Movelist:
Gamplay Vids:[media=youtube]5A4VyJUAdzU[/media]
[media=youtube]ijaj55bNrZI[/media]
Astral Heat: [media=youtube]hcBDEfxvfi0[/media]
Thanks, tyrannt_laharl for the info.
Movelist:
Gamplay Vids:[media=youtube]5A4VyJUAdzU[/media]
[media=youtube]ijaj55bNrZI[/media]
Astral Heat: [media=youtube]hcBDEfxvfi0[/media]
Thanks, tyrannt_laharl for the info.
Special Moves
*Impact *- D (delayable)
Comet Cannon - 236A
----- Break Shot - D (during Comet Cannon, delayable)
Corona Upper - 623C (can do in midair)
----- Meteor Dive - D (after Corona Upper, delayable)
Space Counter - 4~6 (when attacked, a parry)
----- Space Counter - D (after successful Space Counter parry)
Asteroid Vision - 214A/B/C
----- Break - A (while the A version Asteroid Vision is active)
----- Eclipse Turn - B (while the A version Asteroid Vision is active)
----- Lunatic Upper - C (while the A version Asteroid Vision is active)
----- Shooting Star - D (after an A version Asteroid Vision, or Lunatic Upper)
----- Lightning Arrow - D (while a B or C Asteroid Vision is active, delayable)
Following a Lunatic Upper:
----- Mars Chopper - A (after Lunatic Upper)
----- Star Gazer - B (after Lunatic Upper)
----- Infinite Rush - C (after Lunatic Upper, repeatable)
**
Distortion Drives**
Big Bang Smash - 632146D (delayable)
Particle Flare - 236236D (delayable)
----- Particle Flare Launch - D (during Particle Flare, delayable)
---------- Particle Flare Finish - D (during Particle Flare Launch, delayable)
Astral Heat
Planet Crusher - 2363214D (delayable)
Some of this may change, but we’ll see.
** Standing/Crouching Normals**
5A - short mashable tonfa hit, very very fast and mashable.
6A - uppercut, good anti air move and can be followed up for an air combo.
2A - like 5A but crouching.
5B - good range poke but kinda slow. Kinda like Bang’s 5B-ish.
6B - downward hit, overhead.
2B - playful cute ankle chop attack! Pretty fast.
5C - short hard hit.
6C - takes a step forward and smacks her opponent.
2C - Makoto leans back and hits hard into the air, has some AA properties.
3C - a Guile like sweep, second hit hits.
Jumping Normals
j.A
j.B - backflip kick
j.C - Makoto sticks her arm down at an angle
j.2C - Butt Dive!
SPECIAL NOTE:
HiagoX and A.K. (Dustloop) takes credit for all of this information from this thread. I have nothing to do with this! I’m only posting it here for your convenience.
Index:
1) Combos from A moves
2) Combos from B moves
3) Combos from C moves
4) Combos from D moves
5) Break Shot combos
6) Parry combos
7) Parry/Space Cancel combos
8) Air-to-Ground combos
9) Throw Combos
10) Corner combos
11) Counter Hit combos
a) Midscreen
b) Corner
12) Fatal Counter combos
13) Burst combos
a) Midscreen
b) Corner
14) Astral Heat combos
?6A (Used as anti-air) > jc > j.C > j.B > jc > dj.C > 623C~D (LV3) (Damage: 1787 - Heat Gain: 23)
?6A > 2D (LV3) > Delays > Dash > 5B > 6A > SJC > j.CC > j.CC j.623C~D (LV3) **(Damage: Around 2900 - Heat Gain: 27) **
