA1 vs an SA2 fight, and the SA1 almost always wins. Ive seen SA3 do pretty good though its just im not good with it.

But i realize the super art isnt as much as a factor as knowing how to defend against makoto, usually the person that knows how to defend well against all her mixups wins.

On a side note about fighting Chun Li. I usually do better when I try to keep my distance, but once i get offensive momentum I of course keep going with it like most people would.

SA1 for me cause that shit goes through her sometimes

Well against makoto it depends on how comfortable you feel against her. Though i play her she’s fuckin annoying to play against so SAI is good to at least keep a defensive option and sort of keep makoto under control of things. SAII isn’t really a bad option as well. If you can defend against random shit well then i would say SAII.

Like Deadpool said, you got to keep your distance at first with Chun, cause she’s not going to let you get in first against her. It’s important to punish important whiffs like far st.fierce and back fierce with hayate, so she doesn’t abuse it or poke stupidly. From max range cr.mk is pretty good and outside chun’s cr.mk range, makoto’s cr.hp beats out those moves. More likely then not you’ll find yourself beating on the ground so you have to mix up between air game (vertical tsurgi’s, etc.) and ground game. If you watch how J plays against chuns, you’ll see him constantly mixing up between high, low, throw to keep chuns off balance. I think doing this, you break the chun’s player defense mentally, and thats when you actually can really get in with makoto. And about SA, i would say SAI is most practical for 99% makoto’s in general against chun. J seems to know the matchups so well that playing SAII works to his benefit.

I use SAII. Why? Because 2 supers are better than one!

Its also a lot more demoralizing, helps break thier spirit cause the super lasts so long form start to finish…SAI, you hit them and its over in a couple seconds. With SAII they have to sit through the whole damn thing and watch thier stun bar go up little by little, and thier life bar go down little by little. Its all about that MENTAL EDGE d00dz!!

I have no idea what im talking about.

Lol i would have the same thing like months ago before evo, but after I played some casuals against nuki, he made my SAII seem like i picked a wrong character in a tournament:sweat: .

sounds like he got the MENTAL EDGE on you dude!! whoaa trippy!

Mak v Mak imo either SA1 or 2 both are usable, but I typically use SA2 due to 100% stun being very useful. It also gives me the ability to be able to use a ex move and still have a super stocked.

Chun imo Sa1 is the choice with out a doubt

The free 100% stun for baiting out a blocked SA2 from chun is nice but rarely will this happen

And for the most part this match will be fought out side of your karakusa range when on your side of the screen.

And you will generally be fighting this match dashing/hayate’ing in behind her whiffed pokes and by jumping in

-General stuff-

a non-meaty (or atleast not very meaty) st strong will beat wake up bird but if its throw out quite meaty it will lose

a well timed cr short will beat ex bird

And on occasion you can get away poor mans 100% stun step-up in

karakusa->st fpxhayate, second karakusa->st fpxcharged strong hayate->sa1

(note you can either charge the first or second hayate but one of them will need to be charged for the extra stun it gives)

Also chun’s hit box during some of her pokes is intresting to say the least…:wasted:

I agree w/jak. I prefer SA1. It also feels a little more comfortable to land. I also feel like I have a little more control in the match to the degree that the opponent will normally become more defensive when your meter is stocked. At least it seems that way…

doesn’t matter which super you pick. rush that ass… treat opponent-makoto like the worthless bitch that she is x_x

Hi guys, since we were talkin bout the Chun matchup earlier here’s some good Sextaro VS Chun vids…

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[media=youtube]HpqCnCKDgcM[/media]
[media=youtube]gvpM19DkwmY[/media]
[media=youtube]QaSWYi8DfFs[/media]

Seems like one thing that Sextaro really likes to do against Chun (that works) is either get her or you into the corner, jump straight up, and do (I think) LK Tsurugi. It’s hard to parry, so if they block it, they’re in block stun and you can start a mix-up. If they try to parry it but fail I think you can do crouching LK into hayate.

And here’s some Makoto vs Makoto vids (Arlieth VS Sextaro)
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[media=youtube]Y0YfjuxtkvA[/media]

While I don’t like shamelessly advertising my stuff, if you guys like watching Makoto vids I have a youtube group (and pretty much my youtube channel) devoted to her.

www.youtube.com/group/MAKOTO