?214A~D (LV3) > Dash > 5B > 6A > SJC > j.C > j.B > j.C > j.B > j.623C~D (LV3) **(Damage: 3200 - Heat Gain: 23) **
?214A~D (LV3) > 5D (LV3) > Dash > 2D (LV3) > j.D (LV3) > Land > Dash > 5CC > j.CC > 623C~D (LV3) **(Damage: 4209) **
?5B > 5CC > 6B > 5C > 214ACCCCC (Damage: 2948 - Heat Gain: 23)
?5B > 5CC > 623C~D (LV3) (Damage: Around 2100 - Heat Gain: 11)
?5B > 2B > 5CC > 6B > 5C > 5D (LV3) (Damage: 2423 - Heat Gain: 17)
?5B > 2B > 5CC > 214A~C~C mash (Damage: 2503 - Heat Gain: 20)
?6B > 5C > 5D (LV3) > 2D (LV3) > Delay > j.D (LV3) > Dash > 5B > 6A > SJC > j.CC > j.CC > J.623C~D (LV3) (Damage: Around 3600 - Heat Gain: 35)
?2B > 5CC > 5D (LV3) > 2D (LV3) > j.D (LV3) > Dash > 2B > 5CC > sjc > j.C > j.B > jc > j.C > j.B > 623C~D (LV3) **(Damage: 3393) **
?5B > 5CC > 5D (LV3) > RC > Dash > 2B > 6A > J.B > J.D (LV3) > Land > 5B > 6A > j.C > j.B > > j.C > j.B > j.623C~D (LV3) (3893 damage)
?214B~D (LV3) > 5D (LV3) > 2D (LV3) > j.D (LV3) > 5B > 6A > sjc > j.C > j.B > jc > j.C > j.B > 623C~D (LV3) (Damage: 4080)
?5B > 5CC > [946 5B 5CC] x5 > 2D (LV1) (Damage: 3943)
?5B > 5CC > 6B~C > 5D (LV2) > RC > Dash > 236A~D (LV3) > 214B~D (LV3) > 2D (LV3) > j.D (LV3) > Dash > 5B > 6A > sjc > j.C > j.B > djc > j.C > j.B > 623C~D (Damage: Around 4600)
?5B > 5CC > 6BC > 5D (LV3) > RC > Dash > 2D > j.D (LV3) > 2C > 214BC > JCC > 623C > 5D (LV3) (Damage: 4208 - Heat Gain: 36)
?5B > 5CC > 6B > 5C > 5D(2) > RC 66 236A~D (3) > 214B~D (3) > j.B > dj.D (3) > 2D(3) > 214A~D(3) > 632146D (Damage: 5835)
?3C > 2B > 6A > jc > j.CC > jc > j.CC > 623C~D (LV3) **(Damage: 2875) **
?2C > 2D (LV3) > 5D (LV3) > Dash > 2B > 6A > jc > j.C > j.B > djc > dj. D (LV3) > 5CC > Particle Flare (LV3)> Launch (LV3) > Finish (LV3) (Damage: 5835)
?5CC > 6B~C > 5D (LV3) > 2D (LV3) > jc > j.D (LV3) > 2B > 6A > jc > j.C > j.B > djc > j.C > j.B > 623C~D (LV3) **(Damage: 4826) **
?5D (LV3) > Dash > 2B > 6A > jc > j.B > jc > dj.D
?5D (LV3) > 5B > 6A > jc > j.B > djc > j.D (LV3) > 5B > 6A > jc > j.CC > 623C~D (LV3) (Damage: Around 2800)
?236A~D (LV3) > 5B > 5C > 623C~D (LV3) **(Damage: 2890) **
?214A~D (LV3) > 2D (LV3) > j.D (LV3) > Big Bang Smash (LV3) (Damage: 3728)
?236A~D (LV3) > 214B~D (LV3) > 2D (LV3) > 5D (LV3) > Dash > 5B > 6A > jc > j.B > djc > dj.D (LV3) > Dash > 5B > 6A > j.C > j.B > djc > dj.CC > 623C~D (LV3) (Damage: 5267)
?236A~D (LV3) > 214B~D (LV3) or 214C~D (LV3) > 2D (LV3) > Dash > 2B > 6A > sjc > j.C > j.B > djc > j.C > j.B > 623C~D (LV3) (Damage: 3853)
?236A~D (LV3) > 214B~D (LV3) or 214C~D (LV3) > 2D (LV3) > Dash > Particle Flare (LV3) > Launch (LV3) > Finish (LV3) (Damage: 5399)
?46~D (LV3) > RC > 5D (LV3) > 2D (LV3) > j.D (LV3) > Dash > 2C > Particle Flare (LV3) > Launch (LV3) > Finish (LV3) (Damage: 6554)
?[5CC 846] x3 > 5CC > 6B > 5D (LV2) > RC > Dash > 236A~D (LV3) > 214B~D (LV3) > j.B > dj.D (LV3) > 2D (LV3) > 214A~D (LV3)
?j.CC > 5B > 5CC > 6B~C > 5D (lvl3) > 2D (lvl3) > j.D (lvl3) > [Dash > 5B > 5CC > jc > j.B > djc > dj.B > 623C~D (lvl3)] (Damage: 4600)
Note: Replace the brackets with Big Bang Smash, it deals 5100 damage.
?j.CC > 5CC > 6B > 5D (LV3) > Dash > 6C > 236B > j.B > dj.D (LV3) > 2D (LV3) > 214A~D (LV3) > 632146D (Damage: Around 5400)
?Throw > j.CC > jc > j.CC > 623C~D (LV3) (Damage: 2100)
?Throw > 214A~A > 5B > 6A > sjc > j.C > j.B > djc > dj.C > dj.B > 623C~D (LV3) (Damage: 2538)
?Throw (into corner) > 5CC > j.CB > j.D (LV3) > Dash > 2B > 5CC > j.CB > dj.CB > j.623C~D (LV3) (Damage: 3195)
?Air Throw > 2B > 6A > sjc > j.B > djc > dj.D (LV3) (Damage: 2355)
?Throw (into corner) > 5CC > jc > j.C > j.B > jc > j.D (LV3) > Dash > 5B > 6A > jc > j.C > j.B > jc > j.C > j.B > 623C~D (LV3) (Damage: 3181)
?Throw > 214A~D (LV3) > 5D (LV3) > 2D (LV3) > j.D (LV3) > Dash > 5CC > sj.C > sj.B > dj.C > dj.B > j.623C~D (LV3) (Damage: 3581)
?Throw> 214A~D (LV3) > 5D (LV3) > 2D (LV3) > j.D (LV3) > Dash > 2C > 236236D (LV3) > Launch (LV3) > Finish (LV3) (Damage: Around 4600)
?Throw > 214A~A > 5CC > 2D (LV3) > Dash > 2C > 5B > 6A > jc > j.C > j.B > jc > dj.C > dj.B > 623C~D (LV3) (Damage: 3439)
?Throw > 214A~A > 2B > 6A > 2D(3)> 5B > 6A > jc > j.C > j.B > dj.C > dj.B > 623C~D (LV3) (Damage: 2958)
?Throw > 5CC > sj.C > j.B > dj.D (LV3) > 5D (LV3) > 2D (LV3) > 5CC > sj.C > j.B > dj.C > j.B > j.623C~D (LV3) (Damage: 3636)
?Back Throw > 2B > 6A > sj.C > j.B > dj.D (LV3) > 5D (LV3) > 2D (LV3) > 5CC > sj.C > j.B > dj.C > j.B > j.623C~D (LV3) (Damage: 3144)
? j.C > 5B > 2B > 5CC > 5D (LV3) > 2D (LV3) > j.B > jc > j.B > 623C~D (LV3) (Damage: 3620)
?5CC > 6B > 5C > 5D (LV3) > 2D (LV3) > j.D (LV3) > Dash > 5B > 6A > JC > j.CC > JC > j.C > j.C > 623C~D (LV3) **(Damage: 4900) **
?6B~C > 5D (LV3) > 2D (LV3) > jc > j.D (LV3) > 2C > 5A > 6A > jc > j.C j.B > djc > j.C j.B > 623C~D (LV3) (Damage: 3937)
?5B > 5CC > 5D (LV3) > 2D (LV3) > Delay > j.D (LV3) > Dash > 5B > 6A > SJC > j.CC > j.CC > j.623C~D (LV3) **(Damage: 4043)
**
?6C > 214B~B > JC > j.D (LV3) > 5D (LV3) > Dash > 5B > 6A > SJC > j.CC > j.CC > j.623C~D (LV3) (Damage: 3616)
?5B > 5CC > 214A~C > C Mash > 236236D (LV2) > Launch (LV3) > Finish (LV3) (Damage: 4323)
Note: Can be used in Counter Hit even at midscreen.
a) Midscreen
?CH j.B > 2B > 6A > sjc > j.C > j.B > djc > j.C > j.B > 623C~D (LV3) (Damage: 2631)
?CH 6C > 5B > 5CC > jc > j.B > djc > dj.D (LV3) > Dash > 5B > [5CC > Big Bang Smash (LV3)]
?CH 6C > 214B > j.CC > j.CC > 623C~D (LV3) (Damage: 2313)
?CH 6C > 214A~A > 5A > 6A > JC > j.CC > j.CC > 623C~D (LV3) (Damage: 2317)
?CH 6C > 214A~C > 5D (LV3) > 2D (LV3) > j.D (LV3) > Dash > 5B > 6A > SJC > j.CC > 623C~D (LV3) (Damage: 3656)
?CH 6C > 214A~C > 5D (LV3) > 2D (LV3) > j.D (LV3) > Dash > 5B > 6A > SJC > j.C > j.B > j.C > j.B > 623C~D (LV3) (Damage: 3797)
?CH j.D (LV2) > 2D (LV3) > 5D (LV3) > 5B > 6A > sjc > j.C > j.B > jc > j.D (LV3) > 2B > 6A > sjc > j.C > j.B > jc > j.C > j.B > j.623C~D (LV3) (Damage: 4223)
?CH 5C > 2C > 2D (LV 3) > Delay > Dash > 5B > 6A > j.CC > j.CC > j.623C~D (LV3) (Damage: 3738)
?CH 5C > 236A~D (LV3) > 214B~D (LV3) > 2D (LV3) > Delay > j.D lvl 3, dash 5B, 6A, jc, J.B, dj, j.D (LV3) > Land > Dash > 2C > 236236D (All LV3) (Damage: Around 5500)
b) Corner
?6C > 214B~B > JC > j.D (LV3) > 5D (LV3) > Dash > 5B > 6A > SJC > j.CC > j.CC > j.623C~D (LV3) (Damage: 3616)
?CH 3C > 2B > 6A > sjc > j.C > j.B > jc > j.D (LV3) > 5B > 6A > sjc > j.C > j.B > jc > j.C > j.B > j.623C~D (LV3) (Damage: 3691)
?CH j.B > Land > j.B > djc > j.D (LV3) > 2B > 6A > sjc > j.C > j.B > djc > j.C > j.B > 623C~D (LV3) (Damage: 3180)
?FC 5D (LV3) > 2D (LV3) > j.D (LV3) > Dash > 5B > 5CC > jc > j.B > djc > j.D (LV3) > 5D (LV3) > Big Bang Smash (LV3) (Damage: 3600)
?FC 2C > 2D (LV3) > j.D (LV3) > Dash > 5B > 5CC > [jc > j.B > j.C > djc > dj.C > 623C~D (LV3)] (Damage: 4400)
**Note: ** Replace the part in the brackets with Big Bang Smash LV3, it makes the combo easier AND does 4.500 damage.
?FC 2C > 214B~D (LV3) > 2D (LV3) > 5D (LV3) 5B > 6A > jc > j.C > j.B > jc > j.D (LV3) > 5B > 6A > jc > j.C > j.B > jc > j.C > j.B > j.623C~D (LV3) (Damage: 5748)
?FC 2C > 214B~D (LV3) > 2D (LV3) > 5D (LV3) > 5B > 6A > jc > j.C > j.B > jc > j. D (LV3) > 5CC > Particle Flare (LV3) > Launch (LV3) > Finish (LV3) (Damage: 6772)
a) Midscreen
?Burst > sjc > j.C > j.B > jc > j.C > j.B > 623C~D (LV3) (Damage:1381)
b) Corner
?Burst > sjc > j.C > j.B > jc > j.D (LV3) > Land > Dash > 2B > 6A > sjc > j.C > j.B > jc > J.B > j.C > 623C~D (Damage: 2005)
?Burst > sjc > j.C > j.B > jc > j.D (LV3) > Land > 632146D (LV3) (Damage: 1946)
?J.CC > 5CC > 214A > C mash > 2363214D
[/quote]
CREDITS:
Go to HiagoX, A.K, and all the other Makoto board lurkers and posters who contributed the information. I am not to thank! I’m far too lazy to figure this stuff out by myself while the information is already there.
Since BlazBlue is not big on SRK I do recommend Dustloop and these threads:
Makoto Nanaya’s General Discussion Thread
Makoto Nanaya’s Combo Listing and Discussion Thread
Squirrels In Space! The Space Parry Loop
There are other threads there as well be sure you check them.
Thanks for the help Saikyo Joe.
Makoto will not be better than Bang, her range is far too short and she’s easily outpoked/zoned by a lot of characters, including Bang.
And if it answers your question. Unlimited Makoto is a tribute to Dudley. She throws an acorn for her taunt and gets cross counter, machinegun blow, rolling thunder etc.
How does Mak go from C C to standing B and continue with another C C? I saw someone do that online up to three times in a row without any rapid. As for Bang/Mak. Bang has a great fast sweep that could lead to a combo with insane damage and also a great cross up. Mak is able to use anti air with any spot in the air or ground along with a decent projectile.
Look at #7 on the combo list. You jump cancel the 5CC, then cancel into parry during your prejump frames, then continue. As for the rest of your post after that question, thanks for pointing out painfully obvious crap.